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Dev Question: Will We Be Able To Select Map?


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#21 miscreant

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Posted 20 February 2013 - 07:43 PM

View Postryoma, on 20 February 2013 - 07:42 PM, said:

deleted


Link please?

#22 M4NTiC0R3X

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Posted 20 February 2013 - 07:43 PM

You will seriously have to wait until they can share the details!

#23 Noth

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Posted 20 February 2013 - 07:44 PM

View Postmiscreant, on 20 February 2013 - 07:43 PM, said:


Link please?


Chances are it's not really allowed as it is changing teh game files outside of the user .ini

#24 miscreant

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Posted 20 February 2013 - 07:47 PM

View PostNoth, on 20 February 2013 - 07:44 PM, said:


Chances are it's not really allowed as it is changing teh game files outside of the user .ini


Really...huh.

#25 M4NTiC0R3X

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Posted 20 February 2013 - 07:52 PM

Gotta understand that PGI pushed a test wheel out and we're the hamsters... It takes time to get all the shiny bells and whistles and since we're doing a wonderful job of providing data, well, hang on to your hat!

#26 Davers

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Posted 20 February 2013 - 08:08 PM

Having a variety of map sizes, temperatures, and design (tight environments like urban or open like Alpine) are important to ensure that one kind of load out is never always optimal. It's just a shame it took this long before we started to see large maps. Might have never had to worry about 6SRM6 builds if they had been in earlier.

#27 Augustus Martelus

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Posted 20 February 2013 - 08:21 PM

I would always chose big maps....Even a short range mech can be useful on these one. Just don t stay on the open terrain and you ll be fine. Most of my variant are mostly short range and i love Alpine. At least it give you chances to bail out when you re critical. Maps should all be big like this.

Would like if they could make an other mode like for the clan Invasion...Fighting waves of clan Mechs....while protecting a building, but having the support of turrets and maybe tanks + infantry....in a futur it would be nice.

#28 Megacromulent

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Posted 20 February 2013 - 08:40 PM

View PostAsmudius Heng, on 20 February 2013 - 06:46 PM, said:

As long as people cannot change their mech config otherwise everyone will take the most brutal mech for the map and it becomes a little stagnant and samey


LOL, random maps for MONTHS, and what do we get? SPLAT CATS AND GUASS KITTIES on every _single_ map. This is the most illogical argument ever.

View PostPhrenologer, on 20 February 2013 - 06:50 PM, said:

I don't think selecting maps is a good idea. Puts us right back to the realm of super specialized mechs.

WE HAVE IT RIGHT NOW WITH RANDOM MAPS!!!

View PostPhrenologer, on 20 February 2013 - 06:50 PM, said:

However I would like to see the ability to exclude a map type, ie, no city maps, or none of the "biggest" maps. If I'm in a brawler, I would want to avoid Alpine, where a LRM boat might want to avoid River City.

Yes, yes, yes and yes... and friggin _LEAST_ we should have this...

View PostTeam Leader, on 20 February 2013 - 06:59 PM, said:

thats technically cheating, like trading insider information in stocks


AGAIN, INSANITY!!! WE HAVE OVER SPECIALIZED MECHS RIGHT NOW ON RANDOM F*CKING MAPS! RIGHT NOW!!

Choosing your own maps would _not_ EVER EVER make for specialized mechs, why? BECAUSE WE HAVE THEM RIGHT NOW.

#29 Team Leader

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Posted 20 February 2013 - 08:47 PM

View PostNoth, on 20 February 2013 - 07:44 PM, said:


Chances are it's not really allowed as it is changing teh game files outside of the user .ini

Probably not allowed since his post got deleted from the face of the earth with no trace. They're watching.

#30 Davers

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Posted 20 February 2013 - 08:49 PM

View PostMegachromulent, on 20 February 2013 - 08:40 PM, said:

!

Choosing your own maps would _not_ EVER EVER make for specialized mechs, why? BECAUSE WE HAVE THEM RIGHT NOW.


Well, the maps we had all were pretty small with a lot of cover. Even Caustic has a huge volcano in the middle that allows people to advance to a very close range. So boating short range weapons was always a good idea. Some more large maps, and maybe it won't be?

