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Stop Complaining About Maps


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#1 Trauglodyte

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Posted 20 February 2013 - 12:41 PM

People have been enjoying the spoils of shoe box sized maps for too long. Since it has probably not dawned on most board lurkers, PGI has already said that Alpine, and the soon to be released Desert map, are intended for use in 12v12 fights. Furthermore, the current maps (ie, Caustic Valley, Forrest Colony, Frozen City, and Lake City) will be expanded to similar sizes to support 12v12.

SO, all of you that drive mechs built around medium to short ranges had better learn to change up your builds because you will be substantially handicapped in the future. The fact that there are so many complaints about the impact of Alpine is a clear indication of where we're going and how you need to react.

#2 Kooler

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Posted 20 February 2013 - 12:57 PM

But it's my life's mission to create form topics and complain about stuff that will change sometime this year. My mom told me she'd rather me complain to the internet than to her.

It makes me feel better to cry about certain game aspects not being what I want in my custom MWO game, it should be specifically built for me. I just want to hit the easy button and feel like a MWO god.

#3 Phalanx100bc

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Posted 20 February 2013 - 12:59 PM

Maps....

The reason you're getting killed or steamrolled....yeah that's the ticket.

#4 Team Leader

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Posted 20 February 2013 - 01:02 PM

"Agh SRM A1s are OP! We need bigger maps!"
"Oh no all my weapons are useless because they're all short range! We need smaller maps!"
People got what they wanted. I guess that's why they say "careful what you wish for"

#5 Vasces Diablo

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Posted 20 February 2013 - 01:09 PM

While we're on the topic... this "maps are unbalanced" crap.

First off, imbalance can be a good thing. It means that people have to adapt and play both a strategic (meta) game as well as a tactical one. Play long range base defense (as an example) shouldn't work every time from any starting point on every map.

Second, a map can be balanced without both starting points being exactly the same. As long as both sides offer some form of advantage or incentive to follow a specific tactic, that's balance.

#6 StraferX

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Posted 20 February 2013 - 01:11 PM

My only complaint with Alpine is that the timer is to short for the size. Now if we could play with say 1 respawn and a lot more time or better yet respawn and an infinate world to grope.

#7 Sug

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Posted 20 February 2013 - 01:14 PM

My only complaint about Alpine is that it's only come up for me once : /

#8 JadePanther

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Posted 20 February 2013 - 01:22 PM

the only real complaint about alpine is the splat-cats QQ'g about how the map is too big for thier one trick SRM ponys.. But thats what they get bringing a knife to a gun fight..

The real problem about alpine is that despite the very long view ranges, they've hit a limitation on the distance mechs are drawn at somehow.

#9 Ursh

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Posted 20 February 2013 - 01:36 PM

I've seen Alpine Peaks once out of about 28-30 games now.

It's hard to cry about it if you never see it.

FYI, I was in an ECM spider with an ERPPC on conquest mode when I saw it, so I had a good time until my team all got themselves killed rather than doing something useful.

#10 pseudocoder

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Posted 20 February 2013 - 01:58 PM

View PostVasces Diablo, on 20 February 2013 - 01:09 PM, said:

While we're on the topic... this "maps are unbalanced" crap.

First off, imbalance can be a good thing. It means that people have to adapt and play both a strategic (meta) game as well as a tactical one. Play long range base defense (as an example) shouldn't work every time from any starting point on every map.

Second, a map can be balanced without both starting points being exactly the same. As long as both sides offer some form of advantage or incentive to follow a specific tactic, that's balance.


Those are all great theories, too bad there's no way to know which map, starting point, or team composition you are going to have before you select a mech and loadout.

The most effective mechs are tuned for a particular role, so typically you need to find the map positions that are good for your role, not play the role that is good for your map position.

I think the best solution is a match lobby where a map is voted on, teams are filled, and mechs are selected.

Edited by pseudocoder, 20 February 2013 - 02:01 PM.


#11 Salient

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Posted 20 February 2013 - 02:03 PM

Alpine SUX... [color=#333333]since you cant prepare for it, its just up to chance which team is gonna have the better loadout for it[/color]

#12 Ialti

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Posted 20 February 2013 - 02:18 PM

View PostGaped Kerensky, on 20 February 2013 - 01:16 PM, said:



Posting in a thread complaining that people complain too much.


Posting a complaint about a thread posted to complain about how people complain too much.

#13 Vasces Diablo

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Posted 20 February 2013 - 02:22 PM

View Postpseudocoder, on 20 February 2013 - 01:58 PM, said:


Those are all great theories, too bad there's no way to know which map, starting point, or team composition you are going to have before you select a mech and loadout.

The most effective mechs are tuned for a particular role, so typically you need to find the map positions that are good for your role, not play the role that is good for your map position.

I think the best solution is a match lobby where a map is voted on, teams are filled, and mechs are selected.


No. Just no. Because...

Winter maps = beam mechs
River City = only short range alley fighters
Caustic = only ballistic mechs
Alpine = only long range mechs

All this = boring matches filled with single role cheese builds.

Random maps with random spawn assignment encourages people to use more flexible builds, which is more fun in the long run.

Edit: stupid autocorrect

Edited by Vasces Diablo, 20 February 2013 - 02:24 PM.


#14 Vedm

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Posted 20 February 2013 - 03:55 PM

True. You never know where you'll be dropped, so be prepared for anything - that's much of a fun. It's just takes time for other ppl to realise it. In time even "mom's favourite" players will start using versatile designs after dying a couple dozens of times. This is why for some time there still will be 48 kph SRM Atlases at Alpine map, but it will end soon enough. Just be patient - it takes some time.

#15 Yokaiko

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Posted 20 February 2013 - 04:09 PM

View PostSug, on 20 February 2013 - 01:14 PM, said:

My only complaint about Alpine is that it's only come up for me once : /



For real I got Forrest $h!tty like 19 times today.

Never saw alpine. da fuq.

#16 Corvus Antaka

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Posted 20 February 2013 - 04:10 PM

Cant wait for all the maps to be the size of Alpine ;) Conquest may need to go higher point wise though, and we might could use a longer map time like 20 minutes.





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