Jump to content

Base Capture On Alpine


35 replies to this topic

#1 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 08:14 AM

Base cap on Alpine should take 50%-75% longer than it currently does. The way it is now... you either have to camp close to your base or you have to capture the enemy base before they capture yours. Both of which are boring. Obviously base assault is a horribly flawed game mode and needs a long-term fix to prevent base rushing. But this is certainly a short-term measure that can be employed to make Alpine more fun.

#2 Torquemada

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • 201 posts
  • LocationAberystwyth

Posted 21 February 2013 - 08:25 AM

Or your team could work together to be prepared for a contingency like this with two fast response mechs able to high tail it back to your base to clear out intruders? Team tactics do work and on Alpine a team that just charges forward with no thought deserves to lose by having their base capped behind them.

#3 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 21 February 2013 - 08:27 AM

It's a little borked right now because its 8v8 still. Also, people are still in the habit of just moving around as one big mob as opposed to scouting out the enemy.

With time hopefully people will start playing a little more tactically.

I would mind the clock having 5 more minutes on it in alpine. It ales my Stalker a full minute just to get out of the spawn point.

#4 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 21 February 2013 - 08:46 AM

at least a 25% increase in match time and maybe 25-50% increase in cap time sounds reasonable.

#5 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 21 February 2013 - 10:23 AM

How to Get Better Base Capture on Alpine.

When you see your teammates admiring the view, kick them in the rear.

No joke, was Spectating in a game and found 2 teammates (Atlas, Hunchback) climbed a hill and were looking around saying repeatedly, "Wow," while the enemy cap won. :lol:

Edited by Merchant, 21 February 2013 - 10:24 AM.


#6 Voridan Atreides

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,149 posts
  • Google+: Link
  • LocationSittin on Turn 3 at Elkhart watchin the Corvettes roar by....I wish. (Stockholm, WI, USA)

Posted 21 February 2013 - 10:25 AM

View PostMerchant, on 21 February 2013 - 10:23 AM, said:

No joke, was Spectating in a game and found 2 teammates (Atlas, Hunchback) climbed a hill and were looking around saying repeatedly, "Wow," while the enemy cap won. :lol:


lol.

#7 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 10:26 AM

Quote

Or your team could work together to be prepared for a contingency like this with two fast response mechs able to high tail it back to your base to clear out intruders?


Except your team isnt always guaranteed to have fast mechs. So that isnt an option.

The point is... if the capture starts... even the SLOWEST mech (~48kph) should be able to make it back from the center of the map in time to stop the cap.

Edited by Khobai, 21 February 2013 - 10:28 AM.


#8 Kousagi

    Member

  • PipPipPipPipPipPipPip
  • 676 posts

Posted 21 February 2013 - 10:28 AM

Who cares if they cap. Go let them, then laugh at the noobs for getting no cbills and losing the match for their team for some pretty words at the end of the match that make them fell all warm and fuzzy. All the while you get 4 times the amount of Cbills they do from killing the rest of their team...

Edited by Kousagi, 21 February 2013 - 10:29 AM.


#9 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 21 February 2013 - 10:29 AM

I'm planning on redesigning my Jenner as a base defender/ light hunter. Will stay within 800 meters of base, give it BAP, 360 sensors, lots of MPLs. I'm tired of the baserushes myself. So may as well try to do something about them. At least delay the base cap if there are multiples.

#10 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 10:30 AM

Quote

Who cares if they cap. Go let them


Well i dont care... except that its a boring waste of time when they cap instead of fight.

#11 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 21 February 2013 - 10:34 AM

View PostKhobai, on 21 February 2013 - 10:26 AM, said:

The point is... if the capture starts... even the SLOWEST mech (~48kph) should be able to make it back from the center of the map in time to stop the cap.


Nope.

#12 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 10:37 AM

Quote

Nope.


Uh yes. Because the current matchmaker doesnt give you symmetrical weight classes. So the other team could have light mechs but you could have all assault mechs. So yes the slowest mech should be able to make it back in time to stop the cap. Otherwise theres no point in taking an assault mech EVER if the maps are so big you cant reasonably get anywhere in time. The last thing we need is even LESS reasons to take assault mechs. Because they have so many disadvantages as is.

