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Lrms - Please Do Not "fix" Them In June.


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#21 Sephlock

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Posted 21 May 2013 - 06:02 PM

Its incredible that they seem SO QUICK to nerf LRMs when they're good (although last time they were way the **** too good, now they're a bit weak), and yet take FOREVER to buff ANYTHING no matter how badly it needs it, and when they do, its never nearly enough.

#22 MadcatX

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Posted 21 May 2013 - 06:10 PM

View PostSephlock, on 21 May 2013 - 06:02 PM, said:

Its incredible that they seem SO QUICK to nerf LRMs when they're good (although last time they were way the **** too good, now they're a bit weak), and yet take FOREVER to buff ANYTHING no matter how badly it needs it, and when they do, its never nearly enough.


I agree and was rather surprised at the speed. Sniping has been dominating for a month or two, and now LRM's come around, which can easily be nullified with ECM and, honnestly, LRM's didn't get that big of an intended buff. Although once it's patched I do feel they'll be probably the most balanced I've seen them in a while.

#23 Pale Jackal

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Posted 21 May 2013 - 06:11 PM

Personally, I think LRMs should be high damage but easy to hide from.

Certainly, if a player is deliberately hiding or "hugging" some cover, they should be safe.

This makes LRMs a support weapon - you should be firing them at enemy 'mechs that are engaged by your allies.

So, I suspect LRMs will probably need a damage buff, but their fire arc should be easy to hide from.

Edited by Pale Jackal, 21 May 2013 - 06:11 PM.


#24 LordBraxton

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Posted 21 May 2013 - 06:18 PM

View PostPale Jackal, on 21 May 2013 - 06:11 PM, said:

Personally, I think LRMs should be high damage but easy to hide from.

Certainly, if a player is deliberately hiding or "hugging" some cover, they should be safe.

This makes LRMs a support weapon - you should be firing them at enemy 'mechs that are engaged by your allies.

So, I suspect LRMs will probably need a damage buff, but their fire arc should be easy to hide from.


brother I am with you

A true area denial weapon would be VERY hard to land shots with

but DEVASTATING in the rare case they connect.

playing a boat should be all about getting that perfect volley off here and there

as it is its just find red square

click

profit

#25 Sephlock

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Posted 21 May 2013 - 06:22 PM

View PostPale Jackal, on 21 May 2013 - 06:11 PM, said:

Personally, I think LRMs should be high damage but easy to hide from.

Certainly, if a player is deliberately hiding or "hugging" some cover, they should be safe.

This makes LRMs a support weapon - you should be firing them at enemy 'mechs that are engaged by your allies.

So, I suspect LRMs will probably need a damage buff, but their fire arc should be easy to hide from.


And how many ****ing MONTHS are we going to have to wait for the next LRM tweak? As opposed to the minutes/hours it took for them to be targeted for nerfing?

#26 Nebelfeuer

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Posted 21 May 2013 - 06:30 PM

I played LRM with and against LRM all the time and with every weightclass and the new changes are awefull - all of them(including AMS) It was a balanced and good weapon before this patch and equally fun to shoot it( since you needed to know what you where doing to get results) and evade (given no rocket sience but working well).
Now it´s a dumb nobrainer with the only counter being autofiring AMS.

Á slight speedtweak would probably have been nice but all other changes make the game so dumb that I even consider wiping it from my harddisks for now.

If you where not able to make use of them yesterday neither in pugs nor 8man- drops before you should not consider yourself qualified to ask for this stupidity we have now to stay. You obviously did not bother to learn how to use them effectively.

#27 Nauht

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Posted 21 May 2013 - 06:33 PM

View PostSephlock, on 21 May 2013 - 05:40 PM, said:

Thank you for linking me to that- now I know that I have to play the hell out of my LRM mechs to get the fun in before they get nerfed back into the dirt.

LOL. All the data since the patch went up.

Yes, which is more than what you or I or any forum poster have.

Regardless the fix is coming.

#28 Sephlock

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Posted 21 May 2013 - 06:36 PM

View PostNauht, on 21 May 2013 - 06:33 PM, said:


Yes, which is more than what you or I or any forum poster have.

Regardless the fix is coming.


#29 Nicholas Carlyle

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Posted 21 May 2013 - 06:37 PM

View PostLordBraxton, on 21 May 2013 - 06:18 PM, said:

brother I am with you

A true area denial weapon would be VERY hard to land shots with

but DEVASTATING in the rare case they connect.

playing a boat should be all about getting that perfect volley off here and there

as it is its just find red square

click

profit


That's honestly what they may well end up being when the fixes come. I think damage may still need to go up a smidge if they remove splash.

