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Dev Question: Will We Be Able To Select Map?


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#101 miscreant

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Posted 22 February 2013 - 10:17 AM

View PostOlivia Maybach, on 22 February 2013 - 10:15 AM, said:

I guess it wouldn't bother me so much if I knew the playing field would be even. It's bad enough to run into a few min-max'ed mechs now. Map-picking would exacerbate the problem.


The playing field has never been 'even'...

#102 Whompity

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Posted 22 February 2013 - 10:17 AM

View Postmiscreant, on 22 February 2013 - 10:11 AM, said:

That's odd. If you know what map you'll be in - then pick the mech that suits that map.
You contradicted yourself.

No, that first quote was you. I was contradicting you.

#103 Antares Reborn

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Posted 22 February 2013 - 10:18 AM

well, why don't we make it really interesting.

You hit launch and the MM selects a mech from your stable (including the 4 trials) and map, both at random.

That way people won't get to run their cheese builds non-stop.

And teams would have to figure out what they are doing on the go each game.

#104 Whompity

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Posted 22 February 2013 - 10:18 AM

View Postmiscreant, on 22 February 2013 - 10:17 AM, said:

The playing field has never been 'even'...

So we should make it LESS even? Listen, I understand your desire for more customization of play experience. I'm just saying that there are factors that are part of a bigger picture that you may not be taking into consideration.

#105 Zeh

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Posted 22 February 2013 - 10:25 AM

I think everyone needs to consider the following idea (Which I BELIEVE is supported by the devs)

Mech loadouts should lean towards balance.

Meaning, they should not be 1-trick ponies. The Trial mechs are good examples of this. And everyone thinks they're the WORST MECHS IN THE WORLD. Yes, they need some $$ for upgrades, etc. But their loadouts are sound. And they should work in this game.

Allowing people to specialize for the current drop will do nothing but the opposite of encouraging balanced loadouts.

So. Is there anyone arguing for allowing map-selection or mech-selection that agrees that splatcats are a bad thing in this game? And that they should be a sub-par fighter? (Because they should, except in certain situations that you should not get to dictate)

Edited by Zeh, 22 February 2013 - 10:25 AM.


#106 Antares Reborn

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Posted 22 February 2013 - 10:31 AM

View PostZeh, on 22 February 2013 - 10:25 AM, said:

I think everyone needs to consider the following idea (Which I BELIEVE is supported by the devs)

Mech loadouts should lean towards balance.

Meaning, they should not be 1-trick ponies. The Trial mechs are good examples of this. And everyone thinks they're the WORST MECHS IN THE WORLD. Yes, they need some $$ for upgrades, etc. But their loadouts are sound. And they should work in this game.

Allowing people to specialize for the current drop will do nothing but the opposite of encouraging balanced loadouts.

So. Is there anyone arguing for allowing map-selection or mech-selection that agrees that splatcats are a bad thing in this game? And that they should be a sub-par fighter? (Because they should, except in certain situations that you should not get to dictate)

splat cats, or A1s have three weapons choices. LRM, SRM, and streaks. So it is very limited in what it can do.

#107 miscreant

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Posted 22 February 2013 - 10:34 AM

View PostOlivia Maybach, on 22 February 2013 - 10:18 AM, said:

So we should make it LESS even? Listen, I understand your desire for more customization of play experience. I'm just saying that there are factors that are part of a bigger picture that you may not be taking into consideration.


What the heck do you think will happen? Only ONE TEAM WILL KNOW WHAT MAP WE'RE ON?

WTF. BOTH TEAM WILL KNOW WHAT MAP WE'D BE PLAYING ON - HOW IS THAT NOT MORE BALANCED???

PILOTS ON BOTH TEAMS WOULD KNOW WHAT MECH TO PICK BASED ON THE MAP!

Edited by miscreant, 22 February 2013 - 10:40 AM.


#108 Whompity

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Posted 22 February 2013 - 10:41 AM

View Postmiscreant, on 22 February 2013 - 10:34 AM, said:

What the heck do you think will happen? Only ONE TEAM WILL KNOW WHAT MAP WE'RE ON?
WTF. BOTH TEAM WILL KNOW WHAT MAP WE'D BE PLAYING ON - HOW IS THAT NOT MORE BALANCED???
BOTH TEAMS WOULD KNOW WHAT MECH TO PICK!

