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Trebuchet


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#21 LordBraxton

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Posted 19 February 2013 - 10:32 PM

View PostImperial X, on 19 February 2013 - 07:42 PM, said:

A very very sad disappointment.

Mech is awful.

It can't take out a light. It can't take out another medium that isn't another Trebuchet. So.....

What exactly is this mech useful for ? LRM support ? If so, then I'd enjoy not playing River City night 10 drops in a row.

If anyone is having any better luck with this mech, lets hear it because this went from the most exciting patch to the most disappointing faster than the speed of light.


You made this judgement way too hastily.

Been doing well with a close in brawler 5K, and even some fast LRM variants

#22 Tickdoff Tank

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Posted 19 February 2013 - 10:38 PM

I bought 3 Trebuchets, 7M, 7K and 5J. On my 7M I am running 1 ERPPC, 2 ML, 3 SSRM2s, been killing lots and lots of mechs with it tonight, especially ECM lights. I love the speed and agility, not to mention the JJs. I have also been killed plenty of times, the mech is not perfect, just good.

Still working on the best builds (for my playstyle) on the 7K and 5J. But I will find them eventually.

#23 Khanahar

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Posted 19 February 2013 - 10:41 PM

Trebuchet seems great to me.

Running a 2LL 3ML variant and a nearly stock 2 LRM15/ 3ML variant, both with 300XL. Both are great. Particularly the LRM version. Highly comparable to my C1(F), but vastly faster, more maneuverable, and with arm-mounted lasers more than compensating for the lower armor and 1 fewer ML.

And yes, relying on PUG teammates to spot can be frustrating, but for every 1 very low damage game I have 3 or 4 great games.

Still refining the builds, but they're already doing just fine.

Also:

View PostMykaelous Wolf, on 19 February 2013 - 08:11 PM, said:

Its basically a cent with jets.


Which is all I really wanted for Christmas.

Edited by Khanahar, 19 February 2013 - 10:42 PM.


#24 Grumbling Coot

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Posted 19 February 2013 - 10:52 PM

lol it's another medium...i guess some people were hoping for an EZ mode mech with 10 streak launchers or something?

Some people are going to love it, but most won't like it that well. I personally like it for the versatility it adds to the medium lineup. It's the only medium with jumpjets and most of it's variants have more balanced loadouts than cents or hunchies. You can actually spread your weapons between the left and right sides of your mech. It also doesn't hurt that it's faster than most cents and all hunchies...

If you're still determined to hate it, go right ahead, but don't say it doesn't add anything to the mech lineup.

edit: grammar

Edited by Grumbling Coot, 19 February 2013 - 10:53 PM.


#25 Rift Hawk

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Posted 20 February 2013 - 12:07 AM

View PostLordBraxton, on 19 February 2013 - 10:32 PM, said:


You made this judgement way too hastily.

Been doing well with a close in brawler 5K, and even some fast LRM variants


I probably should have stated before hand that I'm not looking for more close in brawlers. I have all the cents and hunchies for that. I was hoping I could get some mediums that would be good at longer ranges using the LRMs but unfortunately I've had little luck. I'm running a 7M with 2 LRM15s, tag, and 2mpulse. Also using the stock 250XL and left the JJ on as well. Maybe its just because out of 15 matches, 13 of them were river city night....

Anyone else run into this patch day or was it just my extremely bad luck ?

#26 Sears

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Posted 20 February 2013 - 12:42 AM

I don't like to brawl to much when running an XL, the only Mediums I do that in are the Cent-D and HBK-4SP. I'm using the 7M at the moment with a standard 260, 3 medium lasers, SRM6 in the arm and right torso and a SRM2 in the left.

Fire at the mech using the torso mounted SRMs then jump jet above them if they're a ballistic cat or something and fire down with the arm mounted weapons.

#27 Arcadian Xero

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Posted 20 February 2013 - 12:45 AM

7M... I run mine at 103.7 KPH, with 3 ML 2 SRM6 and a SSRM2. It rips things to shreds. I routinely pull 600-700 damage with 2-3 kills and top score.

It's a beast. You are clearly doing it wrong.

#28 FerrolupisXIII

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Posted 20 February 2013 - 12:52 AM

I'm really enjoying mine, 3 mediums, a tag, and 2 LRM launchers on an XL300 are just too fun. i need to adjust my play style, all that speed has already gotten me into trouble >.>

#29 ivr56

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Posted 20 February 2013 - 12:59 AM

I can't see brawling in this mech. It just feels too fragile.
I love it as a hit and run striker though. I do well when I go into that role.