#31 Asmudius Heng

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Posted 20 February 2013 - 08:50 PM

View PostMegachromulent, on 20 February 2013 - 08:40 PM, said:


LOL, random maps for MONTHS, and what do we get? SPLAT CATS AND GUASS KITTIES on every _single_ map. This is the most illogical argument ever.


Sigh - learn to logic.

It is better now becuase we finally have a map where long range is viable and overspecialised short range builds are less viable.

Will this lead tommore gauss kitties? quite possibly seeing gauss is a pretty good brawler too - but that is a weapons balance issue not a random map issue.

Hell if you start throwing in different game types as well the entire competative environment you get thurst into might be so varied once we have an even more diverse set of maps and game modes that people might diversify thier mech loadouts more.

It doesnt stop boats, it just doesnt make it easy mode becasue the maps prevously funelled people into close range brawls.

So when you hit the ground in a short range slow bralwer on a big open map - its not a punbishement, but it does mean you will have to be vary careful. Conversly, when you drop into a cluttered urban map and the other guy has his long range LRM boat you know you have the advantage and he is going to have to be much more careful.

Those inbetween will hedge thier best with a more mixed loadout to be a more versatile in all situations.

%2

#32 GalaxyBluestar

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Posted 20 February 2013 - 09:08 PM

View Postmiscreant, on 20 February 2013 - 07:32 PM, said:

So in the future, say 3050, wars were taking place without any mission briefings or mech configs?...

Basically war becomes, say, tarded?


let me put it this way

tard is variety in a video game, then utter **** is seeing the same min-max one trick ponies on particular maps and nothing else.

View PostMegachromulent, on 20 February 2013 - 08:40 PM, said:


LOL, random maps for MONTHS, and what do we get? SPLAT CATS AND GUASS KITTIES on every _single_ map. This is the most illogical argument ever.



yeah that's why we've had raven warrior online and complaints of 6+ stalker teams and poptarts screwing people around. you think splatcats have been the menace of EVERY MATCH!?

don't know what game you've been playing but you must have the worst luck ever to run into streak sauce every time you launch cause if you haven't then everything you say is invalid.

Edited by GalaxyBluestar, 20 February 2013 - 09:12 PM.


#33 Megacromulent

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Posted 20 February 2013 - 09:21 PM

View PostDavers, on 20 February 2013 - 08:49 PM, said:


Well, the maps we had all were pretty small with a lot of cover. Even Caustic has a huge volcano in the middle that allows people to advance to a very close range. So boating short range weapons was always a good idea. Some more large maps, and maybe it won't be?


So you agree, then that allowing the ability to choose a map is irrelevant to boating... Cause even if people with long range weapons camp on caustic, it's no guarantee against short rangers in any way, even mildly smart tactics over come this...


View PostAsmudius Heng, on 20 February 2013 - 08:50 PM, said:

It is better now becuase we finally have a map where long range is viable and overspecialised short range builds are less viable.

Lol, no it isn't, not at all. Played 30 times, never saw alpine _once_. And Caustic is open enough right now to prove everyone here wrong about boating short or long.


View PostAsmudius Heng, on 20 February 2013 - 08:50 PM, said:

Will this lead tommore gauss kitties? quite possibly seeing gauss is a pretty good brawler too - but that is a weapons balance issue not a random map issue.


Then you agree, that selecting your own map to play won't affect boaters and cheese builds... why does it seem like you are arguing against it then?

View PostAsmudius Heng, on 20 February 2013 - 08:50 PM, said:

It doesnt stop boats, it just doesnt make it easy mode becasue the maps prevously funelled people into close range brawls.


Thought you had a point, but now I can't tell what you are getting at... does "choosing your own map" affect boaters or not? I said "no way, never", based on the proof that right now, we have random maps with open and close spaces... yet you seem to be arguing, yet agreeing...?

Throwing in "easy mode" just confuses your argument. I will be clear, I hope any replies will be as well.

