Edited by Tennex, 27 April 2013 - 01:30 PM.
Are Weight Classes Balanced?
#1
Posted 27 April 2013 - 11:29 AM
#2
Posted 27 April 2013 - 12:39 PM
#3
Posted 27 April 2013 - 12:47 PM
#4
Posted 27 April 2013 - 02:22 PM
I'm starting to think there's either an identity crisis or the need to have a more balanced medium (45 tonner like the ShadowCat and future Blackjack) or a stronger heavy (like some future 55-ton Bushwacker/Ryoken).
#5
Posted 27 April 2013 - 02:35 PM
I don't often see mediums on the field, but when I do, they are being played well, by people who know how to play them, and doing more than their share of contribution.
#6
Posted 27 April 2013 - 02:39 PM
Roadbeer, on 27 April 2013 - 02:35 PM, said:
I don't often see mediums on the field, but when I do, they are being played well, by people who know how to play them, and doing more than their share of contribution.
he does list both though. it isn't really his fault if the community can't tell the difference.
i am in the same boat, i think the individual weight classes are all mostly balanced, but medium mechs also tend to be underplayed.
#7
Posted 27 April 2013 - 02:41 PM
Roadbeer, on 27 April 2013 - 02:35 PM, said:
I don't often see mediums on the field, but when I do, they are being played well, by people who know how to play them, and doing more than their share of contribution.
The problem is medium mechs don't have a well defined roll in mechwarrior online, I think. People have a hard time going in a hunchback when they can go in a heavy mech with more armor and more weapons, and the speed difference doesn't bother them (and really isn't notable).
I think a lot of good people make use of medium mechs by exploiting positioning to the best of their ability, but I think it's a direct downgrade for someone of average skill and rather difficult to work with for someone new.
I think it's also a better mech class for 8 mans then pugging.
#8
Posted 27 April 2013 - 02:42 PM
In a fight between a light and medium mech, all things being equal, the medium mech will win. It just depends on whether the medium mech has the right weapons for the job. Whether you're using an AC20 or boating lasers, it shouldn't be hard to take away the legs of a light mech.
But to answer the OP: no, they are not balanced. That's why very few players use light and medium mechs in assault. In Conquest, you will see more light and medium mechs, but they're generally geared to cap (e.g. Cicada with XL320 engine)
#9
Posted 27 April 2013 - 02:46 PM
Alistair Winter, on 27 April 2013 - 02:42 PM, said:
So, you're saying in a game mode that's designed to bring the most firepower to bear favors one type of weight class and the other mode that requires speed and firepower combined to achieve the goals favors a different set of weight classes.
Sounds like Role Warfare and situational balance to me.
#10
Posted 27 April 2013 - 02:52 PM
Alistair Winter, on 27 April 2013 - 02:42 PM, said:
Nearly every Assault match I've been in has had at least 3 lights on one team, though I don't play base rush mode very often.
Edited by Aedensin, 27 April 2013 - 02:53 PM.
#11
Posted 27 April 2013 - 02:57 PM
This will persist as long as hard points allow for construction of hard hitting pin point alphas. Who wants to pilot a medium mech when he can get torn to shreds by 2 well placed alphas from a heavier mech.
You want to encourage balance? Encourage hard point sizes which will allow for mech roles which were intended by BT.
#12
Posted 27 April 2013 - 03:05 PM
DeadlyNerd, on 27 April 2013 - 02:57 PM, said:
This will persist as long as hard points allow for construction of hard hitting pin point alphas. Who wants to pilot a medium mech when he can get torn to shreds by 2 well placed alphas from a heavier mech.
You want to encourage balance? Encourage hard point sizes which will allow for mech roles which were intended by BT.
You're saying that a Hunchback can't out-firepower a K2?
#13
Posted 27 April 2013 - 03:05 PM
Aedensin, on 27 April 2013 - 02:52 PM, said:
Then we have wildly different experiences. Play 10 assault matches in a row, and tell me if there's 3 lights on average.
Roadbeer, on 27 April 2013 - 02:46 PM, said:
Sounds like Role Warfare and situational balance to me.
To me it sounds like role warfare has not been implemented properly, because light mechs are supposed to do more than run around and secure unprotected bases. They're supposed to be scouts and actually improve the effectiveness of the main force by spotting enemies, providing targeting information, etc.
And if the mech choices reflect role warfare, I guess this means that medium mechs have no useful role in the game.
#14
Posted 27 April 2013 - 03:11 PM
#15
Posted 27 April 2013 - 03:11 PM
Alistair Winter, on 27 April 2013 - 03:05 PM, said:
To me it sounds like role warfare has not been implemented properly, because light mechs are supposed to do more than run around and secure unprotected bases. They're supposed to be scouts and actually improve the effectiveness of the main force by spotting enemies, providing targeting information, etc.
And if the mech choices reflect role warfare, I guess this means that medium mechs have no useful role in the game.
if you are playing with a group light mechs are very useful and often used for scouting. medium mechs are filler, they are capable of doing anything that might be needed, just not as well as the specialized mechs. and everybody already knows that heavy and assault mechs are the battering rams. light and medium mechs specialize in tactical warfare, assaults and heavies are simple brute force.
#16
Posted 27 April 2013 - 03:34 PM
blinkin, on 27 April 2013 - 03:11 PM, said:
if you are playing with a group light mechs are very useful and often used for scouting. medium mechs are filler, they are capable of doing anything that might be needed, just not as well as the specialized mechs. and everybody already knows that heavy and assault mechs are the battering rams. light and medium mechs specialize in tactical warfare, assaults and heavies are simple brute force.
Fast XL Heavy's serve as far better support than any medium could do. Because turn speed is directly tied to engine speed mediums do not have an inherent maneuverability advantage over a fast heavy of the same speed.
#17
Posted 27 April 2013 - 03:36 PM
Keifomofutu, on 27 April 2013 - 03:34 PM, said:
Fast XL heavies die faster than slower standard heavies.
#19
Posted 27 April 2013 - 04:41 PM
So PGI should bring back a reworked R&R or implement a drop weight limit. I know there is some stigma on the drop weight limit, so here is my idea on how to make it work with out or with little problems at all. It would mean to rework the lobby mechanic, where people can still create their premade lances if they so choose and then connect to another lobby where other Premades and Puggers are also trying to find a group. Once they get all eight team members, they then can figure out on how to best set up their lances around the weight limit. Once they are all set every one readies up and then launch to find an enemy team to play against. Once the battle is over every one on the team stays together and are put back into the lobby where they all first met from the start. There they can switch up mech rolls or stay in what they were, talk to each other, via TS3 or by typing in the chat channel on what ever. Then they ready up again and launch to the next battle.
Or, instead of people ready up, have it so that once the weight limit is met, it begins a 10sec count down.
Edited by Coralld, 27 April 2013 - 05:00 PM.
#20
Posted 27 April 2013 - 05:16 PM
Coralld, on 27 April 2013 - 04:41 PM, said:
i don't remember them ever being popular when R&R was in game. They were popular before engine restrictions were put in. but that was before R&R. used to see all these 9 small laser hunchies running around
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