I feel that this game should stop becoming a team death match. If I wanted to play that, I would go back to playing some Unreal Tournament. I remember that MechWarrior was mostly about going through missions. If you played MechWarrior series, you know exactly what I mean. "Primary Objectives, secondary objectives, and tertiary objectives".
In my opinion, the way the "Assault gametype" would be ideal is to complete these objectives. Think of how tactical the team will perform according to these objectives, rather than just seeing a bunch of "steam-rolls" or just boring base caps. I see that the teams are composed of 8 players per side. If each team was divided into two groups (offense/defense) I'm pretty sure the game would come down to very grueling battles down to the wire. End of game stats and rewards should reflect on how well has each team has completed these objectives.
Here's my thought, Have the map with multiple Primary Objectives, (Capturing/Destroying/Defending) buildings or bases located at different NAV points. Return to extraction points also as an important primary objective. As for Secondary and tertiary objectives, have them be kill all enemy mechs.
The point is to make the game more tactical. As far as I'm concerned, that is a feature not taken into consideration in MechWarrior Online. Not sure about everyone else, but these "steam-rolls" and base captures (in favor/against) are
Edited by Acid Phase, 28 February 2013 - 11:26 AM.