

Base Capture On Alpine
#1
Posted 21 February 2013 - 08:14 AM
#2
Posted 21 February 2013 - 08:25 AM
#3
Posted 21 February 2013 - 08:27 AM
With time hopefully people will start playing a little more tactically.
I would mind the clock having 5 more minutes on it in alpine. It ales my Stalker a full minute just to get out of the spawn point.
#4
Posted 21 February 2013 - 08:46 AM
#5
Posted 21 February 2013 - 10:23 AM
When you see your teammates admiring the view, kick them in the rear.
No joke, was Spectating in a game and found 2 teammates (Atlas, Hunchback) climbed a hill and were looking around saying repeatedly, "Wow," while the enemy cap won.

Edited by Merchant, 21 February 2013 - 10:24 AM.
#7
Posted 21 February 2013 - 10:26 AM
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Except your team isnt always guaranteed to have fast mechs. So that isnt an option.
The point is... if the capture starts... even the SLOWEST mech (~48kph) should be able to make it back from the center of the map in time to stop the cap.
Edited by Khobai, 21 February 2013 - 10:28 AM.
#8
Posted 21 February 2013 - 10:28 AM
Edited by Kousagi, 21 February 2013 - 10:29 AM.
#9
Posted 21 February 2013 - 10:29 AM
#10
Posted 21 February 2013 - 10:30 AM
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Well i dont care... except that its a boring waste of time when they cap instead of fight.
#12
Posted 21 February 2013 - 10:37 AM
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Uh yes. Because the current matchmaker doesnt give you symmetrical weight classes. So the other team could have light mechs but you could have all assault mechs. So yes the slowest mech should be able to make it back in time to stop the cap. Otherwise theres no point in taking an assault mech EVER if the maps are so big you cant reasonably get anywhere in time. The last thing we need is even LESS reasons to take assault mechs. Because they have so many disadvantages as is.
Edited by Khobai, 21 February 2013 - 10:40 AM.
#13
Posted 21 February 2013 - 10:40 AM
Khobai, on 21 February 2013 - 10:37 AM, said:
Uh yes. Because the current matchmaker doesnt give you symmetrical weight classes. So the other team could have light mechs but you could have all assault mechs. So yes the slowest mech should be able to make it back in time to stop the cap.
Or he just doesn't get so far away that he can't get back. In this situation you have the tonnage advantage anyway. Stick one or two of the assaults on base defense while the rest make a push.
#14
Posted 21 February 2013 - 10:42 AM
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So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...
#15
Posted 21 February 2013 - 10:43 AM
Bilbo, on 21 February 2013 - 10:40 AM, said:
In other words, adapt your tactics to take on the new challenges inherent to the map and stop relying on what might, sorta work on some of the other maps.
And for what it's worth, oft times the fatties can't get back in time to stop cap on a map like Caustic either, so your argument is kind of incorrectly based.
Adapt or die.
#16
Posted 21 February 2013 - 10:43 AM
Khobai, on 21 February 2013 - 10:42 AM, said:
So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...
I do it all the time. Plus, in your example it's the only thing available.
#17
Posted 21 February 2013 - 10:44 AM
Khobai, on 21 February 2013 - 10:42 AM, said:
So you want to relegate assault mechs to base defense only. That kindve defeats the whole purpose of assault mechs which is to you know assault...
Me personally I'd leave a fast one or two in the rear, so we could call them up once we'd made contact with main enemy force. Leaving mobile turrets behind is a bad tactic imo.
#18
Posted 21 February 2013 - 10:45 AM
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Um i can play a light mech and win 90% of alpine base assaults. Because the other team is too far away to get back by the time I cap with a cap accelerator. But I dont do it because its boring. Half the time the other team doesnt even have light mechs or if they do its some troll spider. The other half of the time they might have a Raven-3L and if I beat them I cap the base.
I would have absolutely no problem with capping going as fast as it does if it still matched up weight classes like it used to. But when it gives lights to one team and not to the other the team with lights has a serious advantage on that map.
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Again if youre pugging youre not always guaranteed to have a fast mech on your team. You could have all slow mechs. That is the whole issue. Obviously if youre doing 4-mans or 8-mans you deserve it if you get capped.
Edited by Khobai, 21 February 2013 - 10:49 AM.
#19
Posted 21 February 2013 - 10:49 AM
I just finished balancing a couple mechs to hold a mix of long range weapons; but base capping is discouraging. I've played alpine about 8 times now. 3 times I was thrown in there with my short range hunchback (which I have now reworked) and at least 4 times have been won by base capping. I'm quickly loosing interest in this map.
Edited by Tastian, 21 February 2013 - 10:51 AM.
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