Edited by Lost One, 20 February 2013 - 03:59 PM.
How Do We Find Out Our Elo
#41
Posted 20 February 2013 - 03:59 PM
#42
Posted 20 February 2013 - 03:59 PM
Rakashan, on 20 February 2013 - 03:45 PM, said:
You're assuming that the matchmaker is perfect, and every match you get in will be a perfect match in it's estimation. This is not going to be the case. Because matches will be imperfectly balanced (the player population not being infinite & the match maker not being perfect), I expect above-average players to have W/L ratios slightly above 0.5, just because when the matches aren't perfect, it's more likely to be imbalanced in the that player's favor because more than half the population is less skilled than they are. The reverse is true with less-than-average players, with their W/L ratios likely slightly below 0.5.
So why not track your improvement through variance in W/L? Because it can require a massive number of matches to actually see the difference, when the matchmaker already knows it. It also requires you to accurately track your W/L ratio over time, the variation from 0.5 should be pretty small if the MM is reasonably good, and you'll never be able to rule out statistical anomalies. Did it go up by 0.01 because you improved, or because you had a couple more matches imbalanced in your favor yesterday than statistically expected? It can take a long time to reduce the probability of statistical flukes to a reasonable level (you can't ever rule them out), and at the end of the day all you're really doing is deriving your relative Elo score from your W/L ratio in a very difficult manner.
Edited by ObsidianSpectre, 20 February 2013 - 04:01 PM.
#43
Posted 20 February 2013 - 04:02 PM
One Medic Army, on 20 February 2013 - 02:12 PM, said:
On the other hand hiding it prevents people from seeing that they're improving (if they're improving).
They track won/loss stats so I don't know why ELO would be more informative. If you continue to improve you ratio of wins you are getting better, as ELO should ensure your competition continuously improves. Therefore if you are winning more frequently over time you are definitely improving.
#44
Posted 20 February 2013 - 04:05 PM
#45
Posted 20 February 2013 - 04:06 PM
Vodrin Thales, on 20 February 2013 - 04:02 PM, said:
Possibly something like tiers? Just show someone which tier they're in, or what percentile of the players (to the nearest 1%), would make it harder to track fractional adjustments and thus manipulate the Elo score.
#46
Posted 20 February 2013 - 05:03 PM
Also, if nothing is visible I cannot tell if my performance has improved or declined. If I cannot see, how would I ever be able to test which changes to my playstyle improve my performance?
Extremely obvious example:
My regular Elo is 1900, but I get drunk with my friends two nights in a row and then play a couple of hours after I get home. Usually I would think I did pretty good, as drunk people do. But what if my Elo would show that I am at 1700 afterwards? Not only would I know I actually did bad, I would also be able to take more risks afterwards (read: fun builds, Leeerrrooys, etc) while trying to get back to my proper rating, or not.
From another angle:
In another thread, I saw one of our forum warriors, a ?full-time? Pugger, flabbergasted when people (including me) suggested that a high KDR does not necessarily mean that a player is actually really good. This particular player claimed that he was doing all he could, AND had a 3.7 KDR, but still he lost more than he won, therefore his teammates were failing and there was nothing he could realistically do to improve his odds.
Obviously this guy knows how to get to an advantageous position, how to aim, and how to finish.
He was probably also right with regards to his teammates failing.
HOWEVER:
I also know someone that is a full-time, no voice com, PUG player that also has a 3.7 KDR, with +-2000 matches under his belt after open. AND he has a 1.22 W/L rating (winning 55% of his matches) He says he could still improve on this performance. After a 2000 match sample size, this disparity cannot be easily discarded. It seems there are other things at play besides simply being able to kill opponents for getting better win rates and thus Elo.
Privately visible Elo would be a very nice tool for people to see if their gameplay is improving in various fields, without getting unnecessarily fixated on KDR. Especially considering the fact that the Elo system will strive for a 1:1 W/L. Besides simply trying to get a higher KDR and hoping this really improves one's skill, one could experiment in many ways. There would be a clearly visible indicator (Elo) of worsening/improving performance.
Proper timing and position for assisting, pushing, committing, hiding, escaping and distracting are all just as important for securing a win as being able to aim at a damaged component. Each player does make a difference, how much of a difference depends on the player and the situation.
Elo tries to keep 1/1 W/L, so: If I'm not at the very top or bottom: How the hell do I know if I'm improving or getting worse except for my highly unreliable K/D? I say: Give me privately visible Elo, and additional other stats as well.
To those worried about e-peeners because people shouldn't care about stats:
Why care about e-peeners if you don't care about stats anyway? They are only showing off something
you don't care about, right?
#47
Posted 20 February 2013 - 05:06 PM
Kraven Kor, on 20 February 2013 - 02:14 PM, said:
So keep track of your match scores and keep a running average. Thus far, I'm still failing even if they grade on a bell curve
Well I had 109 match score earlier that I noticed so it's not just 0 and 100.
#48
Posted 20 February 2013 - 05:10 PM
Kraven Kor, on 20 February 2013 - 02:14 PM, said:
So keep track of your match scores and keep a running average. Thus far, I'm still failing even if they grade on a bell curve
No it isn't. Your Elo is adjusted up or down depending on whether your team was supposed to win or lose the match. Wins and losses........your actual performance in the match has no bearing.
#49
Posted 20 February 2013 - 05:15 PM
Gives a partial indication of your skill and therefore where you can best contribute to a team for example for competitive or CW play, isn't easily reverse engineerable and still satisfies the urge some people have simply to know how good they are or aren't.
