Jagermech Cores Awesome In 3 Shots
#21
Posted 26 March 2013 - 04:58 AM
While this is okay for smaller autocannons it does make things bad with the AC/20.
#22
Posted 26 March 2013 - 05:07 AM
CG Oglethorpe Kerensky, on 26 March 2013 - 04:58 AM, said:
While this is okay for smaller autocannons it does make things bad with the AC/20.
It kinda has to to be a viable alternative to the Gauss Rifle.
#23
Posted 26 March 2013 - 05:09 AM
#24
Posted 26 March 2013 - 05:20 AM
But as the dual AC20 I have a lot of drawbacks on my Catapult, as it is a very specialized short range boat.
Hard to hit scouts and unable to fight long range.
#26
Posted 26 March 2013 - 05:47 AM
You can headshot or side torso them easily so it's no problem really.
It's bit like the splatcats and gausscats of old but not as bad.
#27
Posted 26 March 2013 - 05:55 AM
#28
Posted 26 March 2013 - 06:04 AM
Hmm. Maybe we'll need to get rid of camo and colors too -- I bet the red ones will be overpowered in some people's eyes...
I don't own a Jagermech at all, much less an AC20 one. But I too got killed by one on the weekend. Guess what -- it was entirely my fault. I attacked it at close-range it without checking its loadout first. It was only once I was getting rocked that I realized what it had. Does that make it OP? Uh, no.
It's a perfectly valid build. Take the same 2 mechs and stick my 3xUAC5 Iya and him in the middle of Alpine peaks, I bet he doesn't even get close enough to fire a shot before I have it shredded it to pieces.
There are no overpowered mechs (OK, except for when the missile glitch was in effect a couple of weeks ago). There are only underpowered tactics.
#29
Posted 26 March 2013 - 06:07 AM
Veebora, on 26 March 2013 - 05:20 AM, said:
But as the dual AC20 I have a lot of drawbacks on my Catapult, as it is a very specialized short range boat.
Hard to hit scouts and unable to fight long range.
TRUE, lots of drawbacks to K2 AC40 build, NONE on the Jager builds. Kill faster then srm5.... I don't know, the spread of srms and their nerf would negate that. However splatcats are faster then k2 ac20s....
Edustaja, on 26 March 2013 - 05:47 AM, said:
You can headshot or side torso them easily so it's no problem really.
It's bit like the splatcats and gausscats of old but not as bad.
THE ONLY THING?!? 6 AC2s ring a bell? How about it having as much firepower as a phract stock with better vertical aiming? It turns faster and moves faster then a phract and what, is 5 tons lighter?
Do not forget, ALL Jagers can cary the AC20 build, so that means you need to keep your distance from ALL of them, BUT all of them can carry a HUGE amount of long range damage (6 ac2s, ultra ac5s with LRMS [even though they nerfed and pose no real threat] Gauss with ERPPCs, etc). chew on that logic. Jagers having ac20s is too much.
FYI, ALL non-light builds are a lights wet hunting dream to above post.... only another vote for light vs light weight matching [no more commandos vs ravens cuz someone brought a stalker so i guess we'll give the other team 2 ravens....]
#30
Posted 26 March 2013 - 06:15 AM
HighTest, on 26 March 2013 - 06:04 AM, said:
ONCE AGAIN, another vote for "PUG teamplay broken" implement drop lobby (like Navy Field does) and in game Voice chat/voice commands (like World of Tank and Warthunder do). Testing team communication and play against the PUG that gets the lucky 2 ecms and 3 mixed spec jagers would be nice. (Man, testing that when you in a PUG against a 4 player group would be nice) MIGHT go a long way....... but no promises
#31
Posted 26 March 2013 - 06:56 AM
#32
Posted 26 March 2013 - 06:56 AM
learning to spread damage works wonders too!
#33
Posted 26 March 2013 - 07:01 AM
#34
Posted 26 March 2013 - 07:02 AM
AsakuraZero, on 26 March 2013 - 06:56 AM, said:
learning to spread damage works wonders too!
LOL of course, get behind it.... how it moves and turns faster then most other mechs? Lights have field days, everyone else dies been that way since closed beta. that isn't addressing the issue of their speed making them unbalanced. the tactics are the same for K2 ac20 BUT you can actually do them, not on a Jager who can close teh distance OR keep facing you (faster speed = faster turning in place too you know)
#35
Posted 26 March 2013 - 07:27 AM
#36
Posted 26 March 2013 - 08:44 AM
Divine Decoy, on 25 March 2013 - 09:51 PM, said:
To this realization (and how EVERYONE runs them more then the old streak/splat cat) does need to be looked into. Make the arms not fit AC20s would solve it all. CASE CLOSED.
There is no way a JM can go 90 kph even with the top engine and speed tweak. Taking the top engine is possible with AC 20, but you'd have to give up a lot of armor or take very little ammo. Then you'd be doing around 84 kph, I believe (with ST). The AWS that can fit the larger engines are actually faster than the JM can be.
If you see an AC/20 JM that isn't crawling at 45-50 kph, that means you know it will die if you destroy either side torso.
Yes, they're dangerous if you let them sneak up on you and get in close quarters uncontested. That's the focus of their weapons, but they might as well not shoot at medium range.
#37
Posted 26 March 2013 - 08:51 AM
Royalewithcheese, on 26 March 2013 - 07:27 AM, said:
LOL what awesome (or non-cheese build for that matter) mech deals 70-80 pinpoint damage in 3 alphas? 6 LLs come close to 100 dmg in 2 or 3 alphas, but that isn't pinpoint. 2 AC20s deal 80 single location dmg in 2 alphas..... Cheese is cheese, don't make it replace the whole burger as it is doing...
K2 cheese, easy spot, slow easy to deal with.
Jager CHeese = kill you even in a good fight cholesterol cheese.
JM fine for moment, but will start to kill gameplay like the old jenners did in Closed Beta.
Edited by Divine Decoy, 26 March 2013 - 08:54 AM.
#38
Posted 26 March 2013 - 09:02 AM
Divine Decoy, on 26 March 2013 - 08:51 AM, said:
LOL what awesome (or non-cheese build for that matter) mech deals 70-80 pinpoint damage in 3 alphas? 6 LLs come close to 100 dmg in 2 or 3 alphas, but that isn't pinpoint. 2 AC20s deal 80 single location dmg in 2 alphas..... Cheese is cheese, don't make it replace the whole burger as it is doing...
K2 cheese, easy spot, slow easy to deal with.
Jager CHeese = kill you even in a good fight cholesterol cheese.
JM fine for moment, but will start to kill gameplay like the old jenners did in Closed Beta.
6LL can do 60-70 damage to what you're trying to kill in 2 alphas, assuming you can track reasonably well. It can do 60 in one alpha with perfect tracking, but even with ~70% accuracy on the elephant ear you're trying to shoot that's a 2-alpha kill. The Awesome is kind of a terrible robot in general, but it's not that terrible. Even though it has bad hitboxes and is out-competed by the Stalker, at the end of the day it's still an 80-ton weapon platform.
#40
Posted 26 March 2013 - 09:41 AM
If you can't move your CT out of the LOS in 7 seconds you shouldn't play this game.
Ever heard of torso twisting?
No?
Well then I'll counter with this: I can kill XL Jägers in ONE SECOND, I only need to shoot their rear side torso once.
Edited by TexAss, 26 March 2013 - 09:42 AM.
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