PATCH NOTES - 1.4.254.0 - 24-MAY-2022

by Daeron Katz in [ Patch Notes ] on, May 20, 2022 4:00 PM UTC 80  comments


MECHWARRIOR ONLINE

May 2022 Patch Notes


Patch Date and Time - May 24th 2022 @ 10AM – 1PM PDT  
Version Number: 1.4.254.0
Size: 1.0 GB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

This Patch has been a long time in the making. Some of the features included in this update, specifically the Event Mode Queue and the Skill Tree Improvements, have been in the works for almost 2 years! There's a lot included in this patch, so take your time reviewing the Patch Notes, and have a great time exploring these new features...and if you enjoy them, tell a friend or two or ten!

Included in this patch are the NEW Event Mode Queue, Skill Tree Improvements, Quirk Display and Information Update, new Platinum Collection 'Mechs, Quirk Pass 10, Weapon, Equipment and 'Mech adjustments, and a lot more. Check it all out below!

Coming in June: The Crusader 'Mech, a New Quick Play Map, and more!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!

-The MechWarrior Online Team

EVENT QUEUE MODE
The launch of the Event Mode Queue is here! This gives us the ability to mix and match our Game Modes, Maps, 'Mechs, and Special Modifiers to provide variety and create new gameplay experiences that will change regularly.






SKILL TREE IMPROVEMENTS
We've updated the Skill Tree to hopefully make it more fun to skill your 'Mechs, make it easier to understand, significantly reduce the number of clicks and time it takes you to skill a 'Mech, and removing the need to take skills you don't need or want.








QUIRK DISPLAY AND INFORMATION UPDATE
We've updated the 'Mech Quirk Display and Information so that the Quirks are color-coded and categorized by the Quirk Type, and to visually separate the Default 'Mech Quirks from the Skill Tree Quirks.






NEW PLATINUM COLLECTION 'MECHS
This month we release 2 new Platinum Collections featuring the Spider SDR-5D, Cicada CDA-3M, JagerMech JM6-DD, and King Crab KGC-000 for the Inner Sphere, and the Incubus INC-4, Vapor Eagle VGL-3, Hellfire HLF-A, and the Kodiak KDK-3 for the Clans. Each Platinum Collection comes with 4 Platinum 'Mechs, 4 Mech Bays, Platinum Pattern Unlocks, and the (P)latinum 'Mechs get a 30% C-bill Boost!

SPIDER SDR-5D


CICADA CDA-3M


JAGERMECH JM6-DD


KING CRAB KGC-000


INCUBUS INC-4


VAPOR EAGLE VGL-3


HELLFIRE HLF-A


KODIAK KDK-3



QUIRK PASS 10
ROUGHNECK
RGH-1A:
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Added -15% Cooldown
  • Added 20% Weapon velocity
RGH-1B:
  • Removed Ballistic cooldown
  • Removed Energy cooldown
  • Added -15% Cooldown
  • Added -10% Missile heat
  • Added 10% Missile velocity
  • Added 20% Ballistic velocity
RGH-1C:
  • Added -5% Heat
  • Added 10% Weapon velocity
  • Added -10% Cooldown
  • Added 10% SRM Range
RGH-2A:
  • Removed Ballistic cooldown
  • Removed Missile cooldown
  • Added -15% Cooldown
  • Added 10% Energy range
  • Added 10% Weapon velocity
RGH-3A:
  • Added -5% Pulse laser duration
  • Added 10% Pulse laser range
  • Added -10% Energy heat
RGH-R:
  • Added -10% UAC heat
  • Added 20% UAC velocity
  • Increased UAC Jam chance to -30% (from -25%)
RGH-PH:
  • Removed Energy cooldown
  • Removed pulse laser cooldown
  • Added -10% Cooldown
  • Added -50% Crit chance (Receiving)
  • Added -10% Missile spread
RGH-BLT:
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Removed Missile velocity
  • Added -10% Cooldown
  • Added 10% Weapon velocity
  • Added -10% Heat


ADJUSTMENTS TO PREVIOUS QUIRK PASSES
FLEA
FLE-15:
  • Added 30% radar deprivation
  • Added -15% Laser duration
FLE-19:
  • Added 5% mech speed
  • Added 15% Range
  • Added 35% Weapon velocity
  • Increased Cooldown to -40% (from -20%)
FLE-20:
  • Added +4 structure bonus to LA, RA
  • Added 25% Target info gathering speed
FLE-FA:
  • Added 25% radar deprivation
  • Increased cooldown to -15% (from -5%)
FLE-R5K:
  • Increased missile spread to -20% (from -5%)
  • Added -10% missile cooldown

MIST LYNX
MLX-Prime:
  • Reduced Missile heat to -5% on RT (from -10%)

SPIDER
SDR-A:
  • Added 100% MRM ammo per ton boost
  • Added 100m Seismic sensor

ARCTIC WOLF
AWC-1:
  • Removed heat dissipation

DERVISH
DV-FR:
  • Reduced Missile heat to -5% (from -10%)

RIFLEMAN
RFL-3C:
  • Increased Ballistic cooldown to -15% (from -10%)
RFL-8D:
  • Increased Jump jet heat to -20% (from -10%)

