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The End Of The Reign Of Ecm Terrior?


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#21 Sleepy Head

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Posted 21 February 2013 - 07:40 AM

I actually sometimes wonder if that whole process of shooting it with PPC's and having players finish them to charred bits of slag is actual team work or angry thread posters seeking revenge. It's actually kind of hilarious.

#22 Taizan

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Posted 21 February 2013 - 07:50 AM

View PostVoridan Atreides, on 21 February 2013 - 07:31 AM, said:

Thats ridiculous.

He is exaggerating a bit ofc, but in general there are lots of mechs and variants that are horrible, when compared to the above mentioned mechs - in their respective weight class.

#23 Wispsy

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Posted 21 February 2013 - 07:51 AM

View PostNgamok, on 21 February 2013 - 07:35 AM, said:


Use cover, missles = gone.


Yes because getting chased by 2x3Ls with LRMs coming from at least three different directions on the map is as simple to avoid as "find cover" when it takes only a single volley to effectively kill me.

Seriously l2p b4 posting arbitrary **** like that.

#24 Suki

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Posted 21 February 2013 - 07:56 AM

The only problem with the ECM I see is not ECM itself but the current matchmaking when in one team there's 3-4-5 ECMs and in another - big ******* ZERO.

#25 Alvor

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Posted 21 February 2013 - 07:57 AM

PPC effect is just a stop gap weak response to unbalanced ECM.

PPC actually should have more side effects to target.

To summarize TAG should always work & Streaks/Regular LRMs should always work if using Canon BT/MW.

Number of (regular) missiles hit per salvo in current MWO is OP. On average only about 50%-60% should be hitting i.e. LRM20 average 12 missiles hit per salvo.

All this information was taken from http://www.sarna.net/wiki/Main_Page which is one of the best resources for Battletech information.

http://www.sarna.net/wiki/PPC

Particle Projector Cannon (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy.[3] As such, despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of a higher-caliber autocannon; just three shots from a PPC will vaporize two tons of standard military-grade armor.[4] Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors.[5] The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.[/color]
PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range.

http://www.sarna.net/wiki/ER_PPC

Extended-Range Particle Projector Cannon, or ER PPC for short, has a greatly increased range than that of a standardPPC. Capable of causing extreme damage at long range, it unfortunately generates a tremendous amount of heat, and so can be difficult to use effectively. The ER PPC is also noticable for having no minimal range.

http://www.sarna.net...rdian_ECM_Suite

Guardian ECM Suite is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.[2] Affected systems include Artemis IV, C3 and C3i Computer networks, and Narc Missile Beacons. A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming. The greatest drawback to the Guardian is its limited range 180 meters. Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes.[2]

http://www.sarna.net...Angel_ECM_Suite

Angel ECM Suite is an experimental version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield.
Game Rules
The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Angel suite completely blocks the following systems on enemy units: Artemis IV,Artemis V, Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.
When using ECCM rules, the Angel ECM Suite counts as two ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.

http://www.sarna.net...cquisition_Gear

Target Acquisition Gear (TAG) is an advanced targeting device for use by artillery spotters. The TAG unit works by firing an infrared laser beam to designate the target and transmits that data via a tight-beam laser communication system to the guidance systems of friendly "smart" bombs and missiles. TAG is compatible with systems such as Arrow IV Homing Missiles or LRM munitions.

http://www.sarna.net/wiki/Streak_SRM

Streak Missile Launcher Unlike a standard SRM whose shotgun effect may result in some misses and some hits, Streak guidance gives the lighter launchers the effective average firepower of the heavier and more wasteful SRM systems, but with considerably less variation in damage effects. The only disadvantages are that Streak launchers are incompatible with other missile target acquisition technologies such as the Artemis IV FCS and Narc Missile Beacon, their specialized ammunition is much more expensive, and some users are willing to accept partial hits rather than not be able to fire on demand.

