PropagandaWar, on 21 February 2013 - 03:34 PM, said:
Why should MGs and Flamers be the only weapons relegated to that level? Why not small lasers as well?
Carrioncrows, on 21 February 2013 - 03:14 PM, said:
DMG: 0.2 dmg a shot - 0.1 dmg from 90m to 200m
ROF: 10 rounds a sec
Ammo: 200 rounds a ton.
At 2 DPS a sec and 20 secs of fire the MG fills it's purpose of being a inefficient raw dps dump.
Exactly 1/2 the DPS of the AC2 but for a lighter weight. The inefficient comes in when you factor only 20 secs of firing time per gun the hard point limitations and the range of 90m - 200m
Do that and the game is fixed, machineguns are useful and potato chips rain down from the sky making everyone happy.
Then we can move on to fixing pulse lasers, flamers and the LB10-X which takes another 3 minutes 22 secs.
And yet you still end up with a fairly useless Cicada 3C, Spider 5K and the ballistic Flea.
I really really don't get why people think the MG needs MORE downsides in order to justify buffin it. It is tied for the lowest effective range of any weapon. It need to be held on target the entire time its fired, which in regards to the MG is the time your target takes to die or for you to run for cover. It has ridiculous bullet spread. What possible reason could there be to tack on even more disadvantages to it in order to justify a buff?
Edited by shintakie, 21 February 2013 - 03:42 PM.