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What The Heck Is Going On With Camera Bounding?


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#1 Sable Dove

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Posted 20 February 2013 - 04:25 PM

At first, I thought that your camera's movement was limited by your torso twist, which is dumb (it should follow your arms, and thus, if anything, be limited by how far you can move your arms), but at least it made some weird kind of sense.

But then I realized something. In my Hunchbacks, at least, the camera isn't limited by the torso twist. My torso can turn further than my camera.

I do not understand this logic at all. It would be bad enough if your camera was limited to the extents of your torso rotation, meaning you've got some sort of neck brace on preventing you from turning your head past a certain point. But for some reason, you are physically unable to turn your head past a certain angle that is associated with your legs.

How is it, that my mech's torso is able to turn further than my head, which is ostensibly attached to my body, which is in a seat that rotates with the torso.

EDIT: Pictures for clarity:
http://oi45.tinypic.com/20g0ga9.jpg
http://oi48.tinypic.com/2mhj0pg.jpg

Edited by Sable Dove, 20 February 2013 - 04:55 PM.


#2 Team Leader

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Posted 20 February 2013 - 04:28 PM

Uh. What. I have never seen this and I pilot hunchbacks every other match (with elite efficiencies). Have you been drinking maybe?

#3 Cache

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Posted 20 February 2013 - 04:33 PM

Could you, perhaps, be referring to the additional arm movement that utilizes the circular reticle?

#4 Sable Dove

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Posted 20 February 2013 - 04:46 PM

View PostCache, on 20 February 2013 - 04:33 PM, said:

Could you, perhaps, be referring to the additional arm movement that utilizes the circular reticle?

No, I am aware of that. However, when I turn my torso to its limit, the camera stops before the torso, meaning the crosshair reticle follows the arms' reticle away from the centre for a short distance (~1/8th as far as my arms').

http://oi45.tinypic.com/20g0ga9.jpg
http://oi48.tinypic.com/2mhj0pg.jpg

EDIT: Only have the Basic Efficiencies, if it matters.

Edited by Sable Dove, 20 February 2013 - 04:48 PM.


#5 Levi Porphyrogenitus

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Posted 20 February 2013 - 04:50 PM

I wondered what on earth you were talking about, and I finally figured it out. Some mechs are able to aim their torso weapons slightly to one side or another of their centerline when twisted to their physical limit. It's a nice advantage given to the more humanoid mechs (the ones who can fire a right torso gun toward the left and vice versa).

#6 S1lent0ne

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Posted 20 February 2013 - 04:56 PM

View PostLevi Porphyrogenitus, on 20 February 2013 - 04:50 PM, said:

I wondered what on earth you were talking about, and I finally figured it out. Some mechs are able to aim their torso weapons slightly to one side or another of their centerline when twisted to their physical limit. It's a nice advantage given to the more humanoid mechs (the ones who can fire a right torso gun toward the left and vice versa).


No - if that were the case then his view would be centered in the cockpit - and it is clearly not. I had not noticed this before but now I'm sure it will drive me insane.

Good post OP.

#7 Budor

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Posted 20 February 2013 - 04:58 PM

Yep. Its pretty stupid.

#8 Team Leader

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Posted 20 February 2013 - 04:58 PM

View PostSable Dove, on 20 February 2013 - 04:46 PM, said:

No, I am aware of that. However, when I turn my torso to its limit, the camera stops before the torso, meaning the crosshair reticle follows the arms' reticle away from the centre for a short distance (~1/8th as far as my arms').

http://oi45.tinypic.com/20g0ga9.jpg
http://oi48.tinypic.com/2mhj0pg.jpg

EDIT: Only have the Basic Efficiencies, if it matters.

Uh, woah. That is quite unusual. I have honestly never seen that. Maybe it's new this patch? Submit a bug report. I don't think that's supposed to be happening.

#9 jlx

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Posted 20 February 2013 - 05:08 PM

That's the torso twist skill..been there forever

#10 Sable Dove

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Posted 20 February 2013 - 05:38 PM

View Postjlx, on 20 February 2013 - 05:08 PM, said:

That's the torso twist skill..been there forever

Never noticed it before; probably because my main mech is a Cat, and its torso weapons only go further vertically.

Doesn't stop it from being incredibly stupid that my head stops turning before the torso.

