Tesunie, on 22 February 2013 - 03:57 PM, said:
Tell us after you play the mech a few times, what you think and feel of the new load out? I bet it fells nice to be able to cause damage at almost any range, and being able to decide if you wish to close in or stay away. Might take some getting use to though. Any new mech design takes a while of adjustment.
Changed to artemis dual LRM-15, quad SRM-4, no jump jets and downgraded to XL280. After the change alpine came up immediately. And my team blew out the other with what felt like very little participation from me. I did get like 350 points damage and some assists but I didn't feel like a participant. I then saw the hero C-Bill bonus and played Muromets for the rest of the weekend to save up for the next catapult.
But then Muromets get tied up from a game dump and I tried to run the Cat but it needed the XL engine that was in the IM. My next closest was an XL300 and that just doesn't allow for LRM15.. So I re-splatted (two SRM4's so I could max jump jets). I ran splat whenever IM got tied up. And alpine never came up again. I also had a magic match where I pop-up missiled over buildings onto a full-health atlas, stalker and slow catapult. It's like a drug. Three kills on full healthy opponents and I was barely yellowed. I give all my mech's girl names and the A1 is "Candy" because I knew it was going to be a trashy harlot. I should have called it "Nose Candy" because it really is addictive.
At the end of the weekend I bought a K2 with enough extra money for Endo so I'll be exploring the dual-gauss (Gotta keep it cool till I can afford DHS). I'm sure I'll be jonesing for some jump jets but those high weapon mounts will be nice on ridge fights.
Maybe I'll put the LRM15 back into the cat just so I am not abusing the system but man it feels really good to be to swing whole matches with multiple very fast kills the other team cannot recover from.
Edited by ElLocoMarko, 25 February 2013 - 09:08 AM.