Choosing your own map will _not_ ever cause super specialized mechs that are OP. Why? Because we have OP mechs _RIGHT NOW_ with our current method of random maps. And those that choose to play the same map over and over again will not likely do anything different. So they all end up with gauss kitties? So what? My light is hard to hit at range, and I can zip them with ER lasers until I get closer (if I want). And I can cap their *sses with speed, LRM them to death from behind a hill, etc...

To limit maps to random only because of fear that is _already_ in existences, is the epitome of illogical.

#34 Megacromulent

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Posted 20 February 2013 - 09:25 PM

View PostGalaxyBluestar, on 20 February 2013 - 09:08 PM, said:

yeah that's why we've had raven warrior online and complaints of 6+ stalker teams and poptarts screwing people around. you think splatcats have been the menace of EVERY MATCH!?

don't know what game you've been playing but you must have the worst luck ever to run into streak sauce every time you launch cause if you haven't then everything you say is invalid.


So you agree that "RANDOM MAPS DO NOTHING TO PROTECT AGAINST CHEESE BUILDS OR CHEESE TACTICS".... soooooo WHY do people use this as the one single reason to deny other players a choice in which maps they want to play?

#35 miscreant

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Posted 20 February 2013 - 09:32 PM

View PostAsmudius Heng, on 20 February 2013 - 07:18 PM, said:


Indeed,

Since we can customise our mechs so easily random maps at least brings back that idea that your mech might be deployed somewhere before you can have a chance to modify it.\

So specilists mechs are still fine but something you need to play really careful if the terrain is against you.

Hopefully more balanced builds make a comeback :)


Sounds like some people are making stuff up to defend a poor decision by PGI.

#36 Jacmac

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Posted 20 February 2013 - 09:39 PM

View PostPhrenologer, on 20 February 2013 - 06:50 PM, said:

Puts us right back to the realm of super specialized mechs.

When were we ever in that realm?

#37 Megacromulent

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Posted 20 February 2013 - 09:43 PM

View PostJacmac, on 20 February 2013 - 09:39 PM, said:

When were we ever in that realm?


Aren't we there now? And does it matter if we have specialized mechs?

Edited by Megachromulent, 20 February 2013 - 09:46 PM.


#38 Davers

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Posted 20 February 2013 - 09:49 PM

View PostMegachromulent, on 20 February 2013 - 09:21 PM, said:


So you agree, then that allowing the ability to choose a map is irrelevant to boating... Cause even if people with long range weapons camp on caustic, it's no guarantee against short rangers in any way, even mildly smart tactics over come this...



Why does it always seem you are twisting my words to suit your arguments? :)

What I am saying is that the maps we had before Alpine favored short range builds.

#39 Mechsniper

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Posted 20 February 2013 - 09:58 PM

Not allowing us to chose our mechs based on the map would be a big mistake IMHO. I will lose interest if I have to run a random map continually. With 21 mechs in my bay I don't need to refit. I just need to pick the one for the mission. It is trollish to suggest that we have to drop in random maps with no prior knowledge/planning of the mission. If you can't brawl don't expect me to feel sorry enough for you to be forced to drop my sniper mechs in city. Nor my brawler mech in the open terrain. I for one will not be here to see the end of the game if this feature is not added in reasonable time.

#40 Archtype

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Posted 20 February 2013 - 10:01 PM

View Postmiscreant, on 20 February 2013 - 07:41 PM, said:


Well thank you Noth. I had no idea that BT lore was written in such a way.

I appreciate your input.

By the way, this means that MW2, MW3, MW4 were all going against BT lore?...I remember there being server browsers.


Boating was a huge issue in previous mechwarrior multiplayer. The only way to avoid cheese builds is to move to a system like MWLL had, your rank in match determined your access to tech. Your a level 20 pilot you get access to x set of mechs with an array of different weapon sets. PGI is in control, thats the answer.

Now since we all enjoy trashing people in builds of our own choosing, perhaps you can accept that some builds have great advantages. some don't.

Before the splat cat, there was the streak cat, and there still is the gauss cat.

They have firing cycles and ranges, learn to take advantage of this.

And as always, if you are tired of dying alone find teamspeak and a group of people to play with.





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