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Trebuchet


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#81 3rdworld

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Posted 20 February 2013 - 06:33 AM

View PostSpinning Burr, on 20 February 2013 - 06:30 AM, said:

I looked closely at the hardpoint layouts of all the variants. The 5J wins hands down "on paper." Why? It is the only layout that isn't FUBAR'ed. Every other layout has quirks. Missiles in arms? Narc tube? Laser in center torso? Give me a break. Even the 5K has the quirky 2 tube launchers in right arm. Really? Right arm?

The 5J has lasers where lasers need to be: the arms. It has a real missile launcher where it needs to be: the torso. Plus it has jump jets as a bonus. It would be fine w/o jets even. Another real torso mounted missile launcher would be great ideally on the opposite torso that isn't a narc tube, but not a single model has 2 missile pods where 2 missile pods should go. So I'll take one ideal missile pod and 5 lasers where 5 lasers should go. Thank you.


This is what holding on to ideas from the 80s looks like.

IMO, their staunch "stick to the Record Sheets" attitude is why they cannot balance the mechs.

#82 Ulric Kell

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Posted 20 February 2013 - 06:51 AM

This first thing you should ever do when grabbing a mech is look at it's armor. The Default treb is quite low on armor and is by default not a brawler. If you want it to stand toe to toe with a hunchy you better give it more armor.

I upgraded it's armor and am quite pleased with it's performance.

#83 Adridos

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Posted 20 February 2013 - 07:12 AM

View PostBooran, on 20 February 2013 - 05:28 AM, said:

7M seems to me to be the best lrm-supporter (IN THIS CLASS/CHASSIS), with acceptable close range damage.

Why not 5N?

7M trades one energy slot suited for TAG for a 1-hole missile launcher... and since NARC is still way off being a good adtion to a mech, why not just take the 5N/3C?

#84 3rdworld

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Posted 20 February 2013 - 07:14 AM

View PostAdridos, on 20 February 2013 - 07:12 AM, said:

Why not 5N?

7M trades one energy slot suited for TAG for a 1-hole missile launcher... and since NARC is still way off being a good adtion to a mech, why not just take the 5N/3C?


JJs. Poptarting with LRMs works pretty well, good enough I would sacrifice an energy for it.

#85 Arkmaus

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Posted 20 February 2013 - 07:22 AM

I love the Treb! The last 3 matches I was in I was the lone survivor in the top 3 with damage and kills for my team.

#86 De La Fresniere

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Posted 20 February 2013 - 07:32 AM

It's not particularly impressive, but then again few Mediums are.

The way I see it, it offers pretty decent customization options. There's lots of variants for a decent hardpoint selection, and AFAIK most can equip fairly large engines and jump jets.

I bought the 5J to try it out. Been using a 325 XL Engine (105 km/h without Speed Tweak) and Jump Jets for movement, and with 4 MLs and an ERLL. It's not bad, I just have to remember that most people out there use much bigger mechs ('pults, 'phracts, Stalkers, Atlases) so there's not many opponents I can take one on one. I have to play as a striker/harasser.

#87 Spinning Burr

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Posted 20 February 2013 - 07:42 AM

The treb is not a brawler(though it can), don't brawl. It isn't an LRM support cat (though it is built to be). It isn't a field scout. It can do all these things. It IS an assassin. Play it like an assassin. Dragons are skirmishers and harassers because they have that medium class speed but lack the alpha killing power. The 5J with SRM6 and 5 beam hardpoints in the arms makes him a backstabbing assassin. Don't sell him short as a harasser. They should never see you coming. The jets is the icing on cake.

Edited by Spinning Burr, 20 February 2013 - 07:45 AM.


#88 Nicholas Carlyle

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Posted 20 February 2013 - 07:46 AM

LRM FTW

http://mwo.smurfy-ne...7f0f423cd40b813

Probably gonna rework a bit to fit a TAG in.

God it sucks maxing out Centurians and now I have to do another Medium.