http://www.sarna.net/wiki/LRM

Long Range Missiles are designed to engage the enemy at great distances at the expense of damage dealt. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these missiles are capable of indirect fire and disperse over a smaller area than Short Range Missiles. Inner Sphere LRM launchers achieve this range by firing at a ballistic launch angle, making them less accurate at close range. Clan LRM launchers do not suffer from this effect, in addition to being smaller and more compact, thanks to their technological advantage. LRMs are highly upgradable, able to fire a variety of warheads and benefit from devices such as Artemis IV FCS.[1]

http://www.sarna.net/wiki/CBT_Tables

Number of Missiles Hit Table
Die Roll (2D6) Number of Missiles Fired
….2 3 4 5 6 9 10 12 15 20
2.. 1.. 1.. 1.. 1.. 2.. 3.. 3.. 4.. 5.. 6
3.. 1.. 1.. 2.. 2.. 2.. 3.. 3.. 4.. 5.. 6
4.. 1.. 1.. 2.. 2.. 3.. 4.. 4.. 5.. 6.. 9
5.. 1.. 2.. 2.. 3.. 3.. 5.. 6.. 8.. 9.. 12
6.. 1.. 2.. 2.. 3.. 4.. 5.. 6.. 8.. 9.. 12
7.. 1.. 2.. 3.. 3.. 4.. 5.. 6.. 8.. 9.. 12
[u]8..[/u] 2.. 2.. 3.. 3.. 4.. 5.. 6.. 8.. 9.. 12
[u]9..[/u] 2.. 2.. 3.. 4.. 5.. 7.. 8.. 10. 12. 16
[u]10.[/u] 2.. 3.. 3.. 4.. 5.. 7.. 8.. 10. 12. 16
[u]11.[/u] 2.. 3.. 4.. 5.. 6.. 9.. 10. 12. 15. 20
[u]12.[/u] 2.. 3.. 4.. 5.. 6.. 9.. 10. 12. 15. 20

Edited by Alvor, 21 February 2013 - 08:02 AM.


#26 Pale Jackal

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Posted 21 February 2013 - 08:01 AM

The PPC tweak is nice, but most players can't reliably hit a light PPCs.

It makes ECM a bit weaker, but ECM is still amazing in a 1.5 ton package.

If BAP saw through ECM at 270m (or maybe 400m) rather than 200m, it'd be closer to balanced. ECM would still be a great investment, but it'd be less ridiculous.

#27 Golfin Man

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Posted 21 February 2013 - 08:38 AM

The problem with adding in canon equipment/weapons and then changing what they do is that the original balance is lost. I know that not everything can translate to an in-game version that is identical to its original form, but they way its being done is just causing more problems. The major issue in my mind is that once you change the function of one item, it forces changes in other items, creating a snowball effect. Finally, tweaking one or two things at a time to make them more viable in the current situation the game is in doesn't make sense and just creates more balance problems.

View PostAlvor, on 21 February 2013 - 07:57 AM, said:

PPC effect is just a stop gap weak response to unbalanced ECM.

PPC actually should have more side effects to target.



ECM does too many things for what it is/should be, so now an old function of the PPC (electrical overload), has been corrupted into serving as an overly simplified, rather obvious and lackluster fix. Alvor shows information linked from http://www.sarna.net/wiki/Main_Page that explains what a PPC does. What stood out to me was that it took multiple simultaneous PPC hits, but they would jam various systems. I remember when I first heard about the EMP-like effect PPC's were going to get, in my starry-eyed wonder thought they might literally shut down mechs if hit. I realized this would be hilariously overpowered, but still figured that the effect would be something like a loss of targetting or maybe a HUD flashing in and out. I'm not sure that either of these would be balanced either, but what I do know is taking a canon effect of electrical disruption and using it as an excuse to have one weapon shut down one particular electronic system as a form of "balance" is not the way to go about it. I really think Alvor's post makes it clear that changing one item to counteract the effects of another changed (sometimes with the effect of multiple items grouped into one) item just results in further and further inbalance with random meager counter's sprinkled over the top.

This is exacerbated by the changes to one or two weapons/systems at a time to balance them with the current state of the game. I understand changes have to be made and implemented, but giving the PPC this lackluster effect in order to "mitigate" ECM is not really helping the situation. If ECM were more balanced, (not necessarily just nerfed), perhaps by having multiple counters usable by (mostly) ALL variants, then this extremely narrow change to a single weapon wouldn't be necessary. The way I see it further on down the road if they manage to balance ECM out, this effect added to the PPC will just be a reason it doesn't get more practical effects, perhaps something more canonical in that 2 or 3 PPC's hitting at once will jam multiple systems.

If nothing else it doesn't make sense that an effect that disrupts electronics only acts upon a very specific system.

Edited by Golfin Man, 21 February 2013 - 08:45 AM.


#28 Ngamok

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Posted 21 February 2013 - 08:42 AM

View PostWispsy, on 21 February 2013 - 07:51 AM, said:


Yes because getting chased by 2x3Ls with LRMs coming from at least three different directions on the map is as simple to avoid as "find cover" when it takes only a single volley to effectively kill me.

