This event is now over.
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC)
The Daily Prize
Daily Challenge
Achieve a Match Score of at least 80 in 1 Match through the day and receive a prize of 200,000 C-Bills (limit once per day).
The Daily Challenge is achievable once per day every day, running from June 7th at 12:01 AM UTC until July 2nd at 11:59 PM UTC!
Bonus Challenge
For every fifth day you complete a Daily Challenge, you'll also receive 50 MC!
For example: A player completes the Daily Challenge for June 7th, 8th, 9th, 10th, and 12th. As they completed the Daily Challenge for five days total, they would receive 50 MC from completing the Bonus Challenge condition. If the player then completes the Daily Challenge again for June 13th, 14th, 15th, 18th, and 21st, they would then receive another 50 MC!
Daily Challenge and Bonus Challenge rewards will be injected hourly, as they are achieved.
For example: A player achieved the Standard Daily Challenge at 3:37 PM UTC. They would thus receive their standard reward at 4:00 PM UTC.
For example: A player achieved a Bonus Challenge at 6:22 PM UTC after achieving their fifth Daily Challenge. They would thus receive both the Daily Challenge Reward and the Bonus Challenge Reward at 7:00 PM UTC.
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Daily Prize Tracker
Please Note: Calendar dates are set according to the UTC timezone. For example, the start of Wednesday June 7th at Midnight in the calendar below translates to June 6th at 5:00 PM in the Pacific timezone. Keep that in mind as you track these Events!
Challenge progress statuses are updated every hour
Jun. 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th |
Challenge progress statuses are updated every hour
19th | 20th | 21st | 22nd | 23rd | 24th | 25th | 26th | 27th | 28th | 29th | 30th | Jul. 1st | 2nd |
Number of Daily Challenges Completed | Total C-Bills | Total Bonus MC |
0 | 0 | 0 MC |
Summer Blast Calendar
Important Note: Individual Challenges can only be completed once! In the calendar below, the Match Score Challenge is listed for each day on which that Challenge is active. However, you can only complete a Challenge and receive its associated Reward once. Completing the Match Score Challenge on its first day would not enable you to complete it again on any of its following days.
Please also note that Calendar dates are set according to the UTC timezone. For example, the start of Wednesday June 7th at Midnight in the calendar below translates to June 6th at 5:00 PM in the Pacific timezone. Keep that in mind as you track these Events!
Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
28 | 29 | 30 | 31 | 01 | 02 | 03 |
04 | 05 | 06 | 07 Week 1 | 08 | 09 | 10 |
11 Week 2 | 12 | 13 | 14 | 15 | 16 | 17 |
18 Week 3 | 19 | 20 | 21 | 22 | 23 | 24 |
25 Week 4 | 26 | 27 | 28 | 29 | 30 | 01 |
02 | 03 | 04 | 05 | 06 | 07 | 08 |
Week 1 (June 7th - June 10th)
Match Score Challenge (Back to Top)
Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 10th 4:59:59 PM (PDT) / Jun 10th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate a total Match Score of 4,000 | 0 of 4,000 | Combat Radio Warhorn and 500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting
Group Victory Challenge (Back to Top)
Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 8th 4:59:59 PM (PDT) / Jun 8th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Win 2 Matches while in the Quick Play Group Queue | 0 of 2 | 100 MC |
Eligible Game Modes (any combination):
Quick Play (Group Queue Only)
Faction Play Participation Challenge (Back to Top)
Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 8th 4:59:59 PM (PDT) / Jun 8th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Play 2 Faction Play Invasion Matches | 0 of 2 | 2 Clan Hex Warhorns |
Eligible Game Modes (any combination):
Faction Play Invasion (Solo or Group Queue)
XP Challenge (Back to Top)
Starts: Jun 7th 5:00:01 PM (PDT) / Jun 8th 12:00:01 AM (UTC);
Ends: Jun 9th 4:59:59 PM (PDT) / Jun 9th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 15,000 XP across any combination of Game Modes | 0 of 15,000 | 10,000 GXP |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Pew Pew Challenge (Back to Top)
Starts: Jun 9th 5:00:01 PM (PDT) / Jun 10th 12:00:01 AM (UTC);
Ends: Jun 10th 4:59:59 PM (PDT) / Jun 10th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate a total of 200 Damage against Enemy 'Mechs using either an Inner Sphere Small Laser or a Clan ER Small Laser | 0 of 200 | 1 'Mech Bay |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Additional Notes:
You must achieve at least 200 DMG with one of the specified weapons. Accumulating 100 DMG with the IS Small Laser and 100 DMG with the Clan Small Laser would not count.
