Ghogiel, on 20 June 2013 - 07:56 PM, said:
Like I said that there are no intersecting geometry or back facing polygons. It is a single entirely enclosed mesh.
The ladders and dilly bobs do add up yeah, but they are part of the mech.
LOL! If you truly merged and subtracted, capped all open ends and welded all those objects, I tip my hat to ya.. That was no small task to help add veracity to this little discussion!
While you have those composites in hand... Think you can scale the Cat down 10% and do a side-by-side?
I've followed this whole hullabaloo regarding mech scale for a long time now and aside from the light mechs, I'm not convinced the scale between most of the mediums and the heavy and assault really amounts to a hill of beans in regards to game balance / survivability...
As I see it, an up or down of 10% in these classes does not create enough of a difference in surface area to support the premise that doing so would make certain mechs more survivable.
Visual continuity on the other hand...
Edited by DaZur, 20 June 2013 - 08:19 PM.