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Warning Targeted Feedback

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#1 Inertiaman

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Posted 21 February 2013 - 04:52 AM

From: http://mwomercs.com/...rning-targeted/

Because polls contravene the coc, continuing discussion here without poll.

Key points raised first time around;
  • 360 degree LOS warning
  • Zero Penalty
  • Breaks several tactics and roles
  • Annoying Frequency of announcement.
  • Obscures missile launch warnings
Suggestions;
  • Make it a module
  • Take it out
  • Change the announcement
  • Stop being bad
  • etc
For my money, I'm with the "it's ludicrously OP, what the hell are you thinking" camp and think that it should at best be a 10kGXP module.

Edited by Niko Snow, 05 March 2013 - 10:55 AM.


#2 Aym

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Posted 21 February 2013 - 05:14 AM

Making it a Module, or even a module that gave BAP this feature, would be interesting. As it stands I turned betty off the day she was put in so I never hear it, but I do realize it is a serious annoyance to people with Betty and a serious nerf to scouting that didn't need it.
However POLLS are not contrary to the CoC, the poll on your other thread was a terribad poll and did not contribute to meaningful discussion. Also it was made by your smurf account.

#3 Inertiaman

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Posted 21 February 2013 - 05:37 AM

I think there's plenty of scope for more imagination at the technical end of the game. Even going so far as giving components their own module slots to buff and change their effects. Such changes would offer a far deeper tech tree with some nice diverse loadouts. I'd really like to be able to build a proper intel light for example. Or a max firing rate ac2 boat etc.

Sorry - I have to disagree on the value of the first OP. Language of the poll notwithstanding the options were fair and the results reflective of conversational options. It was made by a separate account only because I got post timeouts on my main one a few times. Why would this have any bearing on it's value? Let's just be honest and say any leading tone in it was minimal, tongue in cheek and that it was simply used as a bad reason to close a good thread.

#4 Circles End

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Posted 21 February 2013 - 06:36 AM

View PostInertiaman, on 21 February 2013 - 05:37 AM, said:

Let's just be honest and say any leading tone in it was minimal, tongue in cheek and that it was simply used as a bad reason to close a good thread.


I'm not sure what you're smoking, but pass the bowl please! :angry:

#5 MasterGoa

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Posted 21 February 2013 - 06:51 AM

I agree with the OP, however you have to learn to do non-troll polls....

Anyhow, yes, it should be a module and yes, scouting is now worthless
because as soon as you spot one, he turns around and starts shooting at you.
His teamates see your ATG icon, so this is really over powered IMHO...

Also distracting.

#6 Rippthrough

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Posted 21 February 2013 - 06:57 AM

Should be removed, adds nothing to the game and subtracts from it in some areas.

#7 Bloody Moon

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Posted 21 February 2013 - 07:15 AM

For now i'd say either remove it or add the option to disable auto-targeting AND the option to drop a target even if you see no other enemies at the time.

#8 Inertiaman

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Posted 21 February 2013 - 07:22 AM

It just occurred that it kills the XP of the support mech also if he was relying on spotting XP to bring home the bacon. He can't spot anything and even if he doesn, people will respot less.

#9 Inertiaman

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Posted 21 February 2013 - 10:35 AM

Perhaps a mod could merge this into the other "targeting warning sucks donkey balls" threads.

#10 Inertiaman

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Posted 21 February 2013 - 10:43 AM

And also mallets "this feature is awesome and you're all bad players" thread if he wants.

#11 Sharp Spikes

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Posted 21 February 2013 - 10:53 AM

I think this "feature" is completely wrong from many points of view and should be removed completely.

#12 Liquidx

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Posted 21 February 2013 - 11:07 AM

I agree. This warning is both powerful and annoying... Much the same as the incoming missile warning. They provide too much information for free and at times are redundant and spammy (ie: warning targeted! when you're in the middle of a furball. No **** I'm targeted.)

Both of these warnings are bad ideas because they eliminate the need for player awareness, and can make the game less skillful in a number of ways. That being said, they are extremely helpful warnings for those of us who want to avoid being seen / shot. I would like to see these warnings changed and rolled into equipment.

IE:
- attacker has BAP, target does not: target gets no warning s/he has been targeted.
- If the target has BAP, they get a warning. (even if the attacker has BAP).

I would also like to see the incoming missile warning rolled into AMS.
IE:
- if you have AMS and missiles are headed for you, you get a warning.
- if you do not have AMS, you get no warning.

I think if these changes were made, you would increase the value of both of these equipment, and strengthen the role of mechs that chose to carry one or the other. In talking with a number of people I play with, very few of them carry AMS anymore (because you can avoid missiles so easily with that warning), and even fewer use BAP. This is an easy way to add value to this equipment to make them both more appealing.

#13 JohnoBurr

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Posted 21 February 2013 - 11:24 AM

I like having to be tactically aware without the game telling me. It needs to be removed. Maybe make it a module, but even then ehhh.





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