Keifomofutu, on 19 June 2013 - 08:52 PM, said:
Anyone trying to defend yet another mech DOA right out of the gate because of hitbox size and design with NO thought toward balance I just have this to say.
Go home you're drunk. People talk about frontal profile because mechs shoot each other front to front. If you are getting hit in the side it means you are poorly positioned anyway. The balance comes from frontal profile.
If you disagree then Stalker stalker StAlker STAlker. Crappy torso twist angles and yet still blows awesome out of the water and mostly because of hitbox design.
I agree with you so much I am going to quote myself saying the same thing but with more arguments.
aniviron, on 18 June 2013 - 05:47 PM, said:
To those saying hiboxes don't matter: why is the Awesome considered to be one of the worst mechs in the game, and the Stalker one of the best? They are assault mechs, only five tons in weight different, with similar engine ratings (AWS-9M excluded). Both can only carry missiles and energy weapons. So what's different between the two mechs? Only two things.
The first is torso and arm twist angles. The Awesome has the Stalker beat hands-down there, no contest. The Awesome gets better angles horizontally, and can aim its arms laterally as well as vertically; it clearly beats the Stalker here.
The other difference is model size and consequently hit box locations. The Stalker has a compact torso assmebly with large side torsi that are mostly covered by the arms, and a tiny little ct hitbox; the profile is at its smallest when the mech is facing directly at you, meaning it is hardest to hit when it is able to aim at you. Conversely, the Awesome is wider than any mech in the game; it has the biggest center torso of every mech in the game bar none. It also has huge side torsi, a fact which is mitigated only by the gigantic size of the CT, which means the CT always gets cored out first. Part of the arms also count as a hit on the torso, and torso twisting to block with the arms still leaves the ct sticking out the front. To fire on an enemy, the Awesome has to expose its widest and most vulnerable profile.
In short: on paper, the Awesome actually looks better than the Stalker. Similar hardpoints and types, similar speeds, almost the same max armor amount, and significantly better torso twist angles and speeds. In reality, the hitboxes have absolutely ruined the mech, and it all comes down to the mech's terrible scaling. I don't want to hear anyone else complaining about how the art doesn't matter- it is the difference between a mech being a success and a flop.
Karl Streiger, on 19 June 2013 - 07:39 AM, said:
Hm I'don't think that height is the problem... maybe some one should calculate the volume of a mech.
if the CTF - have fewer volume afterwards than you can "complain" - but I don't think so because the CTF is much broader - the QKD is taller... so no problem right?
I wish people would stop spewing nonsense about volumes in mech. I'm going to show you how stupid the foundations for this game are.
According to PGI, the atlas is 18m tall.
Estimating conservatively, we can assume the atlas is about four meters wide, but probably closer to five or six. For a reasonable approximation of volume, I use pi*r^2*h, so 3.14*2^2*18. This gives us an approximate volume of 226m^3.
An atlas weighs 100 tons. That's 90718kg.
Dividing 90718kg/226m^3 gives us the density of an atlas, ~401kg/m^3.
Water has a density of 1000kg/m^3.
An atlas would float.