#11 LordBraxton

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Posted 20 February 2013 - 05:41 PM

View Postjlx, on 20 February 2013 - 05:08 PM, said:

That's the torso twist skill..been there forever


beat me to it ;)

#12 MacKerris

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Posted 20 February 2013 - 05:43 PM

lol, this is most definitely borked

#13 Havyek

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Posted 20 February 2013 - 05:44 PM

You don't have a head. You have a cockpit. Your cockpit always faces the direction your torso faces. Some 'Mechs (any with humanlike arms anyway) can move their arms past where the torso twist maxes out.

If you hold your left CONTROL button you can free look, and your arms will follow the "eyes" of your MechWarrior to their maximum ability.

#14 MasterofBlasters

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Posted 20 February 2013 - 05:49 PM

Pretty sure it's caused by Twist X Cataphracts do the same thing.

#15 Mounty

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Posted 20 February 2013 - 05:54 PM

Ok so all the cabling for the neuro helmet has to go right down into the legs, when it twists too it's limit you can't turn your head any further,some mechs have more flexible cables, if this mech could turn it's tosro any further it'd rip the pilots head off. No really.

View PostBDU Havoc, on 20 February 2013 - 05:44 PM, said:

You don't have a head. You have a cockpit. Your cockpit always faces the direction your torso faces. Some 'Mechs (any with humanlike arms anyway) can move their arms past where the torso twist maxes out.

If you hold your left CONTROL button you can free look, and your arms will follow the "eyes" of your MechWarrior to their maximum ability.

Not sure if your aware of this there's a freee look key that lets you move your "head". Oops, that proves my last post completely wrong.

EDIT: for the rocord that should have been two seperate posts.

Edited by Mounty, 20 February 2013 - 05:55 PM.


#16 Cache

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Posted 20 February 2013 - 06:45 PM

View PostSable Dove, on 20 February 2013 - 05:38 PM, said:

Never noticed it before; probably because my main mech is a Cat, and its torso weapons only go further vertically.

Here's a nice diagram to illustrate the turning radii of all the Mechs (mentions which receive no benefit from Twist X): http://mwo.smurfy-ne...o-arm-twist.png

Main page of the site.

#17 Das Wudone

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Posted 20 February 2013 - 06:51 PM

View PostBDU Havoc, on 20 February 2013 - 05:44 PM, said:

You don't have a head. You have a cockpit. Your cockpit always faces the direction your torso faces. Some 'Mechs (any with humanlike arms anyway) can move their arms past where the torso twist maxes out.

If you hold your left CONTROL button you can free look, and your arms will follow the "eyes" of your MechWarrior to their maximum ability.


he meant that why cant his camera/pilots head follow the maximum torso twist range. without reaching max twist range it was fine, ur eyes/pilot head/camera follow the arms and the torso crosshairs. but once u reach the end of ur torso twist range and arm twist range, the pilots head/camera/eyes stop past midway while the crosshairs are all the way to the side making u not see the other side of ur cockpit view (although u can still see the crosshairs). well u may or may not understand clearly what ive said here but check out his images anyway, it says everything.

Edited by Das Wudone, 20 February 2013 - 06:51 PM.


#18 Thomas Dziegielewski

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Posted 20 February 2013 - 06:52 PM

Is Free Look with [left ctrl] what you are looking for?

#19 Sable Dove

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Posted 20 February 2013 - 07:08 PM

View PostThomas Dziegielewski, on 20 February 2013 - 06:52 PM, said:

Is Free Look with [left ctrl] what you are looking for?

No, I'm not looking for anything; I'm asking why the limits for the camera are so poorly implemented. For one thing, free look requires me to hold down a key, which means it puts me at a tactical disadvantage right from the start, but it also prevents me from turning my torso to protect damaged components. Why should I have to hold down a key and put myself at a tactical disadvantage in order to turn my head?

The current implementation simply doesn't make any sense. Why can't I turn my head as far as the arms can aim? Especially since the arms should actually follow the camera (and they do, until your camera hits an arbitrary limit). Why can't I even turn my head so that it looks straight out the cockpit when the torso is turned as far as it can? Don't you think that when I have the torso turned left because I want to face that direction, that my head should be turned left as well, rather than turning right?

#20 Polojilarious

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Posted 20 February 2013 - 07:19 PM

I'm having the same issue in a trebuchet 5j, with basic efficiencies.

Basically, when I go to look all the way to the left or right (not ctrl looking, just normal aiming) the camera will stop turning slightly before I hit the edge of my twist, but the mech cockpit and torso crosshairs will twist slightly farther.

The hunchback screens show this off, look at where the torso crosshairs are in relation to the camera center, and at the rotation the cockpit is at in relation to the camera.

And, yeah, it's not just that torso guns can aim a bit further, the entire cockpit (and by extension, the entire torso) twists farther than the camera.





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