#30 Monky

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Posted 21 May 2013 - 07:44 PM

There's no problem with LRMs.

I'm scoring higher and doing more as a poptart AGAINST LRMs than LRMs are doing.

The only thing that appreciably changed is now you have less reaction time to cut the lock. Everything else is basically the same. Check Thomas' notes if you're in doubt.

#31 Xigunder Blue

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Posted 21 May 2013 - 07:59 PM

View PostDamocles69, on 21 May 2013 - 05:26 PM, said:

no they are not. admittedly so by the devs. i understand that you LRM lovers are old men with negligible reaction time and that you want your LRM crutch to think you are competitive but please, stop defending a broken mechanic

http://mwomercs.com/...93#entry2369593

Interesting post. I get from this you don't like having old men, like me, messing up by playing 'your' game. What about people with bad vision, lost an arm defending their country. Lots of reasons for disabilities besides age. We all mess up the development of 'your' game I guess. Perhaps you could institute a 'segregation' server so you could play only with those who are like you, only those who are good enough.

#32 Keifomofutu

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Posted 21 May 2013 - 09:48 PM

They hopefully shouldn't get nerfed too bad but the guided AC75 "cluster" has got to go. Only case I'd keep the crazy tight spread would be against Narced targets. Getting narced should be punishing.

#33 jakucha

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Posted 21 May 2013 - 09:50 PM

LRMs are doing a bit more damage to CT than they should. Nothing too crazy luckily. I'm for fixing that and adjusting the flight path slightly, things they're already going to do. Otherwise I'm cool with them.

#34 SuperJoe

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Posted 21 May 2013 - 09:59 PM

pls dont nerf my easy modo

#35 Soulscour

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Posted 21 May 2013 - 10:07 PM

I was getting very good scores LRM boating prior to the patch. I guess some people wont be happy unless they have a weapon that consistently nets them over 900 damage per round.

#36 silentD11

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Posted 21 May 2013 - 10:29 PM

So another person defends the advantage they have because it's TDM meta, and others cry. Game all over again. The problem is the players and their demand of TDM. So people who cap, can talk. People who just frag should shut up you've done it again with your TDM meta. It's all on you, again, as always.

#37 idle crow

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Posted 21 May 2013 - 10:30 PM

The problem I have with LRM is the arc. We had this exact same arc problem in the past and as a result you have maybe 3-4 places on an entire map you can go to, to avoid LRM fire.

#38 Sephlock

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Posted 21 May 2013 - 10:48 PM

View Postidle crow, on 21 May 2013 - 10:30 PM, said:

The problem I have with LRM is the arc. We had this exact same arc problem in the past and as a result you have maybe 3-4 places on an entire map you can go to, to avoid LRM fire.


On the other hand, literally emptying an LRM Stalker of ammo gets less than 500 damage during the course of a battle.

#39 MustrumRidcully

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Posted 21 May 2013 - 10:52 PM

View PostLordBraxton, on 21 May 2013 - 06:18 PM, said:

brother I am with you

A true area denial weapon would be VERY hard to land shots with

but DEVASTATING in the rare case they connect.

playing a boat should be all about getting that perfect volley off here and there

as it is its just find red square

click

profit


I disagree. I hate balance of extremes. It leads us to ECM as missile hard counter requiring 5 other soft to hard counters to make it work reasonable.

They should simply be effective weapons, balanced to be slightly less effective then direct-fire precision weapons but capable of being used for indirect fire (with less effectiveness the when used for direct-fire).

#40 Fate 6

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Posted 21 May 2013 - 11:52 PM

View PostMonky, on 21 May 2013 - 05:10 PM, said:

I just got out of a match where I loaded 2 Artemis LRM 15's and 4 tons of ammo, I ended up running out of ammo with a wopping 190 damage total (but 2 kills) because the LRMs where, guess what, being blocked by cover and people where breaking locks rather than just standing in the open.

Unless the damage numbers are seriously bugged, LRMs are still underpowered, just somewhat harder to hide from (aka you actually have to be close to cover not just within 180 meters of a 2 story house).

You had 190 damage but 2 kills...That's not a lot of damage for 2 kills. Now, you either stole 2 kills or you cored mechs instantly. Which was it?





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