Edited by Nicholas Carlyle, 20 February 2013 - 08:06 AM.


#89 Violent Tendencies

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Posted 20 February 2013 - 08:40 AM

View PostUlric Kell, on 20 February 2013 - 06:51 AM, said:

I upgraded it's armor and am quite pleased with it's performance.


I upgraded armor on my 3C and its still paper thin and drops at the slightest damage. I'll grab another variant tonight for comparison, but as of yet, has not met personal expectations...I'm pretty much not in agreement that trebs are new and improved centurions.

#90 Bishop Steiner

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Posted 20 February 2013 - 08:44 AM

View PostViolent Tendencies, on 20 February 2013 - 08:40 AM, said:

I upgraded armor on my 3C and its still paper thin and drops at the slightest damage. I'll grab another variant tonight for comparison, but as of yet, has not met personal expectations...I'm pretty much not in agreement that trebs are new and improved centurions.

Be interested to see. Mine haven't been quite as tough as the "Zombie Stick " Centy's I sometimes run, but in general, especially in fast XL variants, I find it outlasts my Cents, and I never really felt a properly run Cent was terribly easy to kill in the first place. (I love running my Cents!)

I only run one as a scrapper though, because I have not been in love with it in that role, but then, I never really felt that was teh strong suit of Centys, either.

#91 Vorl

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Posted 20 February 2013 - 10:16 AM

View PostWingbreaker, on 20 February 2013 - 04:39 AM, said:

In other news: There is no canonical height for individual mechs, and this has greatly varied over the course of MW/BT games in general. We have a basic few ideas of how tall they're supposed to be (Usually between 11-15 meters).

Why is this? In game terms, it simply doesn't matter. As far as I recall, a Commando is rated just as hard to hit as an Atlas in terms of a Y axis by the original game rules. Mechs that are designed with a more logical low-profile such as the Bushwacker don't receive bonuses for their designs, even though the fluff text specifically mentions it.

In art terms, it provides an excellent opportunity for the artist to put their stamp on the feel of the individual mech as a comparison to its colleagues. Take the Stalker, for example.

I'm sure most of us have seen MW4 Mektek's Stalker.


*This is a render.

Does it look like the TRO stalker images? Barely. It's far more angular, and I swear that render looks like the poor thing just came out of mothballing on a dense jungle world.


*How does this even stand?


Does ours look the same? Well, to be fair it's closer to the original TRO, but it's far disparaged in the less-than-egg-shaped torso.




So in the end, it's basic artistic interpretation. The mech's class usually determines more of the difficulty in targeting in the first place - no one is going to argue a wide-bodied Awesome isn't easy to hit, but an Atlas isn't exactly difficult. Some of them are quirky, and occupy weird spaces like the Centurion's easy to hit but hard to kill design.

In the end, most of them couldn't even stand in real life, so it doesn't really matter. We can all criticize, but respect the artists for what they portrayed - they aren't doing it haphazardly.


I am not here to debate how it stands, or can't in real life, and I don't care about what kind of artwork they choose to use for it, that is not the point. They could keep the exact same artwork and shrink it in half, to the same hieght as a hunchy, and use the same artwork. The point is it is a 50 ton mech, and shouldn't be the same size as an atlas, or close enough that it doesn't matter when the atlas is twice it's weight. There is no good argument for making the treb that big.

In table top it didn't matter as much because you didn't rely on peoples skill to hit it, it was roll based. I think they should standardize heights based on weight class unless there is some logical exception. I feel the same way about the cents. They should be as tall as a hunchy. I think they are about the right size for their weight. I think the cats heads are a little big, but not too bad. This is all based on the atlas vs the comando. I think those two should be the reference points. They seem right.

As for LRM's, I think that the game has them sized way way too big. If you see them dumbfire and hit a close hill, the missiles are huge, how are you going to fit hundreds of those huge beasts in a mech. They should be shrunk, and they launching tubes should be reduced a lot as well.

