Tempered, on 20 February 2013 - 03:46 PM, said:
If mg's are buffed any more than they have been, they will be better than small pulse lasers.
That's not saying much.
Tempered, on 20 February 2013 - 03:46 PM, said:
I'd rather just throw in some DHS with that tonnage (provided that critical slots allow) to make my real weapons more heat efficient. I can also just stop firing for a moment or so to dissipate heat. The lost damage during that time of not firing is much less than the damage an MG can do during that time.
Tempered, on 20 February 2013 - 03:46 PM, said:
Continuous
super-low damage that is. As a career light mech user myself, weapons that take a long time to dish out their damage are to be avoided. You want to minimize the amount of time that you are exposed to the enemy (you have to expose yourself to fire).
Tempered, on 20 February 2013 - 03:46 PM, said:
See the points above, plus small and medium lasers have
completely infinite ammo as well as superior attributes in almost all areas (the heat generation is tiny).
Tempered, on 20 February 2013 - 03:46 PM, said:
and a large crit bonus. Hell, I'll load up on them.
On a Raven 4X, Spider 5K, or Cicada 3C, that is exactly what should be encouraged. The only way to fill up every ballistic slot on those 3 mechs without gimping oneself is to use at least a few MGs. Large mechs probably won't benefit from MGs no matter how much they get buffed because they're such big targets to shoot at. Bigger target means you die faster, meaning you want to unleash your damage as quickly as possible so that you're less likely to die.
Edited by FupDup, 20 February 2013 - 04:04 PM.