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Why Can't We Choose A Mech For The Map?


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#81 Donas

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Posted 22 February 2013 - 01:59 PM

View PostLycanstrom, on 22 February 2013 - 11:12 AM, said:


They are NOT the same. Stop trying to make a false equivalency.



To clarify, what makes this a semantic difference to me is that the end result will be largely the same. While you , Tesuni, Myself, and other folks enjoy playing nonstandard builds as far as 'map-determined environmental Ideal loadout' is concerned, The problem with boating and supertuning would only worsen, and the folks like Yourself, Tesuni, and myself would become inundated with opponents that are choosing the minmax build that they have in the mechlab for any particular map.

If everyone can match the mech of their choosing to the map of their choosing, regardless of which one(map or mech) randomly appears, than the difference is superficial. Will you and I abuse this? no. But that system encourages abuse in the extreme.

Edited by Donas, 22 February 2013 - 02:03 PM.


#82 MarkEwer

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Posted 22 February 2013 - 02:34 PM

I don't think changing loadouts before a launch is in the best interest of game play. Right now, the game is fast and fun. If we all have to sit and wait on "that guy" who re-builds his mech for each match it will delay gameplay and not be fun. However, if I have four mechs at the ready (in the mech ready list) would it be possible to choose which of the four I wanted to use on this map? If I knew I was launching caustic valley, I may select my mech with more ballistics because the heat profile is better while if it is an urban setting I may want to go with the brawler. I'm not saying that highly specialized cheese builds are a good idea, but every loadout option has both a strength and weakness and it would be nice to choose the right mech for the right job.

#83 Bleary

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Posted 22 February 2013 - 02:47 PM

I'd rather not see nothing but brawlers on RIver City and nothing but LRMs and PPCs on Alpine, thank you. Specializing a 'Mech to such a degree that it has nothing but short range guns, or nothing but big long range guns with no secondaries, should be the exception. Those builds should represent a risk. You're trading maximum efficiency in one area for weakness in another. They should not be the rule.

#84 JayVrb

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Posted 22 February 2013 - 02:59 PM

I see both sides of the argument. Random for more balanced matches, but more fun and specialized if you know what you're getting into.

Personally, I like it slightly better to be randomized. Just so boaters and those "taking advantage of the system" (as some may say) get "stuck" when their particular boat-build doesn't work on a certain map.

One thing it has led to, at least for me --> building more generalist builds. I like to know before I drop that this mech has something for every map and every situation. People may be haters and say "You're not using your maximum damage potential by spreading it across weapon types". I say, "when i'm at X range I have X weapon for that, at Y range Y weapon. Z map, Z weapon(s)." Unlike people who boat all one weapon or weapon type for specific situations and fail to equip themselves for WHEN THINGS DON'T GO YOUR WAY scenarios... which usually happen. I dunno, I'm about to get off work so i don't feel like thinking through this anymore so here's to spontaneous gibberish!!!

#85 ElLocoMarko

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Posted 22 February 2013 - 03:21 PM

My first time on alpine - I was in a splat cat. I served as bodyguard for an LRM boat thinking I was being useful till he started firing volley after volley at targets that were beyond max range. Ugh. Being a moron drives the servants away. I bailed on him to pepper an enemy at EXTREME srm range, I got a whopping 60 points of damage and laughing my *** off... one very stolen kill.

So now I am going to get some LRM and SRM onto this A1 for my last 2500 XP grind. Who knows... completely different play style, I might like it. Fire off one or two tons of LRM and then go hunting the remainders with my diminished splats.

You see what happened there? I UN-BOATED! That's a good thing. Realistically I should only add 10% LRM to this mech because the map comes up 1 in 10 for me but I am kinda bored with the cheese. When I get de-eared I get to practice death from above for the day when it gets implemented. Flying earless cats get soundly ignored...

