The Truth About Graphics
#1
Posted 20 February 2013 - 10:37 AM
Why doesn't MWO look remotely like that if it is based on the same engline?
#2
Posted 20 February 2013 - 10:42 AM
#4
Posted 20 February 2013 - 10:45 AM
#5
Posted 20 February 2013 - 10:46 AM
Kalderyn, on 20 February 2013 - 10:37 AM, said:
Why doesn't MWO look remotely like that if it is based on the same engline?
DX9. They're not crytek.
Most maps are old and made for quick and dirty deathmatching.
The mechs are extremely impressive, and could feature in crysis 2 or 3, if they put some touches on the skins.
#6
Posted 20 February 2013 - 10:47 AM
Signal27, on 20 February 2013 - 10:44 AM, said:
The magic build theory....how sweet.
Only difference between now and release will be the addition of DX11...maybe. that will change some affects but the graphics will pretty much be the same.
#7
Posted 20 February 2013 - 10:48 AM
#8
Posted 20 February 2013 - 10:49 AM
But anyways I can answer your question quick and simple:
Engines do NOT come packed with finished models and textures.
Thus the visuals on any game depend immensely on the skill and number of the various artists working on it, which directly relates to the cost of said art production. This company is producing the game on low budget, while CryTEK (thanks to being able to license their engine to other gamedevs for quite lucrative royalty fees) operates with a magnitude of that budget.
Edited by Jason Parker, 20 February 2013 - 10:50 AM.
#9
Posted 20 February 2013 - 10:50 AM
Edited by ferranis, 20 February 2013 - 10:50 AM.
#10
Posted 20 February 2013 - 10:53 AM
#11
Posted 20 February 2013 - 11:03 AM
This is why a lot of MW:O textures, map assets are kind'a "meh"... Crysis 3 is largely hand crafted and as a result each texture and asset gets a lot more detail & attention versus the assets in MW:O that are designed / created and implemented in such a way to be used globally and generically.
#12
Posted 20 February 2013 - 11:17 AM
#13
Posted 20 February 2013 - 11:26 AM
Edited by bloodnor, 20 February 2013 - 11:26 AM.
#14
Posted 20 February 2013 - 11:36 AM
#15
Posted 20 February 2013 - 11:38 AM
Kalderyn, on 20 February 2013 - 10:37 AM, said:
Why doesn't MWO look remotely like that if it is based on the same engline?
Hopefully it will soon. Crysis 2 looks a lot better than MWO, and runs at 60 FPS at ultra high on my dual core, so the same is hopefully possible here. Dx9 is probably a significant reason.
#16
Posted 20 February 2013 - 11:59 AM
#17
Posted 20 February 2013 - 12:13 PM
I've always liked the Unreal engine for this because it could look stunning on full settings, yet if you dialed everything right down, you could run it on a toaster.
#19
Posted 20 February 2013 - 12:55 PM
Graphics are hardware intensive. Rendering all of the terrain and other 'Mechs isn't too bad when the system knows what all is happening (like in a single player game where the AI movements are pretty much predetermined). Having that is a PvP game is even more hardware intensive.
Make the game playable, then make it pretty.
#20
Posted 20 February 2013 - 01:20 PM
Signal27, on 20 February 2013 - 10:44 AM, said:
MWO will never be as pretty as Crysis 3.
MWO will never make full use of the Cry3 Engine.
As a game focused on online play, that needs to be playable on lower end PC's moreso than Crysis 3 will, MWO will always be a bit lite in the graphics departments.
I do hope the move to DX11 gives us a bit more eye candy, I do hope that they give us destructible environments and way better damage effects at some point.
The weapon effects are beautiful, and the mechs look good as well (though recent patches have made them "less awesome" for me, at least.)
The environment is, mostly, drab, boring, and really not anything to set it apart. I'm more or less OK with this - I'll take performance over eye candy most days.
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