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Solution To Lrm Users Crying About Ecm.


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#1 Vrekgar

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Posted 21 February 2013 - 02:11 AM

Give LRMS a direct fire mode.
  • Toggle switch between Indirect (Current) and Direct fire modes.
  • Direct fire disables all Guidance, except for the Artemis tighter grouping.
  • Direct fire increases missile flight speed.
  • Direct fire remove the minimum range for damage.
This would transform LRMS into a skill shot weapon. You can engage Indirect mode and try and lob missiles like current, or turn on Direct fire mode and fire streams of missiles that just go straight.

#2 Max Liao

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Posted 21 February 2013 - 02:13 AM

I'd just make ECM work the way it is supposed to.

Stops (most) advanced equipment, doesn't prevent standard target acquisition.

Simple, effective, and no longer Capellan Confederation's Stealth Armor.

#3 Magik Biped

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Posted 21 February 2013 - 02:17 AM

So....wouldn't that just make them essentially SRM's, and rather negate the whole point of LRM's to begin with?

#4 Stonefalcon

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Posted 21 February 2013 - 02:17 AM

how about you slap a ppc on your lrm boat and ping the ECM every so often, works for me.

#5 Vrekgar

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Posted 21 February 2013 - 02:22 AM

View PostMagik Biped, on 21 February 2013 - 02:17 AM, said:

So....wouldn't that just make them essentially SRM's, and rather negate the whole point of LRM's to begin with?

Because it would illistrate just how terrible LRM's are currently when you spend over half a match with useless weapons. They travel so slowly its effectively impossible to dumb fire them on a target and hit. Turning them into essentialy Big SRM launchers with no range restriction gives them at least some purpose.

View PostStonefalcon, on 21 February 2013 - 02:17 AM, said:

how about you slap a ppc on your lrm boat and ping the ECM every so often, works for me.

Why not just drop all LRM's and slap a bunch of PPC's? If you can tag them with a
PPC why not just boat those?

This isnt about forcing people to switch out, its about making something Viable without having to nerf something else.

#6 Grey Ghost

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Posted 21 February 2013 - 02:38 AM

Unless I am mistaken, you can already direct fire LRMs currently. Last I tried them they didn't require a lock, or even a target in order to fire.

#7 Craftyman

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Posted 21 February 2013 - 02:40 AM

Agreed, LRMs are hardly worth using in their current form. you have to lob like 200 volleys to kill a metal babby

Edited by Craftyman, 21 February 2013 - 02:46 AM.


#8 INAPPROPRIATE NAME 0001

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Posted 21 February 2013 - 02:42 AM

10/10

Edited by INAPPROPRIATE NAME 0001, 21 February 2013 - 02:44 AM.


#9 Ewigan

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Posted 21 February 2013 - 02:45 AM

LRMs are fine the way they are, thank you very much.
Even if you can't get a lock on an ECM mech because he is to far away: you can always dumbfire them.

the only thing from your post, and from some post in the suggestions forum, that i would like to be added would be a way to set the angle in which the launchers fire.
The cent, as an example, fires his rockets directly in front of him, where they slowely start to rise. why can't i fire them in the air, or in a ballistic firing arc or something?

#10 Craftyman

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Posted 21 February 2013 - 02:47 AM

View PostEwigan, on 21 February 2013 - 02:45 AM, said:

LRMs are fine the way they are, thank you very much.
Even if you can't get a lock on an ECM mech because he is to far away: you can always dumbfire them.

the only thing from your post, and from some post in the suggestions forum, that i would like to be added would be a way to set the angle in which the launchers fire.
The cent, as an example, fires his rockets directly in front of him, where they slowely start to rise. why can't i fire them in the air, or in a ballistic firing arc or something?



No they aren't they're friggin awful, first buff needs to be damage. they hardly do any because of the spread. Make them 2.5 per missile like SRMs and streaks it doesn't make any sense.

#11 Leslie Haywood

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Posted 21 February 2013 - 02:49 AM

View PostGrey Ghost, on 21 February 2013 - 02:38 AM, said:

Unless I am mistaken, you can already direct fire LRMs currently. Last I tried them they didn't require a lock, or even a target in order to fire.


That's what I experienced, too. I don't know how high or "direct" the flight path of LRM without lock is but I think it is not straight from launcher to target.