Protected Challenge (Back to Top)
Starts: Jun 9th 5:00:01 PM (PDT) / Jun 10th 12:00:01 AM (UTC);
Ends: Jun 11th 4:59:59 PM (PDT) / Jun 11th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Achieve a total of 80 in-game 'Protected Light' or 'Protect Medium' actions while piloting a Light or Medium 'Mech (any combination) | 0 of 80 | Med Kit Standing Cockpit Item and 300,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Additional Notes:
Protected Light/Medium:
- Be in a Light or Medium 'Mech
- Stay close to a 'Mech that is at least 2 Weight Classes higher than your 'Mech
- Both you and the associated teammate must be engaged with the Enemy
- The associated 'Protected' action will be triggered every 8 seconds, if not interrupted
Week 2 (June 11th - June 17th)
UAV Destruction Challenge (Back to Top)
Starts: Jun 10th 5:00:01 PM (PDT) / Jun 11th 12:00:01 AM (UTC);
Ends: Jun 14th 4:59:59 PM (PDT) / Jun 14th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Shoot down 5 Enemy UAVs | 0 of 5 | 5 UAV Consumables |
Shoot down 10 Enemy UAVs | 0 of 10 | 5 UAV Consumables |
Shoot down 20 Enemy UAVs | 0 of 20 | 10 UAV Consumables |
Shoot down 30 Enemy UAVs | 0 of 30 | 10 UAV Consumables |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Additional Notes:
Goals for each level of this Challenge stack to the next. For example, shooting down 5 Enemy UAVs for Goal 1 will require only 5 more Enemy UAVs shot down to achieve Goal 2, and so on.
UAV Deployment Challenge (Back to Top)
Starts: Jun 10th 5:00:01 PM (PDT) / Jun 11th 12:00:01 AM (UTC);
Ends: Jun 14th 4:59:59 PM (PDT) / Jun 14th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Detect a cumulative total of 20 Enemy 'Mechs using UAVs you deployed | 0 of 20 | 1,000,000 C-Bills and a Ram's Horn Warhorn |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Scouting Participation Challenge (Back to Top)
Starts: Jun 14th 5:00:01 PM (PDT) / Jun 15th 12:00:01 AM (UTC);
Ends: Jun 15th 4:59:59 PM (PDT) / Jun 15th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Play 5 Scouting Matches, achieving a Match Score of at least 50 in each Match | 0 of 5 | 500,000 C-Bills |
Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Scouting only)
Zap Challenge (Back to Top)
Starts: Jun 14th 5:00:01 PM (PDT) / Jun 15th 12:00:01 AM (UTC);
Ends: Jun 15th 4:59:59 PM (PDT) / Jun 15th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate a total of 300 Damage or more using an Inner Sphere PPC or ERPPC, or a Clan ERPPC | 0 of 300 | 1,000,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Additional Notes:
You must achieve at least 300 DMG with one or combination of the two specified Faction weapons. Accumulating 200 DMG with the IS PPC and 100 DMG with the Clan ERPPC would not count. However, accumulating 200 DMG with the IS PPC and 100 DMG with the IS ERPPC would count.