Simmer down, son. We're just discussin'.

Guess I'd better start saving my C-Bills so I can afford a separate munchkin mech for each specific map, then...

Edited by Olivia Maybach, 22 February 2013 - 10:41 AM.


#109 Mechteric

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Posted 22 February 2013 - 10:41 AM

View Postmiscreant, on 22 February 2013 - 10:34 AM, said:


What the heck do you think will happen? Only ONE TEAM WILL KNOW WHAT MAP WE'RE ON?

WTF. BOTH TEAM WILL KNOW WHAT MAP WE'D BE PLAYING ON - HOW IS THAT NOT MORE BALANCED???

BOTH TEAMS WOULD KNOW WHAT MECH TO PICK!



Posted Image


The problem isn't that teams wouldn't be balance, the problem is that the game itself will not be near as interesting because people just pick the optimal mech for the map, as opposed to today where if you take an LRM mech you'll have a harder time on River City, or an energy heavy mech will have a harder time on Caustic. Its a good mechanic for gameplay to make people adapt rather than just over specialize. It causes shifts in tactics and places more importance on team work as well. This isn't something we've seen in previous Mechwarrior titles and I think we're better off changing that formula.

Edited by CapperDeluxe, 22 February 2013 - 10:42 AM.


#110 miscreant

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Posted 22 February 2013 - 10:43 AM

View PostCapperDeluxe, on 22 February 2013 - 10:41 AM, said:



Posted Image


The problem isn't that teams wouldn't be balance, the problem is that the game itself will not be near as interesting because people just pick the optimal mech for the map, as opposed to today where if you take an LRM mech you'll have a harder time on River City, or an energy heavy mech will have a harder time on Caustic. Its a good mechanic for gameplay to make people adapt rather than just over specialize. It causes shifts in tactics and places more importance on team work as well. This isn't something we've seen in previous Mechwarrior titles and I think we're better off changing that formula.


Wow. Just wow. You people are going to keep this game from becoming something great. Congrats on helping destroy a perfectly good Mechwarrior game.

Edited by miscreant, 22 February 2013 - 10:45 AM.


#111 Mechteric

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Posted 22 February 2013 - 10:47 AM

View Postmiscreant, on 22 February 2013 - 10:43 AM, said:


Wow. Just wow. You people are going to keep this game from becoming something great. Congrats on helping destroy a perfectly good Mechwarrior game.


so I take it you never played Mechwarrior 4 matches where each team is all jump snipers and picks a ridge and jumps up and down repeatedly for 30 minutes?

yawn.

#112 Iyada

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Posted 22 February 2013 - 10:55 AM

View PostDimento Graven, on 22 February 2013 - 07:10 AM, said:

option to having the ability to select which maps you prefer.


Yaknow, i actually like this idea. Something akin to SC2 matchmaking, random maps, but you can veto certain ones, or maybe in this case, give that map a 50% less chance of coming up. IDK, You're right, they shouldn't adhere STRICTLY to canon, but i still maintain my position that you shouldn't be able to stick dual guass in your cat :D

Edited by Iyada, 22 February 2013 - 10:59 AM.


#113 miscreant

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Posted 22 February 2013 - 11:42 AM

If we cannot select the map we want to play on then there is NO balance.

Everybody talks about balance, but how balanced can a match be when we have no idea where we will be???

Solo players / puggers get NO CHOICE, but Teams of 4 or 8 should be able to select the map.

PERIOD!

#114 General Taskeen

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Posted 22 February 2013 - 11:49 AM

Player A wants to play MWO in Random Mode. Player B is matched against Player A that wants to play MWO in Random Mode.

Player C wants to play MWO on River City. Player D is matched against Player C that wants to play MWO on River City.

Player A,B is never matched against C,D
Player C,D is never matched against A,B

Solved With Science

* More variety, more choices gives the game an opportunity to grow its player base.

Edited by General Taskeen, 22 February 2013 - 11:50 AM.


#115 Noth

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Posted 22 February 2013 - 12:15 PM

View PostGeneral Taskeen, on 22 February 2013 - 11:49 AM, said:

Player A wants to play MWO in Random Mode. Player B is matched against Player A that wants to play MWO in Random Mode.

Player C wants to play MWO on River City. Player D is matched against Player C that wants to play MWO on River City.