#12 Aluka 7th

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Posted 21 February 2013 - 02:49 AM

I sheded a tear when ECM came about because my LRM boat was "useless", then I added TAG on my CTPL-C4.
If I have visual, everything in range 180-750m gets LRM rain, ECM or not. Even better if my lights have TAGs.

Instead of trying to adjust whole game to your playing style, try adatping your playing style to the game.

#13 Vrekgar

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Posted 21 February 2013 - 02:53 AM

LRM's can be dumbfired, but to do so is very dumb indeed.

They fly slowly, are bright balls of light arcing through the sky, and they just fall without grouping at all. A Machinegun will do more damage than dumbfired LRM's. Thats how terrible they are right now.

The Direct fire Change would remove the arcing trajectory and instead shoot them straight forward towards your aim point. No Arc, but they move faster. Because the mode removes all possibility for guidance they explode on anything they hit regardless of minimum range. They retain the 1km maximum range but chances are your not going to hit anyone at that range anyway.

#14 Chrithu

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Posted 21 February 2013 - 02:53 AM

Solution is in game already and it is named TAG.

I still see ECMed Teams crushed by people that know how to put their LRM boats to good use.

#15 Vrekgar

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Posted 21 February 2013 - 02:55 AM

View PostJason Parker, on 21 February 2013 - 02:53 AM, said:

Solution is in game already and it is named TAG.

I still see ECMed Teams crushed by people that know how to put their LRM boats to good use.


Tag only works if the launcher is not flocked by ECM himself. Every LRM launcher ive seen since it was introduced draws ECM to it like moths to a flame.

#16 Ewigan

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Posted 21 February 2013 - 02:58 AM

View PostCraftyman, on 21 February 2013 - 02:47 AM, said:



No they aren't they're friggin awful, first buff needs to be damage. they hardly do any because of the spread. Make them 2.5 per missile like SRMs and streaks it doesn't make any sense.



I am kinda tempted to go all "L2P" on ya, i will refrain from doing it right now thoug.
Did you actually play a LRM "boat" ?
I say "boat" cause you should never, ever completely boat LRMs, always bring backup weapons AND a TAG. (with the only excuse here being the A1).
My only LRM-boat runs with TAG and Artemis, and it wreaks havok.
My other LRM-centric mechs, like my Cent-AL, do tons and tons of damage, too.

so: NO for more damage or anything like this for LRMs from my point of view.

#17 Wongdog

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Posted 21 February 2013 - 03:00 AM

I'll admit i have more than once been totally obliterated by some cat or atlas boat with a tag, seriously all you need is to find a extra tone for a tag i mean the amount of time i have been caught by some boat peeking roun cover lighting me up is pretty shamefull.

#18 Vrekgar

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Posted 21 February 2013 - 03:00 AM

View PostEwigan, on 21 February 2013 - 02:58 AM, said:



I am kinda tempted to go all "L2P" on ya, i will refrain from doing it right now thoug.
Did you actually play a LRM "boat" ?
I say "boat" cause you should never, ever completely boat LRMs, always bring backup weapons AND a TAG. (with the only excuse here being the A1).
My only LRM-boat runs with TAG and Artemis, and it wreaks havok.
My other LRM-centric mechs, like my Cent-AL, do tons and tons of damage, too.

so: NO for more damage or anything like this for LRMs from my point of view.

Yes, they dont need more damage, but a smarter "Dumbfire" wouldnt hurt.

#19 Chrithu

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Posted 21 February 2013 - 03:02 AM

View PostVrekgar, on 21 February 2013 - 02:55 AM, said:


Tag only works if the launcher is not flocked by ECM himself. Every LRM launcher ive seen since it was introduced draws ECM to it like moths to a flame.


That's because most LRM boaters still are beginners or part of those complaining about ECM and thus stay WAY behind their own team and give themselves away by their anxious shooting at every 1 second lock they can get wasting half their ammo for no damage to be easily picked by 2Ds 3Ls and 3Ms. Those very same derpheads will also cry "maintain locks" at the start of every game.

Trust me LRMs are very viable and surely don't need such a direct fire mode to circumvent ECM.

#20 Terran123rd

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Posted 21 February 2013 - 03:16 AM

Eh. I have no idea what other LRM users are talking about. Sure, it's annoying when you get an ECM light on your *** and can't get a lock to save your life, but that's kinda the danger when running a specialized build. You need rather specific circumstances to work.

Just sigh and take the time to breakdance in what's left of your cockpit when those circumstances go away. Trust me. It's fun. Or at least take the time to toss out a witty one-liner. Also good for laughs.





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