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Pug Voice Comms, Aka Stop Whining About Pre-Mades


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Poll: C3 Voice Comms (59 member(s) have cast votes)

Do you use the in-game voice comms? (C3)

  1. Yes (4 votes [6.78%])

    Percentage of vote: 6.78%

  2. No (34 votes [57.63%])

    Percentage of vote: 57.63%

  3. There's in-game voice comms? (21 votes [35.59%])

    Percentage of vote: 35.59%

What needs to be done for you to use in-game voice comms?

  1. Clear setup instructions and visibility of functionality (2 votes [3.39%])

    Percentage of vote: 3.39%

  2. Integration into client. (no 3rd party download/account required) (42 votes [71.19%])

    Percentage of vote: 71.19%

  3. I wouldn't ever use it for any reason. (7 votes [11.86%])

    Percentage of vote: 11.86%

  4. Other (explain) (5 votes [8.47%])

    Percentage of vote: 8.47%

  5. I already use it. (3 votes [5.08%])

    Percentage of vote: 5.08%

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#1 Will3019

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Posted 10 February 2013 - 08:33 AM

First, I don't play premades.

Second, I'm tired of pugs whining about premades. In 600 games, i've been up against only like two premades that I know of. People must be making assumptions anytime they get their butts handed to them that it was a premade. It's probably not. I hand people's butts to them fairly often without being in a premade.

Third, the whole advantage of better communications is moot if you use the tools already supposedly available to pugs.

C3 is supposedly live. I say supposedly because I have yet to hear anyone on it, or have them hear me. I'm trying to get a sense for what percentage of people are using it. Am I just wasting my time by starting the C3 client before jumping into games?

Edited by Will3019, 10 February 2013 - 08:39 AM.


#2 Codejack

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Posted 10 February 2013 - 08:35 AM

In game communications are disrupted by ECM, 3rd-party software (Teamspeak, Ventrilo) is not.

#3 Will3019

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Posted 10 February 2013 - 08:36 AM

View PostCodejack, on 10 February 2013 - 08:35 AM, said:

In game communications are disrupted by ECM, 3rd-party software (Teamspeak, Ventrilo) is not.

I haven't even seen anyone using it to have it disrupted.

#4 Codejack

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Posted 10 February 2013 - 08:38 AM

View PostWill3019, on 10 February 2013 - 08:36 AM, said:

I haven't even seen anyone using it to have it disrupted.


Well, that's part of the reason, but it also disrupts text chat.

The point is that ECM affects PUGs differently than it affects premades.

#5 herosson

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Posted 10 February 2013 - 08:41 AM

Not to be a jerkface but you have no idea how many times you've faced premades....

#6 Will3019

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Posted 10 February 2013 - 08:41 AM

Given that c3 is a third-party program, I find it hard to accept your assertion that ECM affects it. Does MWO have a backend-api that mutes your mic or something? I wouldn't know, cause like I said I haven't witnessed anyone using it.

#7 Cybermech

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Posted 10 February 2013 - 08:45 AM

actually Will may be closer to being right then you think.
ofc 3 is way lower then is but its not as high as people think

but guys expect the ELO system to change a lot of things.
to say any comments on premades are going to waste is kind of true.
premades with low ELO will be mixed with pugs with ELO.
wait till then to really have a conversation about it :)

Edited by Cybermech, 10 February 2013 - 08:45 AM.


#8 HiplyRustic

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Posted 10 February 2013 - 08:46 AM

View PostCodejack, on 10 February 2013 - 08:35 AM, said:

In game communications are disrupted by ECM, 3rd-party software (Teamspeak, Ventrilo) is not.


Posted Image

ECM affects target sharing signals originating in, or passing through, its bubble. For the ingame targeting system. You don't really, seriously, think PGI would implement a voice chat system that is affected by a module on a mech...do you?

Edited by HiplyRustic, 10 February 2013 - 08:48 AM.


#9 Will3019

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Posted 10 February 2013 - 08:47 AM

View Postherosson, on 10 February 2013 - 08:41 AM, said:

Not to be a jerkface but you have no idea how many times you've faced premades....

That's exactly what I said. You can't whine about speculation, usually when we get steamrolled, it's because the team scattered at the beginning of the match, or were bad pilots and did very little damage, or one by one ran rambo style over a hill until there weren't enough of us left to put up a good fight. Seriously, what crazy advantage does a premade have? Better comms? Better comms are available in pug games as well if people would just run c3, unless I'm missing something.

Maybe I am missing something, since, as I have repeatedly said now, I have yet to hear anyone on it.

#10 Lorcan Lladd

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Posted 10 February 2013 - 08:48 AM

View PostWill3019, on 10 February 2013 - 08:33 AM, said:


C3 is supposedly live. I say supposedly because I have yet to hear anyone on it, or have them hear me. I'm trying to get a sense for what percentage of people are using it.


Well, it's not.
It doesn't even put a group of players in the same voice channel like it should - pretty much useless for premades, pugs and pubs alike.

View PostWill3019, on 10 February 2013 - 08:33 AM, said:

Am I just wasting my time by starting the C3 client before jumping into games?


I'm afraid so.
In theory you could possibly invite your team members in a match to join the same voice channel in C3, but as most people don't even use it, this would be pointless in practice.

