Why Can't We Choose A Mech For The Map?
#1
Posted 20 February 2013 - 12:12 PM
I mean.... if you were piloting a 3-story tall robot on some future world, don't you think you'd know where you were heading BEFORE you headed there? Of course you would.... and you would bring a mech that would suit the situation.
I understand that PGI likely wants more "well-rounded" builds instead of builds that are optimized for a particular map, but shouldn't it be our choice which mech we want to play and when?
I'm not even saying we should be able to choose the map. If that were the case, some maps would undoubtedly be ghost towns when people got bored of them. But I don't understand why we can't launch first, see which map we're being deployed to, and then have a 10 or 15 second window to choose our mech before the match starts.
Another thing the current system is guaranteed to do if left as-is: force you to spend CBills to re-vamp all of your brawlers once more Alpine-sized maps are out. Not that you can't bring a brawler, but you are limiting yourself on huge maps with lots of cover.
#2
Posted 20 February 2013 - 12:16 PM
Edited by Bloody Moon, 20 February 2013 - 12:19 PM.
#3
Posted 20 February 2013 - 12:17 PM
#4
Posted 20 February 2013 - 12:19 PM
#5
Posted 20 February 2013 - 12:20 PM
#6
Posted 20 February 2013 - 12:20 PM
It's a great policy, it encourages you to think what will happen to this mech if I end up on X map. Turns out that philosophy is starting to have an actual effect now beyond just caustic.
I hope they don't change their minds about this one.
#7
Posted 20 February 2013 - 12:20 PM
#8
Posted 20 February 2013 - 12:20 PM
#9
Posted 20 February 2013 - 12:20 PM
#10
Posted 20 February 2013 - 12:21 PM
Bloody Moon, on 20 February 2013 - 12:16 PM, said:
It's up to the pilot what they want on their mech. No complaints from me about that. But that's not the point of my original post at all......
#11
Posted 20 February 2013 - 12:23 PM
Sean von Steinike, on 20 February 2013 - 12:20 PM, said:
I agree 100%
#12
Posted 20 February 2013 - 12:24 PM
Realistically, a unit would/should know what the combat area drop would be like hours, days, weeks, maybe even months in advanced depending on the nature of the drop. Allowing for possible 'mech load out changes.
However, if we're going to go by canon, most units did not have the ability to switch 'mech load outs AT ALL, and such a process was time consuming an expensive.
However, this is a game that is essentially about big robots and having fun, so everything should be in service to those goals. Personally, I like a randomized drop, but if it was in service of the greater community to include a system for specific map drops for training or practice drops that had no effect on the Meta-Game, I would like to see that option.
Cheers.
#13
Posted 20 February 2013 - 12:28 PM
#14
Posted 20 February 2013 - 12:31 PM
CapperDeluxe, on 20 February 2013 - 12:19 PM, said:
I disagree with your assessment. There's no reason the matchmaking can't be adjusted to accommodate this system. First it would select which map was up in the rotation, then all those in the pool waiting for a map designation get to choose their mech/loadout, then it would put people in an appropriately-matched battle. What's the problem?
Congzilla, on 20 February 2013 - 12:20 PM, said:
CW.... if and when it comes. But for now the system is still awfully frustrating and makes little sense. As for the random system being the "best" route, that's your opinion. Mine differs from yours. Such is life.
And yeah, I get the idea behind asking yourself "What if I select my "hot" mech and get dumped on Caustic...." but I still feel like the fun of piloting a mech you built for a particular map or situation should outweigh such a question.
Orgasmo, on 20 February 2013 - 12:28 PM, said:
I disagree with the suggestion to allow loadout changes once the map is chosen. That will hold up drops for AGES while some people fiddle with their build. I think once you select "LAUNCH" from the menu, you should have to choose from the mechs in your mech-bays exactly as-is. Otherwise it will take forever to get into a match.
#15
Posted 20 February 2013 - 12:35 PM
Sean von Steinike, on 20 February 2013 - 12:20 PM, said:
I don't agree,seems to me it just encourages people to disco out on maps they don't like
#17
Posted 20 February 2013 - 12:38 PM
Lycanstrom, on 20 February 2013 - 12:31 PM, said:
Easily fixed with either a time limit (1 minute to launch after map is revealed) or making you use your 4 pre-selected mechs.
#18
Posted 20 February 2013 - 12:44 PM
Orgasmo, on 20 February 2013 - 12:28 PM, said:
I agree...I would like the option to smear peanut butter across my mech's chest before dropping into Caustic.
Edited by Xeanth, 20 February 2013 - 12:44 PM.
#19
Posted 20 February 2013 - 12:44 PM
#20
Posted 20 February 2013 - 12:47 PM
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