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Ecm Should Counter Ams


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#21 Hawks

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Posted 20 February 2013 - 01:00 AM

ECM should block phone signals, so mother-humpers can't call me when I'm in the middle of a match :lol:

#22 ColonelMetus

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Posted 21 February 2013 - 01:27 AM

ECM needs to be buffed, now that PPC counters it, ECM is a waste of money

#23 Lancer Deistler

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Posted 21 February 2013 - 01:50 AM

Since light is basically an electromagnetic wave/signal, and ECM jamms all electric signals by sending high energy signals himself, why doesn't it emit a bright light that blinds the opponent?

Edited by Lancer Deistler, 21 February 2013 - 01:52 AM.


#24 RapierE01

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Posted 21 February 2013 - 01:56 AM

are you kidding me? Wait if ECM counters AMS so all energy based Weapons should disable ECM. :D

And why ECM is a waste of Money because of you ECM Atlas is not longer the best Mech on the field and you cant play if you arent the ultimative Mech on the Field? Learn to play. Or choose your another Mech.

Edited by RapierE01, 21 February 2013 - 01:59 AM.


#25 Larth

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Posted 21 February 2013 - 01:57 AM

If you get 5 ECM equipped mechs all in the same team near each other, they should be able to form Mecha-Godzilla.

Edited by Larth, 21 February 2013 - 01:58 AM.


#26 Vrekgar

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Posted 21 February 2013 - 02:00 AM

They need to change ECM. If 2 ECM mechs collide while running in Counter mode their armor suddenly reverses direction at the speed of light.

Dont cross the ECM.

#27 Roadbuster

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Posted 21 February 2013 - 02:02 AM

View PostKuruptU4Fun, on 19 February 2013 - 10:46 PM, said:

Posted Image

This one is great ^^

#28 ooRay

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Posted 21 February 2013 - 09:28 AM

ECM modules should not be restricted to only one per mech.
I want to have one to disrupt, one to counter, another one to let me take over an enemy mech and a fourth that auto-pilots my mech and shoots my streaks while I´m team-killing with the enemy one. Heck, make it a fith ECM that does that aswell, just for the case I have to be somewhere.

#29 Joseph Mallan

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Posted 21 February 2013 - 09:30 AM

View PostColonelMetus, on 19 February 2013 - 10:41 PM, said:

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?!

this change would buff ECM and make it more like the table top.

Not how its done on TT. :lol:

#30 Vasces Diablo

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Posted 21 February 2013 - 09:34 AM

ECM should send out an EMP pulse that fries the electronics of all enemy mechs in an 850m radius.

Because 1000m would be totally OP.

#31 EmeraldSongbird

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Posted 21 February 2013 - 09:36 AM

To be realistic since the AMS has to user an automated targeting computer, there must be some kind of lock system on incoming missiles. If the player can't lock onto target under ECM, why should the AMS? However, I feel as though ECM should disrupt LRMs of either side when entering the bubble for this to be sensible.

#32 Felicitatem Parco

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Posted 21 February 2013 - 09:47 AM

View PostColonelMetus, on 19 February 2013 - 10:41 PM, said:

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?!

this change would buff ECM and make it more like the table top.


View Postvalkyrie, on 19 February 2013 - 10:44 PM, said:

You're joking, right? Someone please tell me he's joking.

Yes, he is joking. Moving to Jettisoned Communications.

#33 Khanahar

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Posted 21 February 2013 - 09:49 AM

Could we leave this thread open as a sarcasm test please?

ECM should cause other players to CTD. Disrupting electronics, amirite?

#34 Willie Sauerland

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Posted 21 February 2013 - 01:19 PM

I think ECM should be buffed to fix the random PBCAK errors we occasionally see...

#35 GBizzle

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Posted 23 February 2013 - 07:19 AM

On a serious note, wouldn't it be cool if ecm blocked all communications, i.e. Stop text chat and mutes your mic to prevent voip chat, of course it'll need a nerf in other respects to make this workable

#36 Hawks

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Posted 23 February 2013 - 07:27 AM

ECM should slowly render the pilot sterile.

#37 StalaggtIKE

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Posted 23 February 2013 - 07:45 AM

View PostLevon K, on 19 February 2013 - 11:23 PM, said:

Better yet, friendly mechs in the ECM bubble should get healed over time and get a +5 modifier to weapon damage.


View PostKhanahar, on 21 February 2013 - 09:49 AM, said:

Could we leave this thread open as a sarcasm test please?
ECM should cause other players to CTD. Disrupting electronics, amirite?


View PostooRay, on 21 February 2013 - 09:28 AM, said:

ECM modules should not be restricted to only one per mech.
I want to have one to disrupt, one to counter, another one to let me take over an enemy mech and a fourth that auto-pilots my mech and shoots my streaks while I´m team-killing with the enemy one. Heck, make it a fith ECM that does that aswell, just for the case I have to be somewhere.

Might as well. Lol.

Edited by StalaggtIKE, 23 February 2013 - 07:47 AM.


#38 Pht

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Posted 23 February 2013 - 09:49 AM

View PostColonelMetus, on 19 February 2013 - 10:41 PM, said:

ECM should turn off enemy AMS within jamming range. because how is AMS supposed to fire if it cant even target the missiles?! this change would buff ECM and make it more like the table top.


AMS is not affected by ECM.

It presumably uses laser and visual tracking - or some other form of tracking that cannot be electronically jammed.



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