Greetings, MechWarriors!
Things are getting extra busy at MechWarrior HQ (remotely for the most part). With the release of MW5 DLC "[Heroes of the Inner Sphere]" next month and our increased efforts towards the future development of MechWarrior Online, I've barely had time to admire my new minis from Catalyst. Fret not, I do make the time for my Alpha Lance (as pictured below).
Last Monday I posted an outline, a starting point, towards both addressing some of the current issues with MechWarrior Online, as well as considering new content and features that would enhance the game further. The goal is to make the game more fun to play, to bring players back, and to make it less punishing for new players so they stick around longer.
This week I have posted each main topic (New Player Experience, Features, Maps, et al.) in the Command Chair section of the Developer's Corner. I am continuing to work through the rest of the forum feedback from the weekend, as well as email, Discord, and social media. Please take this time to really focus the discussion on each individual topic, see what sticks, and hash out any potential major differences so that we can further the development of the plan and establish a solid roadmap. I've already added a few suggestions to the lists from additional feedback, and will continue to do so when applicable. At the same time, I will begin the technical reviews, and update the threads as I get feedback from developers.
We're looking to have a townhall-style livecast sometime in early December, where you will be able to address PGI directly with your questions and concerns regarding the final direction of this initiative. Stand by for more details on that, and more information on this entire process, as we continue further down this path towards MechWarrior Online in 2021 and beyond.