Then you make it private, so if yes they copy/paste it into their sigs from a screenshot and then they decide to get all high and mighty on forums folks can easily clown them for having their ego so tied into a videogame that their sheltered, ****** lives as Mom-n-Pop basement dwellers will be better served by the attendant humiliation that you KNOW they'll feel regardless of whatever silly internet bravado they choose to display.
Edited by Lukoi, 20 February 2013 - 05:16 PM.
#50
Posted 20 February 2013 - 05:22 PM
An example they used included one team being high rated and winning very little or losing a lot of points against another team that was low rated and losing few points or winning a lot of points.
If they never intended for rating to become visible this information would be of little use to us and the match maker would seek to get as close to a 50-50 match as possible, which could result in long queue times. If the matchmaker matches uneven teams in order to decrease queue times then the players should at least know that it was not an even match and as such they only lost 5 points instead of 30. As long as the matchmaker is weighting teams it is likely that even people of average skill will not be 50% until the population is much larger.
Having elo visible has benefits for both skilled and unskilled players. I don't particularly care if I can see every ones rating but I'd at least like to see mine and the average ratings per team on the scoreboard.
Edited by semalferuzA, 20 February 2013 - 05:24 PM.
#51
Posted 20 February 2013 - 05:33 PM
ObsidianSpectre, on 20 February 2013 - 03:03 PM, said:
<snip>
It is now, but they never said it will always be so. I don't think they've committed either way.
As with all Statistics they are subject to manipulation and , at times, interpretation. Just as you've demonstrated above , the ELO formula also may not allow you to accurately judge your own skill levels as it is Team Average A vs Team Average B. Yes, you can assume that you are a great medium pilot due to your High ELO, however, if you're running in a dedicated group that communicates well , you may very well be carried to a Higher ELO than what you yourself are actually capable of.
Whereas a high skilled PUG player, may just have horrible luck with drops, get 7 kills in every match, and yet lose everymatch and watch his ELO plummet.
You are correct, this is subject to change. There is nothing that has been published in the open forums to indicate a commitment either way. We will see what the future holds, however, i think the over abundance of statistics coming in the future may be enough for stat lovers.
Cheers.
#52
Posted 20 February 2013 - 05:39 PM
Helmer, on 20 February 2013 - 05:33 PM, said:
As with all Statistics they are subject to manipulation and , at times, interpretation. Just as you've demonstrated above , the ELO formula also may not allow you to accurately judge your own skill levels as it is Team Average A vs Team Average B. Yes, you can assume that you are a great medium pilot due to your High ELO, however, if you're running in a dedicated group that communicates well , you may very well be carried to a Higher ELO than what you yourself are actually capable of.
Whereas a high skilled PUG player, may just have horrible luck with drops, get 7 kills in every match, and yet lose everymatch and watch his ELO plummet.
But at least a person would know if their current elo rating is accurate or not. Obviously if I only drop with friends my elo rating is only accurate when I drop with those friends. If I hold a particular elo rating for a period of time and then one day win 10+ in a row or lose 10+ in a row I didn't magically get a lot better/worse and neither did the community. Plus those games might have gone as they should have. I.e. winning 3-5 points or losing 3-5 points, not actually big rating changes. Either way I can still gauge my skill level. Right now it's kind of just a guess. I know I do well pretty much every single match in relation to my teammates but I really don't know where that puts me overall.
Edited by semalferuzA, 20 February 2013 - 05:41 PM.
#53
Posted 20 February 2013 - 05:42 PM
if im put in a certain are cause im good or bad would have been nice to know
#54
Posted 20 February 2013 - 05:49 PM
semalferuzA, on 20 February 2013 - 05:39 PM, said:
But at least a person would know if their current elo rating is accurate or not. Obviously if I only drop with friends my elo rating is only accurate when I drop with those friends. If I hold a particular elo rating for a period of time and then one day win 10+ in a row or lose 10+ in a row I didn't magically get a lot better/worse and neither did the community. Plus those games might have gone as they should have. I.e. winning 3-5 points or losing 3-5 points, not actually big rating changes. Either way I can still gauge my skill level. Right now it's kind of just a guess. I know I do well pretty much every single match in relation to my teammates but I really don't know where that puts me overall.
I agree. Lets what to see what the future brings.
Patience.
Cheers.
Edited by Helmer, 20 February 2013 - 05:50 PM.
#55
Posted 20 February 2013 - 05:52 PM
the more you hide it the more we will want to see it lol
#56
Posted 20 February 2013 - 05:56 PM
Particle Man, on 20 February 2013 - 03:24 PM, said:
How can stats be more "real" than those that are used for matchmaking? It's meant to match people of equal skill (or, if you want to be pedantic, of "equal chance to win the match"), so what future stat could possibly be a better indicator of skill? And if they don't want to show Elo, then they should at least show a leaderboard derived from Elo.
I want to know where I stand as a player. I play games to have fun, and for me, having fun in a multiplayer setting means getting better. And not being able to tell where you are skillwise is not very fun.
#57
Posted 20 February 2013 - 06:03 PM
am i getting better at the game? that's it lol
and i must say it must be working at the end of a game my team (and myself)
have a very spread damage score we all do between 300-500 damage,
now i can solo drop with confidence.
and we always tend to be fighting till the last few mechs, so I'm getting put against some great teams as well.
#58
Posted 20 February 2013 - 06:05 PM
#59
Posted 20 February 2013 - 06:13 PM
#60
Posted 20 February 2013 - 06:30 PM
One Medic Army, on 20 February 2013 - 02:12 PM, said:
On the other hand hiding it prevents people from seeing that they're improving (if they're improving).
Not really. It's pretty easy to lame them even without seeing an exact score.
Are the enemies giving you a challenge? y/n
If no, keep doing what you're doing. If yes, intentionally lose X matches. Repeat question and answer.
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