Craftyman, on 21 February 2013 - 02:47 AM, said:
No they aren't they're friggin awful, first buff needs to be damage. they hardly do any because of the spread. Make them 2.5 per missile like SRMs and streaks it doesn't make any sense.
Wow..whatever you're smokin pass it around.
Quick MWo history lesson...
So way back when we had table top armor values.What happened with this 1:1 armor value was TTK (time to kill) was super fast.You got ganked in a blink of an eye.
Basicaly not very fun if you got hit once with an AC20 and died 2 minutes into a 15 minute match.
So the developers opted to double all armor values (2:1) so a player can last longer than 5 seconds in combat.Seriously it was like 5 seconds before BLAMMO dead time.
What happend,in effect was weapon's were reduced in damage potency by 50%.An AC20 hitting a 60 ton mech in the arm needed to hit it more than once to blast all the armor off previous armor values had 20 armor max on a 60 ton chassis's arm.
Now let's look at LRMs.
Table top damage values are 1 per missile.
Mechwarrior online LRM damage values are 1.8 per missile.
This means that a weapon like a gauss rifle or AC 20 had it's damage output cut in half by doubling armor while LRMs were reduced by 20% one half vs one fifth.LRMs are sitting pretty on the damage conversion as it is.
My opinion on an LRM "fix" is the following.
Reduce damage per missile.1.8 per missile is well out of the curve compared to all other weapons when converted to 2:1 armor value.
Increase Flight speed of LRM vollies.This will shorten the window of opertunity to evade an incomming flight resulting in more hits.
Increase cool down periods to compensate for faster volley speed.The rate of fire should try to remain similar to current levels based on a target distance of 600m+.
Tweak AMS engagment range or damage output or combination of the two to compensate for faster volley speeds of missiles in flight.
Remove ECM lock on jamming feature.Replace with a lock on delay feature.This will change ECM from an immunity cloak to a situational evasion enhancer lengthening lock on times for LRMs when the target is moving from cover point to cover point.The enhanced speed of LRMs will still be effective against an enemy covered by ECM that takes no active actions to evade LRMs.No longer will ECM be a passive missile shield it will require seizing the moments to find cover.
TAG will remove the ECM lock on delay.LRMs supported by TAG will lock on normaly.
P.S. Streaks have no business having 2.5 damage per missile.This increased damage was added to SRMs to compensate for the erratic spread of SRM vollies.Streaks do not share this issue so need not share the damage buff to compensate for an issue they do not suffer from.
Edited by Lykaon, 21 February 2013 - 03:45 AM.