SinnerX, on 20 February 2013 - 11:23 AM, said:
PPC (which also pump out plenty of damage at long range) - You do realize PPCs are largest, heaviest, and hottest energy weapons available, right?
Tag (which also functions to expedite missile locks) - Yes, the only real counter, which unfortunately takes up a weapon hardpoint versus something that can be stuck anywhere.
Component destruction - No.
Communication (We need built-in VOIP for this to truly be effective) - No.
BAP and Sensor Range to a limited extent - Actually, ECM counters BAP. You can argue about sensor range, which is a poor counter given the GXP and cbill cost for the module.
1. "items that counters itself is extremely poor game design." By who's definition? Subjective statement.
2. "You do realize PPCs are largest, heaviest, and hottest energy weapons available, right?" It's also the most damaging and the longest range.
3. "Yes, the only real counter, which unfortunately takes up a weapon hardpoint versus something that can be stuck anywhere." I'm not sure I understand this one, are you saying that every mech is supposed to fill every hardpoint with a weapon system for every build, ever?
4. Compotent Destruction - "No" Actually it works, have you never disabled an ECM or gotten your disabled through component destruction? I've had both scenarios occur.
5. Now you're just not reading my post, I said to a limited extent was BAP and Sensor Range effective.