#92 Wolf Ender

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Posted 20 February 2013 - 10:19 AM

i dont undesrtand how ONE LRM-10 turns into 3 hardpoints on the Cent A, but the LRM 15's are only worth one hardpoint on every Trebuchet variant. I think we really deserved to get a variant with 4 missile hp's.

Edited by Wolf Ender, 20 February 2013 - 10:26 AM.


#93 Khobai

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Posted 20 February 2013 - 10:22 AM

Uh what? I kill Atlases in my Trebuchet. SRM6s do boatloads of damage.

My Trebuchets are like mini-splatapults that go 100kph. Just find an isolated enemy mech, circle behind it, shoot SRM6s into its back until its dead. Shoot lasers as heat permits. Rinse and repeat. Can easily rack up 1-2 kills and 500+ damage per game.

The downside to Trebuchets is that theyre frickin huge. Theyre like lanky ogres/slender trolls. I dont know what PGI was thinking by making them taller than all the heavy mechs and as tall as some of the assaults. Trebuchets are very easy to hit so you really have to stay behind cover and use your speed and jumpjets to engage and disengage.

Edited by Khobai, 20 February 2013 - 10:27 AM.


#94 August55

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Posted 20 February 2013 - 10:31 AM

View PostImperial X, on 19 February 2013 - 07:42 PM, said:


It can't take out a light. It can't take out another medium that isn't another Trebuchet. So.....


This load out would like a word with you

#95 ivr56

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Posted 20 February 2013 - 10:44 AM

Just got to play on it's strengths.
The 5J's 5 laser arms are bloody fantastic though, probably why I'm starting to love it over my CN9-AL or A. Its a good layout.
But be sure you max the armor on them since they can be shot off quite easily if your exposed too much.

#96 Khanahar

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Posted 20 February 2013 - 10:57 AM

View PostAugust55, on 20 February 2013 - 10:31 AM, said:



Ew. SRM2+Artemis? The min-maxer in me wants to cry.

Also, I'm practicing up using the Bucket as a fast LRM striker. Been getting great numbers and really loving the feel. I just have 3 JJ, but that's plenty for Jump-turning and clearing small-medium obstacles. 2 LRM15 and 3 ML working very well for me so far. I'm considering Artemis or different LRM setups, but for right now I like it how it is. Runs a little cool for my tastes (even with no HS outside the doubles in the engine) but I haven't yet decided on how to best convert that into more firepower despite my maxed tonnage.

#97 Sean von Steinike

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Posted 20 February 2013 - 10:59 AM

View PostLunaticWoda, on 19 February 2013 - 08:12 PM, said:

I agree trebechet makes me sad... Why do we need 3 50 ton mechs? The trebs variants bring nothing new to the table at this weight

Because the choices of suitable mechs in the medium wieght class with enough varients in this time frame is perhaps more slim than you think?

#98 Calon Farstar

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Posted 20 February 2013 - 11:10 AM

View Postquantumplation, on 19 February 2013 - 08:04 PM, said:

I, for one, am strutting like a tiny splatcat in the 7M.The single tube launcher where the stock has the Narc is a funny quirk, though. Try putting an LRM 20 in it. It's good for laughs that way (and little else).

I will say the ballistic model does seem sort of silly to me.


Raven 3L's have the same issue......annyoing but the continuious stream of LRMs might mean more hits..... Never tried to but a LRM 20 on my raven... just SRMS....hmm.....

#99 General Taskeen

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Posted 20 February 2013 - 11:12 AM

I'll give props to anyone who creates Centurion/Treb groups. Its cool to see them working together like they were meant for. Obviously people can do what they want, but its still cool to see.

#100 Calon Farstar

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Posted 20 February 2013 - 11:16 AM

View PostAdridos, on 20 February 2013 - 07:12 AM, said:

Why not 5N?

7M trades one energy slot suited for TAG for a 1-hole missile launcher... and since NARC is still way off being a good adtion to a mech, why not just take the 5N/3C?


Because streaks! Put a SSRM2 there.... Still think that they need to make NARC launchers work like normal ones.





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