Regarding Gauss, I think they are still too powerful at brawling distance as they effectively suffer very little drawback (aside from low overall health). I think they could stand to see their damage/minute reduced (same alpha, longer reload time).
PPCs seem to be in a good place right now between the 90 meter minimum on standard PPCs and the much higher heat on the ER PPCs.
However, Gauss and PPC weapon balance is beside the point of this post (sorry for the rambling).
A different option to curbing the boating of sniper weapons would be to add a cloaking or stealth effect to forests/trees. Currently trees only seem to obscure heat signature, I think it would go a long way towards adding more depth to the game if trees/forests would also cut your sensor range by a certain percent as well.
Not only would this dovetail into module usage (extended sensor range etc.) but it would solve some of the issue people are having with alpine being too big and too open by providing cover to close distance on long range mechs while not being physical protection from direct fire if spotted.
Yes, this is stolen directly from World of Tank but a similar system would work well in MWO and add another element of strategy by being able to at least attempt to hide the movement of some of your force.
Additionally, it would give scouts additional uses.
Thoughts on this? Would players like to see terrain effects that limit sensor range as well as heat signature?
-Duck
Edited by Duckwalk, 21 February 2013 - 12:44 AM.