Player A,B is never matched against C,D
Player C,D is never matched against A,B

Solved With Science

* More variety, more choices gives the game an opportunity to grow its player base.


Or splitting the player base even more will just strangle the game as the player base is not that big to begin with.

#116 Zeh

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Posted 22 February 2013 - 12:23 PM

View Postmiscreant, on 22 February 2013 - 10:43 AM, said:


Wow. Just wow. You people are going to keep this game from becoming something great. Congrats on helping destroy a perfectly good Mechwarrior game.



False. We are trying to save it from horrible players that only want to use the most optimized build. You guys do realize that the good players will start doing that too out of necessity, and you'll just be a horrible player in a average mech at that point, right?

Map selection = will reduce variety. Will reduce the quality of the game. Will reduce options. It would be bad. And only bad players ask for it. Over and over and over and over and over. Because their brawler sucks on Alpine. Get over it. Learn more and play better, the game will be more rewarding if you're not categorizing yourself as a 1-trick pony.

Edited by Zeh, 22 February 2013 - 12:25 PM.


#117 miscreant

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Posted 22 February 2013 - 01:02 PM

View PostGeneral Taskeen, on 22 February 2013 - 11:49 AM, said:

Player A wants to play MWO in Random Mode. Player B is matched against Player A that wants to play MWO in Random Mode.

Player C wants to play MWO on River City. Player D is matched against Player C that wants to play MWO on River City.

Player A,B is never matched against C,D
Player C,D is never matched against A,B

Solved With Science

* More variety, more choices gives the game an opportunity to grow its player base.


The bus driver decides.

View PostZeh, on 22 February 2013 - 12:23 PM, said:



False. We are trying to save it from horrible players that only want to use the most optimized build. You guys do realize that the good players will start doing that too out of necessity, and you'll just be a horrible player in a average mech at that point, right?

Map selection = will reduce variety. Will reduce the quality of the game. Will reduce options. It would be bad. And only bad players ask for it. Over and over and over and over and over. Because their brawler sucks on Alpine. Get over it. Learn more and play better, the game will be more rewarding if you're not categorizing yourself as a 1-trick pony.


Who's fault is it that people can build such mechs?

#118 miscreant

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Posted 22 February 2013 - 07:33 PM

View PostCapperDeluxe, on 22 February 2013 - 10:41 AM, said:



Posted Image


The problem isn't that teams wouldn't be balance, the problem is that the game itself will not be near as interesting because people just pick the optimal mech for the map, as opposed to today where if you take an LRM mech you'll have a harder time on River City, or an energy heavy mech will have a harder time on Caustic. Its a good mechanic for gameplay to make people adapt rather than just over specialize. It causes shifts in tactics and places more importance on team work as well. This isn't something we've seen in previous Mechwarrior titles and I think we're better off changing that formula.


How is it NOT interesting if we all have mechs that suit the environment? To me that would be MORE interesting, CREATE balance and make things more fun.

Explain "Interesting"...and why must it be "interesting" instead of fun?

I swear, you pundits act like fools and disagree for the sake of disagreeing - and making stuff up like what you said to prove a point? What point would it be? That you like to argue for no reason?

Edited by miscreant, 22 February 2013 - 07:34 PM.


#119 Jacmac

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Posted 22 February 2013 - 07:59 PM

View Postmiscreant, on 20 February 2013 - 06:38 PM, said:

I would seriously like to know if there are plans in the future to allow the groups to select the maps they want to play.


Not only will you never be able to select a map, PGI has gone so far as to state that there are no plans to allow teams to setup drops against other teams. Bleh, this game is starting to give me a bad feeling.

#120 miscreant

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Posted 22 February 2013 - 08:34 PM

View PostJacmac, on 22 February 2013 - 07:59 PM, said:


Not only will you never be able to select a map, PGI has gone so far as to state that there are no plans to allow teams to setup drops against other teams. Bleh, this game is starting to give me a bad feeling.


I've had that feeling for a long time now. I wish I didn't love Mechwarrior, because of my affinity for all things BT/MW it makes me crazy when I see what PGI is doing to this PC game.

I keep hoping to find GOOD news when I visit the site, but nah, not even the last few "special" events intrigued me.

Edited by miscreant, 22 February 2013 - 08:35 PM.






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