If you really want to use voice communications, you should get on a TS, Mumble or Ventrillo server and drop with a group of players like the Lone Wolves; alternatively, you could join a group using only the text chat such as the one assembled by Osiris1975 on this thread.

Yes, premades are a rare sight in MWO.
Pick-up-groups are not.
I run into one every 3-4 matches.

Edited by Lorcan Lladd, 10 February 2013 - 08:49 AM.


#11 Codejack

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Posted 10 February 2013 - 08:50 AM

View PostHiplyRustic, on 10 February 2013 - 08:46 AM, said:

ECM affects target sharing signals originating in, or passing through, its bubble. For the ingame targeting system. You don't really, seriously, think PGI would implement a voice chat system that is affected by a module on a mech...do you?


Have you seen what they did to ECM? Yes, I could believe a great deal more than that about PGI at this point.

#12 IG 88

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Posted 10 February 2013 - 08:54 AM

i do use C3 there a nice niche of player there (mostly founder).. call Clan Gunn, we are about 50 players
just open C3 go in the channel tab and then the search tab and search for "clan gunn", pop in, set your mic to push to talk and play with us.

seriously I don't know why people don't use it, its so easy to config and use.

Edited by IG 88, 10 February 2013 - 09:03 AM.


#13 Will3019

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Posted 10 February 2013 - 08:58 AM

View PostLorcan Lladd, on 10 February 2013 - 08:48 AM, said:

It doesn't even put a group of players in the same voice channel like it should - pretty much useless for premades, pugs and pubs alike.

In theory you could possibly invite your team members in a match to join the same voice channel in C3, but as most people don't even use it, this would be pointless in practice.

If you really want to use voice communications, you should get on a TS, Mumble or Ventrillo server and drop with a group of players like the Lone Wolves; alternatively, you could join a group using only the text chat such as the one assembled by Osiris1975 on this thread.

My whole thing with grouping is that I like to wander off randomly post-match for a few minutes or more, and groups don't like that. Or if I'm playing multiple rounds in a row, I like to DC upon death and fire up a different mech without waiting for my group.

#14 Felbombling

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Posted 10 February 2013 - 09:01 AM

Will, if you've played 600 games, I highly doubt you've only faced off against two premades... those numbers make zero sense. I mix my play 50-50 PuG to random premade groups on TS3, and it is fairly easy to spot premade groups. Concentrated fire, coordinated movement, lopsided scores of 8-0 or 8-1. True, sometimes those scores are due to player 'noobness', but often you'll drop into a match and, despite your best efforts, get creamed in minutes.

#15 Kaspirikay

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Posted 10 February 2013 - 09:01 AM

Since the premade matchmaking changes, I don't have troubles with 8 man premades. After 2.1k games played as a pug.

And I know that even with voice, pugs will be pugs and most will just mess up and die even when you lead.

tis a lost cause is what I'm saying.

#16 Dodger79

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Posted 10 February 2013 - 09:08 AM

View PostStaggerCheck, on 10 February 2013 - 09:01 AM, said:

Will, if you've played 600 games, I highly doubt you've only faced off against two premades... those numbers make zero sense. I mix my play 50-50 PuG to random premade groups on TS3, and it is fairly easy to spot premade groups. Concentrated fire, coordinated movement, lopsided scores of 8-0 or 8-1. True, sometimes those scores are due to player 'noobness', but often you'll drop into a match and, despite your best efforts, get creamed in minutes.

Or it is just experienced players with working common sense (btw.: why is it called common sense when it is so rare?). Sticking together and shooting at the first Mech that runs around alone is not necessearily a sign for premades... And once one team sticks to these simple rules and shoots down 2 or 3 silly lonewolfs running around alone the majority is too high to be compensated with individual skill, leading to even more focus fire (more shooters then targets) and a result of 8-0 or similar...

#17 herosson

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Posted 10 February 2013 - 09:08 AM

I would me more than happy to give you a couple of unfair examples.

One would be the fact that premades can coordinate what mechs they bring to a "random" drop that can be a huge advantage.

Another would be lets say a 4man brings 3 atlas and the pugs randomly get two Awesomes and a Stalker, also not really fare play.

But fighting is never fare someone wins someone looses, the winners always have an advantage or they would all be ties. :)

#18 Codejack

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Posted 10 February 2013 - 09:12 AM

View Postherosson, on 10 February 2013 - 09:08 AM, said:

But fighting is never fare someone wins someone looses, the winners always have an advantage or they would all be ties. :)


Sure, I just think that the issue should be skill, not who has friends who play and who doesn't.

#19 herosson

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Posted 10 February 2013 - 09:16 AM

View PostCodejack, on 10 February 2013 - 09:12 AM, said:


Sure, I just think that the issue should be skill, not who has friends who play and who doesn't.


Not unreasonable.

#20 Will3019

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Posted 10 February 2013 - 09:17 AM

My understanding on this needs some work. Could someone please

1) Explain the function of the "Enable C3 VOIP" option in the options menu.
2) Link to instructions for getting C3 working. I thought it's supposed to put you into a group/channel automatically when you connect to a game, but nothing ever happens.





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