Thontor, on 21 February 2013 - 06:27 PM, said:
that Spider will have stripped every item from that Atlas's torso before the Jenner can fire his second shot...
That's assuming that someone with armor damaging weapons got the Atlas to that point that the MGs had their opportunity to shine. That's the MechWarrior equivalent of letting the Spider pilot ahead of you in line at the grocery store because they only have two items compared to your shopping cart full of stuff.
Signal27, on 21 February 2013 - 06:34 PM, said:
I'm not too proud or ashamed to admit that I was driving an Atlas, got my back armor stripped off, and then a Spider snuck up behind me and tore me a new @$$hole with a machine gun(s). I didn't die but a lot of my weapons and heat sinks went red.
Granted, It's just one case of anecdotal evidence, but I'm starting to become a believer.
I'm not any closer, another mech had to do the heavy lifting for the Spider to becoming annoying and actually be useful. My question is, why didn't the mech that stripped off the rear armor finish the job? Or the bigger point, if that Spider was carrying lasers, or was a bigger light mech that could pack small or medium lasers and SRMs, you would have been dead and not just mostly disabled.
Thontor, on 21 February 2013 - 06:53 PM, said:
kills and damage aren't everything
Stripping items helps the team win, by reducing the amount of damage the enemy can dish out.
Disabled mechs do help your team, but dead mechs deal no damage.
Thontor, on 21 February 2013 - 06:55 PM, said:
As I already mentioned.. that spider can destroy components faster than your jenner can kill
Yes, although it's still dead after the Jenner's three seconds which is still better than a partially or even fully disabled opponent. As I mentioned earlier in this thread, I would much rather devote the tonnage on my mechs to weapons that are useful all the time that can kill anything, anytime, over a weapon that is only good for destroying items once more useful weapons have already stripped off the armor.
Quote
what's more helpful to your team.. one dead enemy mech, or two mechs with 80% of their firepower gone
The third option you are not acknowledging of two dead mechs.
Destroyed mech > disabled mech.
Destroyed section > destroyed components.
Why is that so hard to understand?
I was in an optimal flanking situation last night in my Atlas and I was able to rear-core a PPC sniping Cataphract in about 3-4 seconds, taking out the entire array of weapons that mech had. Want to guess how many machine guns I had on my mech? I'll give you three guesses and the first two don't count.
Again for comparison:
Machine Gun Spider: Hey, it's the rear of an enemy mech that has no armor left!
Laser/missile light mech: Hey, it's the rear of an enemy mech!
Or if you prefer:
Machine Gun Spider: Hey, it's the rear of an enemy mech that has no armor left. I'm going to strip out his weapons!
Laser/missile light mech: Hey, it's the rear of an enemy mech that has no armor left. I'm going to take the mech down!