XL280, 5 jump jets 2 Large Lasers, 3 Medium Lasers, 1 SRM6 + 1 Ammo, Double heat sinks x15 (1.2 Efficient), Light structure rest armour.

Works pretty well for the 5J. Heat efficency keeps the laser's going. you can keep a solid amount of dps down range without over heating as long as you keep the SRM6 until you have a good shot.

I will be buying more Trebuchet's when I have the spare money for MC/mechbays.

Edited by ivr56, 20 February 2013 - 01:03 AM.


#30 RoninV3

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Posted 20 February 2013 - 01:03 AM

The Trenchbucket is not a poor mans' Centurion, it was designed and deployed to provide long range fire support for medium mech units. Its speed was designed to stay with other medium units, and its primary function is as a medium Archer. These mechs were created in the original Battletech to work together and augment each other, so solo'ing and lone wolf style play in a fire support mech will get you KIA faster than you Battle comp can tell you incoming missles.

#31 Kobold

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Posted 20 February 2013 - 01:09 AM

View PostFremen, on 19 February 2013 - 10:21 PM, said:

2 SRM 6s, 2 Med Las, 1 L Las. That last build is amazing, really flexible, So fun to go from a Jump-SRM Strafe to Sprint-Sniping with the Large Laser. Very fun.


So I see you've discovered the WVR-6M/7K Wolverine.

Quote

WVR-6M - Constructed as a solution to the Wolverine's dependence on ammunition weapons, along with the Marik preference for lasers, the 6M variant is built around a Large Laser. The autocannon has been removed in order to make room. This is backed up by two Medium Lasers and the SRM-6. Finally, the 6M carries fourteen heat sinks to help with the additional heat load.[9] BV (1.0) = 1,059,[10] BV (2.0) = 1,291[8]

WVR-7K - Another major upgrade of the Wolverine, the 7K model is also built with an XL Engine for power. The saved weight has allowed the 'Mech to increase and upgrade its arsenal. The primary weapon is a Large Pulse Laser, which is backed up by a Medium and a Small Pulse Laser, as well as two SRM-6 launchers. The 'Mech uses thirteen double heat sinks to dissipate the added heat from the laser arsenal. Additionally, the 7K does have jump jets and can jump up to 150 meters.[16] BV (1.0) = 1,165[7], BV (2.0) = 1,331[17]


#32 KharnZor

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Posted 20 February 2013 - 01:21 AM

My 3c has a 380xl engine, 4 sl's and 2 srm6. 123kph death machine.
Having loads of fun with this extremely flexible medium so OP, you got no idea.

Edited by KharnZor, 20 February 2013 - 01:22 AM.


#33 Yarvoo

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Posted 20 February 2013 - 01:30 AM

View PostRoninV3, on 20 February 2013 - 01:03 AM, said:

The Trenchbucket is not a poor mans' Centurion, it was designed and deployed to provide long range fire support for medium mech units. Its speed was designed to stay with other medium units, and its primary function is as a medium Archer. These mechs were created in the original Battletech to work together and augment each other, so solo'ing and lone wolf style play in a fire support mech will get you KIA faster than you Battle comp can tell you incoming missles.



As a fan of Mechwarrior games, but someone who knows nothing about Battletech lore, or any of that, this kind of attitude kind of boggles my mind.

When you hear the name of a mech, do you just remember what the lore says it was meant to do, and consider it restricted to that?

Where's the imagination?

I heard the Awesome was supposed to be a long range fire support mech. Last game I ran with my 9M with an XL360, 3x LPL, 3x SRM4, I did over 900 damage and my team still lost 8-2.

Mechs can fit just about any type of player if they build it to their strengths. Perhaps you should not be so shortsighted and focused on the lore, hmm?

#34 Max Liao

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Posted 20 February 2013 - 01:37 AM

I haven't played since the ELO/MM rollback, so maybe my mileage will vary when I can play again, but (so far) I'm loving the Trebuchet.

I did have a couple of matches where I was obliterated in a hurry - as a Medium Mech should be in the face of multiple opponents. I also had more than a couple of matches with over 600 points of damage, including this 860 point affair. I'd guess I'm averaging between 250-400 damage per fight - for me, that's fine.

My build is 3x MedLas; 2x Streak SRM 2, and 1x LRM 15. Optimum? Probably not, but balanced enough to play on any map.