Faction Play Victory Challenge (Back to Top)
Starts: Jun 15th 5:00:01 PM (PDT) / Jun 16th 12:00:01 AM (UTC);
Ends: Jun 16th 4:59:59 PM (PDT) / Jun 16th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Win 2 Matches of any Faction Play Invasion match, with a Match Score of at least 100 in each | 0 of 2 | 100 MC |
Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Invasion only)
Lance In Formation Challenge (Back to Top)
Starts: Jun 16th 5:00:01 PM (PDT) / Jun 17th 12:00:01 AM (UTC);
Ends: Jun 17th 4:59:59 PM (PDT) / Jun 17th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Achieve 20 'Lance In Formation' match actions | 0 of 20 | Duct Tape Hanging Cockpit Item and 500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Group Participation Challenge (Back to Top)
Starts: Jun 16th 5:00:01 PM (PDT) / Jun 17th 12:00:01 AM (UTC);
Ends: Jun 18th 4:59:59 PM (PDT) / Jun 18th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Play 6 Group Matches, with a Match Score of at least 80 in each | 0 of 6 | 1 'Mech Bay |
Eligible Game Modes (any combination):
Quick Play (Group Queue only)
Faction Play (Group Queue only, Invasion or Scouting)
Week 3 (June 18th - June 25th)
Bug Legs Challenge (Back to Top)
Starts: Jun 17th 5:00:01 PM (PDT) / Jun 18th 12:00:01 AM (UTC);
Ends: Jun 20th 4:59:59 PM (PDT) / Jun 20th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Destroy 20 Enemy 'Mech Components | 0 of 20 | 2 Screaming Surat Warhorns |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Bzzzzt Challenge (Back to Top)
Starts: Jun 18th 5:00:01 PM (PDT) / Jun 19th 12:00:01 AM (UTC);
Ends: Jun 19th 4:59:59 PM (PDT) / Jun 19th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 400 DMG with an Inner Sphere Large Laser or ER Large Laser, or Clan ER Large Laser | 0 of 400 | 1 Kickers Warhorn and 300,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Additional Notes:
You must achieve at least 400 DMG with one of the specified weapons. Accumulating 300 DMG with the IS Large Laser and 100 DMG with the Clan ER Large Laser would not count.
Medium Assist Challenge (Back to Top)
Starts: Jun 19th 5:00:01 PM (PDT) / Jun 20th 12:00:01 AM (UTC);
Ends: Jun 22nd 4:59:59 PM (PDT) / Jun 22nd 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 50 Kill Assists while piloting Medium 'Mechs | 0 of 50 | 500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Scouting Victory Challenge (Back to Top)
Starts: Jun 19th 5:00:01 PM (PDT) / Jun 20th 12:00:01 AM (UTC);
Ends: Jun 21st 4:59:59 PM (PDT) / Jun 21st 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Win 5 Scouting Matches, with a Match Score of at least 50 in each | 0 of 5 | 1 Sonic Boom Warhorn and 300,000 C-Bills |
Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Scouting only)
Faction Play Match Score Challenge (Back to Top)
Starts: Jun 21st 5:00:01 PM (PDT) / Jun 22nd 12:00:01 AM (UTC);
Ends: Jun 23rd 4:59:59 PM (PDT) / Jun 23rd 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 1,000 Match Score across any combination of Faction Play Game Modes | 0 of 1,000 | 1 Cameron Star Warhorn and 1 Clan Dagger Warhorn |
Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Invasion or Scouting)
Accuracy Challenge 1 (Back to Top)
Starts: Jun 22nd 5:00:01 PM (PDT) / Jun 23rd 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 10 Kill or KMDDs against Heavy or Assault 'Mechs while piloting Light or Medium 'Mechs | 0 of 10 | Strawberry Waffles Standing Cockpit Item and 1,500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Accuracy Challenge 2 (Back to Top)