#86 Tesunie

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Posted 22 February 2013 - 03:57 PM

View PostElLocoMarko, on 22 February 2013 - 03:21 PM, said:

You see what happened there? I UN-BOATED! That's a good thing. Realistically I should only add 10% LRM to this mech because the map comes up 1 in 10 for me but I am kinda bored with the cheese. When I get de-eared I get to practice death from above for the day when it gets implemented. Flying earless cats get soundly ignored...


Tell us after you play the mech a few times, what you think and feel of the new load out? I bet it fells nice to be able to cause damage at almost any range, and being able to decide if you wish to close in or stay away. Might take some getting use to though. Any new mech design takes a while of adjustment.

#87 Taemien

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Posted 22 February 2013 - 04:06 PM

View PostVrbas, on 22 February 2013 - 02:59 PM, said:

I see both sides of the argument. Random for more balanced matches, but more fun and specialized if you know what you're getting into.

Personally, I like it slightly better to be randomized. Just so boaters and those "taking advantage of the system" (as some may say) get "stuck" when their particular boat-build doesn't work on a certain map.

One thing it has led to, at least for me --> building more generalist builds. I like to know before I drop that this mech has something for every map and every situation. People may be haters and say "You're not using your maximum damage potential by spreading it across weapon types". I say, "when i'm at X range I have X weapon for that, at Y range Y weapon. Z map, Z weapon(s)." Unlike people who boat all one weapon or weapon type for specific situations and fail to equip themselves for WHEN THINGS DON'T GO YOUR WAY scenarios... which usually happen. I dunno, I'm about to get off work so i don't feel like thinking through this anymore so here's to spontaneous gibberish!!!



Don't listen to the haters. They are just jealous that you can get results where they cannot.

#88 Valkaryie

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Posted 22 February 2013 - 04:24 PM

All my mechs are mid to close range and i have no problem with alpine k2 ac20s I sat at a cap and ambushed the lights then the mediums as they came in. As a brawler you need to fill a role and theres no sense walking out in the open when you can be a better team mate by filling the role that suites your mech for the map. Another match me and a stalker sat on the hill tops waiting and daring their lights who as most know run all close range weapons and we picked off 3 lights and 1 medium. Gotta play the hand your dealt and make the most out of it.

#89 ElLocoMarko

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Posted 25 February 2013 - 09:01 AM

View PostTesunie, on 22 February 2013 - 03:57 PM, said:


Tell us after you play the mech a few times, what you think and feel of the new load out? I bet it fells nice to be able to cause damage at almost any range, and being able to decide if you wish to close in or stay away. Might take some getting use to though. Any new mech design takes a while of adjustment.


Changed to artemis dual LRM-15, quad SRM-4, no jump jets and downgraded to XL280. After the change alpine came up immediately. And my team blew out the other with what felt like very little participation from me. I did get like 350 points damage and some assists but I didn't feel like a participant. I then saw the hero C-Bill bonus and played Muromets for the rest of the weekend to save up for the next catapult.

But then Muromets get tied up from a game dump and I tried to run the Cat but it needed the XL engine that was in the IM. My next closest was an XL300 and that just doesn't allow for LRM15.. So I re-splatted (two SRM4's so I could max jump jets). I ran splat whenever IM got tied up. And alpine never came up again. I also had a magic match where I pop-up missiled over buildings onto a full-health atlas, stalker and slow catapult. It's like a drug. Three kills on full healthy opponents and I was barely yellowed. I give all my mech's girl names and the A1 is "Candy" because I knew it was going to be a trashy harlot. I should have called it "Nose Candy" because it really is addictive.

At the end of the weekend I bought a K2 with enough extra money for Endo so I'll be exploring the dual-gauss (Gotta keep it cool till I can afford DHS). I'm sure I'll be jonesing for some jump jets but those high weapon mounts will be nice on ridge fights.

Maybe I'll put the LRM15 back into the cat just so I am not abusing the system but man it feels really good to be to swing whole matches with multiple very fast kills the other team cannot recover from.

Edited by ElLocoMarko, 25 February 2013 - 09:08 AM.






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