1) Spend several minutes walking across the map in the shortest path to the enemy base that is way out there beyond f'ing Egypt. The enemy team does the same, and now we have a long range battle while pillar humping the center mountain. Any mechs with short range weapons can afk. Any light mechs without ECM can simply die (to one LRM Artemis volley).
2) Get bored of this camping snipefest map, decide to circumvent the middle mountain and simply race to the enemy base with a pair of fast mechs to cap. Game will end LOOONG before anyone can get back to their base to stop you.
So much for balance. Until we can choose which mechs to bring for which maps, we're all stuck either running long-range builds, or simply base capping on this map. Light mechs without ECM really have no other choice, while slower mechs get to spend all their time marching and not fighting. Why did this map survive internal testing, PGI?
EDIT: Okay, criticism is fair, I'll remove my inflammatory lead sentence. But the point still stands, PUGs really aren't going to like this map.
Edited by Sanreal, 21 February 2013 - 12:42 AM.