My only issue with the Trebuchet is that it (and the Centurion) do seem to take up a lot of surface area. The height does not bother me (as I'm one of the people who feel lights are too small) as much as the width. I feel almost as bulky as an Awesome.

All in all. Between the larger Alpine map and this version of the Trebuchet, I haven't had this much fun in MWO in a LONG time.

#35 SpajN

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Posted 20 February 2013 - 01:38 AM

been doing 700+ dmg multiple times with mine.. maybe you just need to L2P?

havent you guys checked out the armor? dont build this one as a brawler....

Edited by SpajN, 20 February 2013 - 01:40 AM.


#36 Stormwolf

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Posted 20 February 2013 - 01:40 AM

View PostVoo4386, on 20 February 2013 - 01:30 AM, said:


When you hear the name of a mech, do you just remember what the lore says it was meant to do, and consider it restricted to that?

Mechs can fit just about any type of player if they build it to their strengths. Perhaps you should not be so shortsighted and focused on the lore, hmm?


In the lore you can't simply rebuild a battlemech on the fly, that is what omnimechs are for. Besides, the developers of the BT franchise went out of their way to create backstories to the mech designs along with all their quirks in Technical readouts.

Mechs are more then just generic models with a number of hardpoints built into them.

#37 AceTimberwolf

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Posted 20 February 2013 - 01:41 AM

500-800 dmg on avg

here is my last Match:

Posted Image

View PostSpajN, on 20 February 2013 - 01:38 AM, said:

been doing 700+ dmg multiple times with mine.. maybe you just need to L2P?

havent you guys checked out the armor? dont build this one as a brawler....

oh I brawl...Like no OTHER@!

My Build is 3 meds 3 srm6s 1 tag xl325

Edited by AceTimberwolf, 20 February 2013 - 01:51 AM.


#38 Max Liao

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Posted 20 February 2013 - 01:44 AM

View PostVoo4386, on 20 February 2013 - 01:30 AM, said:

When you hear the name of a mech, do you just remember what the lore says it was meant to do, and consider it restricted to that?
Yes.

View PostVoo4386, on 20 February 2013 - 01:30 AM, said:

Where's the imagination?
In using the strengths and limitations of the design to the best of your ability. ANYONE can design a better 'Mech than the TRO 'Mechs. The challenge is in using them by maximizing their strengths and minimizing their weaknesses on the battlefield.

View PostVoo4386, on 20 February 2013 - 01:30 AM, said:

I heard the Awesome was supposed to be a long range fire support mech. Last game I ran with my 9M with an XL360, 3x LPL, 3x SRM4, I did over 900 damage and my team still lost 8-2.

Mechs can fit just about any type of player if they build it to their strengths. Perhaps you should not be so shortsighted and focused on the lore, hmm?
You call it shortsighted. I call it an appropriate challenge.

Edited by Max Liao, 20 February 2013 - 01:44 AM.


#39 Booran

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Posted 20 February 2013 - 02:13 AM

I have a critical lack of internte at home so I haven't patched and played yet, so...
Two important questions:

1) Why is nobody talking about the 5N? When I read about the variants, this one seems like the go-to choice for Trebs. I have too many mechs with XLs (and huge side torsos) and want a solid build on a STD engine, so the 5N seems perfect.
Is there any big drawback for this variant?

2) What does the cockpit look like? It is a must that the pilot compartment is cosy and sassy and offer a pretty view.

#40 One Medic Army

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Posted 20 February 2013 - 02:16 AM

View PostBooran, on 20 February 2013 - 02:13 AM, said:

I have a critical lack of internte at home so I haven't patched and played yet, so...
Two important questions:

1) Why is nobody talking about the 5N? When I read about the variants, this one seems like the go-to choice for Trebs. I have too many mechs with XLs (and huge side torsos) and want a solid build on a STD engine, so the 5N seems perfect.
Is there any big drawback for this variant?

2) What does the cockpit look like? It is a must that the pilot compartment is cosy and sassy and offer a pretty view.

Cockpit has great visibility.
The downside of the 5N is that it's exactly the same hardpoints as the 3C (which comes with upgrades already installed, a 300XL engine, and a much higher engine cap) outside of the placement of one energy hardpoint.
So, there's really no reason to buy a 5N instead of the 3C so long as you have the CBills and don't mind one CT energy slot.
The other 4 variants all have something going for them:
3C is the fast one
5J has jumpjets and is a laserboat with 1 missile hardpoint
7K has torso ballistics
7M has 3 missile hardpoints plus 3 arm energy slots and jumpjets





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