Engines, Internals and Heatsinks, oh my.
#1
Posted 21 April 2012 - 09:42 AM
If not, weren't these features chassis-dependent? Like that only certain chassis were able to utilize them?
#2
Posted 21 April 2012 - 09:54 AM
Quote
[DAVID] Currently these are unrestricted, though that may change with further testing.
I hope they will change that because installing new types of armor or structure are really more serious changes to a chassis.
#3
Posted 21 April 2012 - 09:55 AM
#4
Posted 21 April 2012 - 10:13 AM
#5
Posted 21 April 2012 - 10:17 AM
#6
Posted 21 April 2012 - 10:21 AM
#7
Posted 21 April 2012 - 10:25 AM
#8
Posted 21 April 2012 - 10:28 AM
#9
Posted 21 April 2012 - 10:47 AM
Endo-steel on the other hand... you're not "upgrading" your 'Mech you're building a completely new 'Mech around a new chassis. You might as well build the endo chassis and then buy all the parts to put on, that way you'd have 2 'Mechs instead of one. To me it just doesn't make sense how you can "replace" a chassis. That being said I'm probably going to do it as soon as I have the money to do so.
#10
Posted 21 April 2012 - 11:06 AM
ENGINES:
Standard Fusion = De facto energy source for Mech.
XL (XtraLight) Fusion = Half the tonnage of Standard, but takes up more critical space. Same performance. More expensive than Standard. Also, the engine expands into the side torso.
ARMOR:
Standard = De facto armor for Mech. 16pts of armor per ton to be distributed on the Mech.
Ferro Fibrous (FF) = Provides 12% more protection for IS (20% for Clan) than Standard Armor. Takes up more critical space (IS 2x as much as Clan). More expensive that Standard.
HEATSINKS
Single = De facto heat dissipation system for Mech.
Double = For IS, provides 2x the heat dissipation but for about 3x the critical space (2x for Clan). More expensive than Single.
INTERNALS:
Standard = De facto internal structure that supports the Mech.
Endo-Steel = Half the tonnage of Standard, but takes up more critical space (IIS 2x as much as Clan) More expensive than Standard.
Did I get that right? Miss anything?
#11
Posted 21 April 2012 - 11:37 AM
Once Tech level 2 is implemented there needs to be some restrictions placed to keep things in line, else every chassis will start to become PPC/Guass monsters irrespective of the chassis base config.
#12
Posted 21 April 2012 - 12:02 PM
Sean Lang, on 21 April 2012 - 10:25 AM, said:
No. Unless you are talking about an in-game cost similar to a "battle value" type cost (kinda like how c-bills are used in MWLL). If however the cost is outside the game in the shop, then that will NOT lead to actual game balance but will lead to pay to win scenarios.
If they have a robust "BV" system (custom made for MWO, forget the TT BV system) then I will have less issues with free switching of higher tech parts. However it will take away from the personality of each mech. If there is a good BV system, then you can have in a competitive environment mechs with strictly tech level 1 components right next to mechs with all tech level 2 components. This will be especially important later on once clan mechs are introduced, and we will need clan versus IS tech to balanced in a competitive environment.
Edited by =Outlaw=, 21 April 2012 - 12:17 PM.
#13
Posted 21 April 2012 - 12:36 PM
wile it would be very simple to swap out armor types (just unscrew the old armor and bolt on new) internal structure, engines and to a degree, heat sinks should be much more time and cbill consuming to replace and they require significant rebuilds (or even total rebuilds).
Also another thing I want to see. have separate engine heat sink and external heatsink types.
For example your engine has singles wile you have mounted doubles. if you want to get doubles for your engine, you need to buy a new engine that has the doubles installed
#14
Posted 21 April 2012 - 02:16 PM
Note that this does not include Engine Size, armor type/distribution, heat sink type, new electronic equipment, moving components around, etc.
Given that, I'd personally be happy to see the mech lab restricted in a similar way. That is, some things should require access to a factory, which is only available under special circumstances (sufficient rank in your faction and skill level in that mech) and given sufficient Real Time to perform the operation.
#15
Posted 21 April 2012 - 02:28 PM
#16
Posted 21 April 2012 - 02:41 PM
#17
Posted 21 April 2012 - 03:16 PM
Also, for now I totally agree with RedDragon.
Edited by Solarflux, 21 April 2012 - 03:17 PM.
#18
Posted 21 April 2012 - 03:26 PM
#19
Posted 21 April 2012 - 03:43 PM
- I would have no problem with the idea of replacing standard structure with endosteel as long as the labor costs are in the same ballpark as buying a new Mech. The parts cost would have to go on top of that.
- Swapping an engine with an XL engine would require restructuring the entire torso, so that whole procedure plus the new engine would cost almost as much as a new Mech.
- Replacing non-engine heatsinks with double heatsinks would be feasable, but I think replacing the engine's heatsinks with double heatsinks would be more expensive.
#20
Posted 21 April 2012 - 04:51 PM
karish, on 21 April 2012 - 03:26 PM, said:
Tuhalu, on 21 April 2012 - 02:16 PM, said:
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