LtPoncho, on 08 May 2013 - 10:06 AM, said:
how does this enhance situational awareness?
It doesn't, please reread what I posted. I said it rewards those with greater situational awareness. If you are glancing at the 'mech paperdoll or the death notifications you'll see when the 'mech is destroyed 2 seconds before you no longer target it. It's within those 2 seconds those who notice it [Greater situational awareness] will move on to another target, and those who do not might waste time/heat/ammo on an already destroyed 'mech.
LtPoncho, on 08 May 2013 - 10:06 AM, said:
Perhaps I am not seeing it but please show me how this is better than previous.
Better? Better is a subjective term. It's not better, it's different. One that I kinda like for the small added layer of "difficulty".
The reasoning behind it ( So people can see what killed the 'mech) is a lame and unnecessary reason for the implementation, however, I personally don't mind that change.
Krzysztof z Bagien, on 08 May 2013 - 10:12 AM, said:
Just make that red targeting box disappear as soon as enemy is destroyed. It can still be locked on for two seconds and his paperdoll can still be displayed so you can see where the killing blow landed.
I could see them doing this. It gives instant notification of the kill, and still retains the reason for the "feature".
Cheers.
Edited by Helmer, 08 May 2013 - 10:16 AM.