Seriously l2p b4 posting arbitrary **** like that.


I do the chasing, not the 3L (if I am in a Medium or Heavy mech chassis I tend to play). Also, if there are LRMs flying around, I am not going to let the 3Ls dictate my positioning. So back at you.

#29 Wispsy

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Posted 21 February 2013 - 08:53 AM

View PostNgamok, on 21 February 2013 - 08:42 AM, said:


I do the chasing, not the 3L (if I am in a Medium or Heavy mech chassis I tend to play). Also, if there are LRMs flying around, I am not going to let the 3Ls dictate my positioning. So back at you.


Ok brilliant a true hero who is always in control. Where you are is completely irrelevant. With 2x3Ls on you and LRMs from at least 3 different directions on the map, there is literally no cover. I mean I do not know what that situation translates to in your head, but none, not unless all 5 pilots share one three year olds brain between them. Also I have been playing in a Jenner, tell me how exactly a Jenner is meant to find cover from 2x3Ls in the first place (considering I was late night pugging with Elo matching me up with low rated people to carry) as not a single one of my team could shoot them when they stood still in front of them. Also your medium and heavy chassis should not win against 2x3L with multidirectional LRM support anyway unless you get help....or they are really really bad?

#30 Khobai

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Posted 21 February 2013 - 09:05 AM

Quote

PPC actually should have more side effects to target.


No it really shouldnt. PPCs already made most ballistic weapons obsolete. They dont need to make every other weapon obsolete too.

#31 Fergrim

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Posted 21 February 2013 - 09:09 AM

Quote

There never was any ECM terror to begin with


This.

#32 Resinoid

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Posted 21 February 2013 - 11:30 AM

View PostKhobai, on 21 February 2013 - 09:05 AM, said:

PPCs already made most ballistic weapons obsolete. They dont need to make every other weapon obsolete too.


PPC have a slower firing rate when factor in the cool down time compare to ballistic weapons. So sometime it is better to have more ballistic weapons especially when alpha striking.


Thank you Alvor, I love Mechwarrior games but never delved into the lores so it was nice to see the info on the weapons and it is definitely weird when PPC only affect one system however, for now, people that used to love streak cats can make a come back as they now have an effective means to disable the ECM long enough to get a lock-on instead of being neutered like when ECM just came out. For now I will just enjoy the hunt.

#33 Royalewithcheese

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Posted 21 February 2013 - 11:39 AM

Is an ECM terrier one of those Ravens that hides in your blindspot and gnaws on your ankles? Because those still terrify me.

(From like a seriouspost-let's-give-PGI-feedback-on-their-game perspective, on the 1-2 occasions since the patch that my DDC has been taking serious PPC fire, my main concern has not been the loss of my ECM for 5 seconds, it's been the dude shooting me in the face with PPCs. Against 3Ls and friends, the best response to their ECM is still IMO ECM of your own in counter mode. If you can reliably hit them with PPC shots enough to keep their ECM shorted out, you should be able to just blow up their mech and deal with the ECM that way.)

#34 Taemien

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Posted 21 February 2013 - 11:48 AM

View PostSleepy Head, on 21 February 2013 - 07:40 AM, said:

I actually sometimes wonder if that whole process of shooting it with PPC's and having players finish them to charred bits of slag is actual team work or angry thread posters seeking revenge. It's actually kind of hilarious.


Angry thread posters hitting with PPCs?

They can't, so they're calling them OP.

#35 Ngamok

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Posted 21 February 2013 - 11:53 AM

View PostWispsy, on 21 February 2013 - 08:53 AM, said:


Ok brilliant a true hero who is always in control. Where you are is completely irrelevant. With 2x3Ls on you and LRMs from at least 3 different directions on the map, there is literally no cover. I mean I do not know what that situation translates to in your head, but none, not unless all 5 pilots share one three year olds brain between them. Also I have been playing in a Jenner, tell me how exactly a Jenner is meant to find cover from 2x3Ls in the first place (considering I was late night pugging with Elo matching me up with low rated people to carry) as not a single one of my team could shoot them when they stood still in front of them. Also your medium and heavy chassis should not win against 2x3L with multidirectional LRM support anyway unless you get help....or they are really really bad?