Edited by Khobai, 21 February 2013 - 10:40 AM.


#13 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 21 February 2013 - 10:40 AM

View PostKhobai, on 21 February 2013 - 10:37 AM, said:


Uh yes. Because the current matchmaker doesnt give you symmetrical weight classes. So the other team could have light mechs but you could have all assault mechs. So yes the slowest mech should be able to make it back in time to stop the cap.

Or he just doesn't get so far away that he can't get back. In this situation you have the tonnage advantage anyway. Stick one or two of the assaults on base defense while the rest make a push.

#14 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 10:42 AM

Quote

Or he just doesn't get so far away that he can't get back.


So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...

#15 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 21 February 2013 - 10:43 AM

View PostBilbo, on 21 February 2013 - 10:40 AM, said:

Or he just doesn't get so far away that he can't get back. In this situation you have the tonnage advantage anyway. Stick one or two of the assaults on base defense while the rest make a push.


In other words, adapt your tactics to take on the new challenges inherent to the map and stop relying on what might, sorta work on some of the other maps.

And for what it's worth, oft times the fatties can't get back in time to stop cap on a map like Caustic either, so your argument is kind of incorrectly based.

Adapt or die.

#16 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 21 February 2013 - 10:43 AM

View PostKhobai, on 21 February 2013 - 10:42 AM, said:


So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...

I do it all the time. Plus, in your example it's the only thing available.

#17 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 21 February 2013 - 10:44 AM

View PostKhobai, on 21 February 2013 - 10:42 AM, said:


So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...


Me personally I'd leave a fast one or two in the rear, so we could call them up once we'd made contact with main enemy force. Leaving mobile turrets behind is a bad tactic imo.

#18 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2013 - 10:45 AM

Quote

In other words, adapt your tactics to take on the new challenges inherent to the map and stop relying on what might, sorta work on some of the other maps.


Um i can play a light mech and win 90% of alpine base assaults. Because the other team is too far away to get back by the time I cap with a cap accelerator. But I dont do it because its boring. Half the time the other team doesnt even have light mechs or if they do its some troll spider. The other half of the time they might have a Raven-3L and if I beat them I cap the base.

I would have absolutely no problem with capping going as fast as it does if it still matched up weight classes like it used to. But when it gives lights to one team and not to the other the team with lights has a serious advantage on that map.

Quote

Me personally I'd leave a fast one or two in the rear, so we could call them up once we'd made contact with main enemy force. Leaving mobile turrets behind is a bad tactic imo.


Again if youre pugging youre not always guaranteed to have a fast mech on your team. You could have all slow mechs. That is the whole issue. Obviously if youre doing 4-mans or 8-mans you deserve it if you get capped.

Edited by Khobai, 21 February 2013 - 10:49 AM.


#19 Tastian

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 768 posts
  • LocationLayton, UT USA

Posted 21 February 2013 - 10:49 AM

Just got off a alpine match. First off, our entire team was heavy and assaults except me in a Hunchback. 2 Raven 3Ls on the opponents team (not sure how that matchmaking worked) harassed us for a while while we were long range fighting their force of heavy/assaults in the middle of the map (by the big mountain). We were slowly winning so the 2 Ravens cut and run back to our base. Me being the fastest at 90kph started heading back the SECOND I heard our base was being captured. I couldn't make it in time. Not to mention that if I did, they would have tore me up anyway.

I just finished balancing a couple mechs to hold a mix of long range weapons; but base capping is discouraging. I've played alpine about 8 times now. 3 times I was thrown in there with my short range hunchback (which I have now reworked) and at least 4 times have been won by base capping. I'm quickly loosing interest in this map.

Edited by Tastian, 21 February 2013 - 10:51 AM.


#20 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 21 February 2013 - 10:49 AM

View PostKhobai, on 21 February 2013 - 10:26 AM, said:

The point is... if the capture starts... even the SLOWEST mech (~48kph) should be able to make it back from the center of the map in time to stop the cap.

I don't think this is really a reasonable requirement.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users