HELLBRINGER
HBR-B:
  • Added +50% LBX/AC/Gauss ammo per ton bonus to SO8
HBR-F:
  • Added +8 CT Armor to SO8
  • Added +5 LT, RT Armor to SO8

CATAPULT
CPLT-A1:
  • Reduced Missile heat to -5% (from -10%)

SUNSPIDER
SNS-ML:
  • Reduced PPC velocity to 5% in RT (from 10%)

NIGHT GYR
NTG-JK:
  • Reduced ER PPC velocity to 20% in SO8 (from 25%)

ORION IIC
ON1-IIC-A:
  • Reduced Missile heat to -5% (from -10%)
ON1-IIC-SK:
  • Removed 10% Range

TIMBERWOLF (SET OF 8 PASS)
TBR-Prime:
  • Added -5% heat to SO8
  • Added 15% weapon velocity to SO8
  • Increased Missile cooldown to -15% in SO8 (from 10%)
  • Increased MG RoF to 50% in SO8 (from 20%)
TBR-C:
  • Increased UAC jam chance to -40% in SO8 (from -20%)
  • Added 30% Ballistic velocity in SO8
  • Added -10% energy cooldown in SO8
TBR-S:
  • Added -15% Jump jet heat in SO8
  • Added 50% MG RoF in SO8
  • Added -5% Missile heat in SO8
  • Added 10% SRM Range in SO8
TBR-D:
  • Increased ER PPC heat to -15% in SO8 (from -10%)
  • Added -10% Energy cooldown in SO8
  • Added -5% Missile heat in SO8
TBR-A:
  • Increased Missile cooldown to -25% in SO8 (from -10%)
  • Added 20% missile velocity in SO8
  • Added -5% ER PPC heat in SO8
TBR-WAR:
  • Added -10% cooldown to SO8
  • Added 10% Weapon velocity to SO8
  • Added -10% Missile heat to SO8
  • Added 30% Ballistic velocity in SO8

ZEUS
ZEU-6S:
  • Added 40% Missile velocity
ZEU-9S:
  • Increased Missile spread to -10% (from -5%)
  • Increased Missile velocity to 40% (from 10%)

WARHAMMER IIC
WHM-IIC:
  • Reduced PPC velocity to 10% (from 20%)

WARHAWK
WHK-Prime:
  • Reduced ER PPC velocity to 5% in LA, RA (from 10%)

HIGHLANDER IIC
HGN-IIC-A:
  • Reduced ER PPC velocity to 15% (from 20%)

SUPERNOVA
SNV-3:
  • Reduced PPC velocity to 10% (from 15%)


WEAPON ADJUSTMENTS
As a continuation of our assessment of weapon performance, the following change has been made:

ENERGY WEAPONS
Clan ER Large Laser:
  • Increased laser duration to 1.35 seconds (from 1.25)
Clan ER PPC:
  • Increased projectile velocity to 1650 m/s (from 1500 m/s)

BALLISTIC WEAPONS
Machine gun:
  • Reduced critical damage multiplier to 7.83 (from 9.0)
Heavy Machine gun:
  • Reduced critical damage multiplier to 5.25 (from 7.0)
Clan Machine gun:
  • Reduced critical damage multiplier to 5.6 (from 7.0)
  • Increased ammo per ton to 2200 (from 2000)
Clan Heavy Machine gun:
  • Reduced critical damage multiplier to 3.75 (from 5.0)

MISSILE WEAPONS
SRM2:
  • Reduced heat to 1.45 (from 1.6)
SRM4:
  • Reduced heat to 2.7 (from 3.0)
SRM6:
  • Reduced heat to 3.4 (from 3.75)
Clan SRM2:
  • Reduced heat to 1.45 (from 1.6)
Clan SRM4:
  • Reduced heat to 2.7 (from 3.0)
Clan SRM6:
  • Reduced heat to 3.4 (from 3.75)


EQUIPMENT ADJUSTMENTS
IS Targeting Computers:
  • Inner sphere targeting computers now match their clan counterparts in terms of laser beam range and projectile velocity boosts. IS Targeting Computer MK VIII now provides 11% boost to laser beam range (from 10.5%) and 40% boost to projectile velocity (from 37.5%).


'MECH ADJUSTMENTS
Highlander Hero (HEAVY METAL):
  • Jump Jet reticle shake is now removed


GAMEPLAY ADJUSTMENTS
Target spotted marker lifetime is reduced to 5 seconds (from 10s). Target spotted command can now be issued every 5 seconds.


BUG FIXES
Ultra AC20:
  • Damage is now correctly at 20 instead of 19.998
MLX-PRIME(C) Trial mech:
  • MLX-PRIME(C) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
MLX-PRIME(S):
  • MLX-PRIME(S) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
HATAMOTO-CHI 
  • HTM-28TR was able to equip right hand bolt-ons despite lacking hands, this has been fixed.


KNOWN ISSUES
  • New Platinum 'Mechs are missing their 'Mech portraits in the 'Mech Lab, this can be fixed by customizing and saving your 'Mech.

Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_400.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game

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