You didn't mention which mech you were in before. So since you are being circled by 3Ls in a Jenner, all I can say is good luck. I have a Jenner-D elited with 21,500 XP banked for when I get another light through elite. I know it sucks to have them 3Ls all chasing you with streaks the entire time. Depending on which map, I say just go try and fight them in some cover or just stick with your teammates and hope they can pick them off as you cirlce them.

And my Medium and Heavy Chassis mechs can kill them, maybe not both, but at least one of them. I am a pretty good shot with arm mounted weapons.

#36 Arkhangel

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Posted 21 February 2013 - 11:55 AM

View PostWispsy, on 21 February 2013 - 08:53 AM, said:


Ok brilliant a true hero who is always in control. Where you are is completely irrelevant. With 2x3Ls on you and LRMs from at least 3 different directions on the map, there is literally no cover. I mean I do not know what that situation translates to in your head, but none, not unless all 5 pilots share one three year olds brain between them. Also I have been playing in a Jenner, tell me how exactly a Jenner is meant to find cover from 2x3Ls in the first place (considering I was late night pugging with Elo matching me up with low rated people to carry) as not a single one of my team could shoot them when they stood still in front of them. Also your medium and heavy chassis should not win against 2x3L with multidirectional LRM support anyway unless you get help....or they are really really bad?


Wispsy, you pilot a JENNER. you have one MAJOR advantage over Raven 3Ls. use jump jets, fer chrissake. been piloting Spiders for awhile now, and not just the ECM variant. Jump jet screw with 3Ls a lot, least the bad 3L pilots. the fact it took two of them the better part of three minutes to kill me while BOTH had Streaks is a testament to the usefulness of JJs. fact is, bother to invest in your light, get the biggest damn engine you can in it, upgrade to ferro-fibrous and max your armor, and if you get engaged by two, do your best to lose them locking on you at least, and lead them right into your team's line of fire. you would not believe how many 3L pilots get tunnel vision chasing another light and run straight into Gauss, SRM and AC salvoes.

#37 DaisuSaikoro Nagasawa

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Posted 21 February 2013 - 12:01 PM

Write less, fight more.

#38 Wispsy

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Posted 21 February 2013 - 12:10 PM

You know I can actually take 3Ls most of the time (depending on lag and state of my mech obviously). However with permanent missile incoming, whether it hits me or not there is literally nothing you can do. All thoughts of outmaneuvering them go straight out the window as at LEAST one of the lrmers is going to be hitting you. And if you stand still against SSRM Ravens in a Jenner you will not last long enough for the first volley to hit the rock before you die. Also I was with people who were being matched with my Elo to balance out against the enemy team. Which means I was effectively solo. The Ravens which I managed to get back to my team, literally stood still, infront of 6 mechs (as I was trying to make a hasty escape over a hill) and did not get hit, despite the fact that they were shooting (no it was not netcode or lagshield, they just all missed, probably panicking due to the fact that 2 enemy mechs happened to be in the vicinity...

Cover was not an option, as I said most of the time I can do alright against 2x3Ls, however not with multidrectional missile support.....nobody could. I did not explain myself however you jumped the gun, assuming I got hit by some solo LRM boat and just stood in the open. Now if my team had all been ECM equipped mechs, I could have been safe whilst dealing with 2 Ravens who could not aim their lasers for love nor money and not obliterated by LRMs from every angle. Hence my statement, need more ECM, too many missiles.The Ravens were not really the problem, the LRMs were. However in my next game I did run into 3 Raven 3Ls and they did not need any LRM support at all to walk over me in seconds, and the TDK that was apparently trying to support me.......lol


If it was not obvious enough..........no amount of theorycrafting on how to play could improve my chances. Only more ECM on my team. Or teammates who could aim, but well the other team did not have to aim so meh.

Edited by Wispsy, 21 February 2013 - 12:13 PM.


#39 Arkhangel

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Posted 21 February 2013 - 12:15 PM

well, good reason to join a merc corps there then, Wispsy. if you PUG, you take what you can get.

it's what i did.

#40 Baltasar

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Posted 21 February 2013 - 12:20 PM

View PostWispsy, on 21 February 2013 - 06:42 AM, said:

NEED MORE ECM!!!

Seriously every single game I appear to have is filled with almost nothing but missiles! :/


Trebuchets just released so everyone is trying them out as a missile platform Honestly, I see more missiles hitting buildings rather than players do to poor position of the "easy mode" weapon. Give it a little time and you will see LRMs drop back down to normal lvls.





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