

Crashing Everytime Now
#1
Posted 30 May 2013 - 05:37 PM
I have tried all different graphics options, updated all drivers, and made sure that my PC is 100% healthy on my end.
#2
Posted 30 May 2013 - 05:57 PM
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 5708, at 5707); disconnecting
If you find them then one possible solution until PGI fixes the issue is to run using a VPN, e.g., CyberGhost. Others have posted the issues is that too many UDP packets are being sent, so some routers are invoking protection that ends up causing this. If your router lets you tweak your UDP flood settings you may be able to find a threshold that will prevent your game from dropping.
Edited by TyR, 30 May 2013 - 06:03 PM.
#3
Posted 30 May 2013 - 10:57 PM
Edited by Taxtripelsix, 30 May 2013 - 11:14 PM.
#4
Posted 30 May 2013 - 11:30 PM
#5
Posted 31 May 2013 - 01:47 AM
#6
Posted 31 May 2013 - 03:23 PM
Funny story, I still just crashed again using the ghost vpn thing. FIX YOUR ****.
Edited by veedubfreak, 31 May 2013 - 03:35 PM.
#7
Posted 31 May 2013 - 05:03 PM
#8
Posted 31 May 2013 - 05:36 PM
#9
Posted 31 May 2013 - 09:15 PM
#10
Posted 31 May 2013 - 09:29 PM
Without VPN;
30 total games
12 crash to mechlab
With VPN;
30 total games
0 crash to mechlab
Edited by Pando, 31 May 2013 - 09:31 PM.
#11
Posted 03 June 2013 - 09:10 AM
#12
Posted 04 June 2013 - 04:51 PM
#13
Posted 04 June 2013 - 07:47 PM
TyR, on 30 May 2013 - 05:57 PM, said:
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 5708, at 5707); disconnecting
If you find them then one possible solution until PGI fixes the issue is to run using a VPN, e.g., CyberGhost. Others have posted the issues is that too many UDP packets are being sent, so some routers are invoking protection that ends up causing this. If your router lets you tweak your UDP flood settings you may be able to find a threshold that will prevent your game from dropping.
I tried using the Cyberghost. It seems more reliable and may help in some ways. Overall it seems, the crashing is just random using Cyberghost or not. It was very irritating, now It's mildly irritating. ...getting really fast with the Task manager. Hopefully they fix soon. Happy Hunting
Edited by foxcouture, 05 June 2013 - 03:38 PM.
#14
Posted 05 June 2013 - 03:37 PM
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: MWOClient.exe
Application Version: 3.4.1.4418
Application Timestamp: 51ad22f1
Hang Signature: 6d9f
Hang Type: 6144
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Hang Signature 1: 6d9f37608b34060fb9fd00c49c6c8233
Additional Hang Signature 2: c1d2
Additional Hang Signature 3: c1d214d8dfd3b2fcc862d52ceaa3fa37
Additional Hang Signature 4: 6d9f
Additional Hang Signature 5: 6d9f37608b34060fb9fd00c49c6c8233
Additional Hang Signature 6: c1d2
Additional Hang Signature 7: c1d214d8dfd3b2fcc862d52ceaa3fa37
This stuff doesnt mean anything to me, but if it does to someone else and helps solve the problem I'd be interested. Thx!
#15
Posted 06 June 2013 - 04:14 AM
#16
Posted 06 June 2013 - 10:09 AM
#17
Posted 06 June 2013 - 03:42 PM
#18
Posted 06 June 2013 - 05:35 PM
#19
Posted 06 June 2013 - 08:02 PM
#20
Posted 07 June 2013 - 09:38 AM
Me thinks crytek wasn't a good choice.
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