Starts: Jun 22nd 5:00:01 PM (PDT) / Jun 23rd 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 10 Kills or KMDDs against Light or Medium 'Mechs while piloting Heavy or Assault 'Mechs | 0 of 10 | Sundae Standing Cockpit Item and 1,000,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
XP Challenge 2 (Back to Top)
Starts: Jun 23rd 5:00:01 PM (PDT) / Jun 24th 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 20,000 XP across any combination of Game Modes | 0 of 20,000 | 2,000,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Week 4 (June 25th - July 2nd)
Rush Hour Challenge (Back to Top)
Starts: Jun 24th 5:00:01 PM (PDT) / Jun 25th 12:00:01 AM (UTC);
Ends: Jun 27th 4:59:59 PM (PDT) / Jun 27th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 40 Kill Assists while piloting Light 'Mechs | 0 of 40 | Disco Ball Hanging Cockpit Item, Disco Light Standing Cockpit Item, and 300,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Quick Play Victory Challenge (Back to Top)
Starts: Jun 25th 5:00:01 PM (PDT) / Jun 26th 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Win 2 Matches in Quick Play Solo Queue, with a Match Score of at least 80 in each | 0 of 2 | 100 MC |
Eligible Game Modes (any combination):
Quick Play (Solo Queue only)
Heavy Duty Challenge (Back to Top)
Starts: Jun 27th 5:00:01 PM (PDT) / Jun 28th 12:00:01 AM (UTC);
Ends: Jun 28th 4:59:59 PM (PDT) / Jun 28th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 2,000 Damage against Enemy 'Mechs | 0 of 2,000 | 1,500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Assassination Challenge (Back to Top)
Starts: Jun 27th 5:00:01 PM (PDT) / Jun 28th 12:00:01 AM (UTC);
Ends: Jun 28th 4:59:59 PM (PDT) / Jun 28th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Achieve 1 Kill or KMDD against an Enemy Heavy or Assault 'Mech | 0 of 1 | 15 Supply Cache Keys and the 'Target 2' Decal |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Group Participation Challenge 2 (Back to Top)
Starts: Jun 28th 5:00:01 PM (PDT) / Jun 29th 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Play 10 Group Matches in any combination of Quick Play or Faction Play, each with a Match Score of at least 80 | 0 of 10 | Radial Warhorn and 500,000 C-Bills |
Eligible Game Modes (any combination):
Quick Play (Group Queue only)
Faction Play (Group Queue only, Invasion or Scouting)
Kapow Challenge (Back to Top)
Starts: Jun 29th 5:00:01 PM (PDT) / Jun 30th 12:00:01 AM (UTC);
Ends: Jun 30th 4:59:59 PM (PDT) / Jun 30th 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 500 Damage with an Inner Sphere Gauss Rifle or Clan Gauss Rifle | 0 of 500 | 'Scope 2' Decal and 5,000 GXP |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Trigger Happy Challenge (Back to Top)
Starts: Jun 30th 5:00:01 PM (PDT) / Jul 1st 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Accumulate 5 Kill or KMDDs against Enemy 'Mechs and 20 Kill Assists | 0 of 5
0 of 20
Achieved |
1 'Mech Bay |
Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)
Oh Canada! Challenge (Back to Top)
Starts: Jun 24th 5:00:01 PM (PDT) / Jun 25th 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);
Challenge progress statuses are updated every hour
Goal | Progress | Reward |
Achieve any five Challenges during Week 4 | 0 of 5 | 1 Battlemaster BLR-1G Assault 'Mech (and Mech Bay), FRR White and Crimson Red Colours, 1 Canadian Flag Standing Cockpit Item, and 1 Kodiak Warhorn |
Additional Notes:
Eligible Challenges for 'Oh Canada! Challenge':
- Rush Hour Challenge
- Quick Play Victory Challenge
- Heavy Duty Challenge
- Assassination Challenge
- Group Participation Challenge 2
- Kapow Challenge
- Trigger Happy Challenge