I'm not satisfied with the changes to these weapons. While the changes are a good thing cause these weapons finally got a buff, the buff was only addressing half of the real issue.
The main problem with their crit seeking solution is that it only works on equipment and not internal structure too so if there is no item there to crit your only doing pathetic damage.
MG's needed a damage buff more thencrit seeking. Mainly cause there are numerous mechs that are built around this weapon and don't got enough other weapons to help strip the armor so the MGs can do their magic, prime examples being the cicada 3C and spider 5K both are too light to really consider mounting bigger ballistics.
They should increase the bullet damage to 0.08 and then just adjust the crit seeking values to something equal to what we got now.
Flamers I'm not exactly sure how they work heat wise, I know they help reduce the targets heat dissapation but not more trhen that as far as I can tell. The real problem with flamers is their extreme close range requirements and poor damage. Getting in so close can be a death trap especially against a mech with lots of shotgun like weapons. Even the blinding feature is two fold while the enemy gets the worst of it the constant flame effect and the added smoke generated makes it hard on the user as well to properly place shots.
What I would of like see done givin the flamers flame projectile size is to make the flamer a aoe weapon that will deal 0.04 damage to multiple locations at once so while not good concentrated fire it can be nice for getting crits on opponents that have lots of exposed sections, and keep the same crit values.
As for the LBX the only real main problem is that the weapon is supposed to be a shaped proximity charge similiar to flak, but PGI is treating it like a shotgun. The problem with the shotgun effect is mostly the spread. If they would tighen the spread and restrain the spread to a cylindrical basis the weapon would be so much better as it can now be more effectively used at range.
Edited by Destoroyah, 20 February 2013 - 08:21 AM.