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The Truth About Graphics


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#1 Kalderyn

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Posted 20 February 2013 - 10:37 AM

I just played Crysis 3 and was super impressed how amazing it looked, you just feel like you are on a vacation, it will become a new standard for visual fidelity for many years to come.

Why doesn't MWO look remotely like that if it is based on the same engline?

#2 riverslq

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Posted 20 February 2013 - 10:42 AM

mwonline isnt dx11 (afaik) yet

#3 Signal27

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Posted 20 February 2013 - 10:44 AM

View PostKalderyn, on 20 February 2013 - 10:37 AM, said:

Why doesn't MWO look remotely like that if it is based on the same engline?


Because you're comparing a finished product to a game still being built.

#4 Termius

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Posted 20 February 2013 - 10:45 AM

The game looks fine IMO, and while it COULD look better I would rather have PGI sort out gameplay issues and Community Warfare first. Sure better graphics are nice and all but gameplay comes first over all other things.

#5 Vassago Rain

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Posted 20 February 2013 - 10:46 AM

View PostKalderyn, on 20 February 2013 - 10:37 AM, said:

I just played Crysis 3 and was super impressed how amazing it looked, you just feel like you are on a vacation, it will become a new standard for visual fidelity for many years to come.

Why doesn't MWO look remotely like that if it is based on the same engline?


DX9. They're not crytek.
Most maps are old and made for quick and dirty deathmatching.

The mechs are extremely impressive, and could feature in crysis 2 or 3, if they put some touches on the skins.

#6 Consta Pation

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Posted 20 February 2013 - 10:47 AM

View PostSignal27, on 20 February 2013 - 10:44 AM, said:

Because you're comparing a finished product to a game still being built.


The magic build theory....how sweet.
Only difference between now and release will be the addition of DX11...maybe. that will change some affects but the graphics will pretty much be the same.

#7 Pendraco

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Posted 20 February 2013 - 10:48 AM

I have heard rumor that MWO is not yet finished. I have seen a great deal of improvement since closed beta, and personally I am fine with what we have. I am sure that if PGI had EA's resources things might be very different. Why not let them perfect performance, complete the net code and switch us over to a new Direct X before comparing it to finished titles?

#8 Chrithu

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Posted 20 February 2013 - 10:49 AM

We already have this thread on the same page.

But anyways I can answer your question quick and simple:

Engines do NOT come packed with finished models and textures.

Thus the visuals on any game depend immensely on the skill and number of the various artists working on it, which directly relates to the cost of said art production. This company is producing the game on low budget, while CryTEK (thanks to being able to license their engine to other gamedevs for quite lucrative royalty fees) operates with a magnitude of that budget.

Edited by Jason Parker, 20 February 2013 - 10:50 AM.


#9 ferranis

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Posted 20 February 2013 - 10:50 AM

Compare MWO team size to crytec team size and ressources -> and thats just one factor of many.

Edited by ferranis, 20 February 2013 - 10:50 AM.


#10 EyeOne

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Posted 20 February 2013 - 10:53 AM

Personally I think the mechs look fantastic. What might need some work is the ground textures (higher res) and the lighting effects (esp at night). But I certainly don't think the game looks ugly.

#11 DaZur

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Posted 20 February 2013 - 11:03 AM

One thing to keep in mind regarding MW:O, particularly the environments / maps is with every new map PGI is building an asset cache so future maps require less up-front development and thereby expediting future map creation / implementation.

This is why a lot of MW:O textures, map assets are kind'a "meh"... Crysis 3 is largely hand crafted and as a result each texture and asset gets a lot more detail & attention versus the assets in MW:O that are designed / created and implemented in such a way to be used globally and generically.

#12 Kalderyn

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Posted 20 February 2013 - 11:17 AM

I am actually more concerned about various effects and lighting than textures, this is why it's weird.

#13 bloodnor

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Posted 20 February 2013 - 11:26 AM

You can not compare a finished product with a development team of hundreds who have other games under there belt who originally created the engine. to a team like our devs who are just a hand full of people working on a beta. with an engine they have never used before....

Edited by bloodnor, 20 February 2013 - 11:26 AM.


#14 Xyroc

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Posted 20 February 2013 - 11:36 AM

Another thread complaining about more so speculation than anything "its only missing DX11" having a working product that you are building at the same time is a bigger task than you probably realize

#15 Corvus Antaka

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Posted 20 February 2013 - 11:38 AM

View PostKalderyn, on 20 February 2013 - 10:37 AM, said:

I just played Crysis 3 and was super impressed how amazing it looked, you just feel like you are on a vacation, it will become a new standard for visual fidelity for many years to come.

Why doesn't MWO look remotely like that if it is based on the same engline?


Hopefully it will soon. Crysis 2 looks a lot better than MWO, and runs at 60 FPS at ultra high on my dual core, so the same is hopefully possible here. Dx9 is probably a significant reason.

#16 icey

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Posted 20 February 2013 - 11:59 AM

the funny thing is, when they finally go dx11, theres going to be tons of the playerbase whose gpus wont support it anyway

#17 Smeghead87

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Posted 20 February 2013 - 12:13 PM

I think with a free to play MMO theres a fine balance between making your game look good and trying to reach the widest audience possible by making the game playable on lower end machines.

I've always liked the Unreal engine for this because it could look stunning on full settings, yet if you dialed everything right down, you could run it on a toaster.

#18 Kalderyn

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Posted 20 February 2013 - 12:42 PM

View PostSmeghead87, on 20 February 2013 - 12:13 PM, said:

making your game look good and trying to reach the widest audience possible by making the game playable on lower end machines.


That's why video settings exist.

#19 Havyek

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Posted 20 February 2013 - 12:55 PM

I'd rather have a decent looking game that ran great, than a great looking game that ran decent.


Graphics are hardware intensive. Rendering all of the terrain and other 'Mechs isn't too bad when the system knows what all is happening (like in a single player game where the AI movements are pretty much predetermined). Having that is a PvP game is even more hardware intensive.

Make the game playable, then make it pretty.

#20 Kraven Kor

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Posted 20 February 2013 - 01:20 PM

View PostSignal27, on 20 February 2013 - 10:44 AM, said:

Because you're comparing a finished product to a game still being built.


MWO will never be as pretty as Crysis 3.

MWO will never make full use of the Cry3 Engine.

As a game focused on online play, that needs to be playable on lower end PC's moreso than Crysis 3 will, MWO will always be a bit lite in the graphics departments.

I do hope the move to DX11 gives us a bit more eye candy, I do hope that they give us destructible environments and way better damage effects at some point.

The weapon effects are beautiful, and the mechs look good as well (though recent patches have made them "less awesome" for me, at least.)

The environment is, mostly, drab, boring, and really not anything to set it apart. I'm more or less OK with this - I'll take performance over eye candy most days.





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