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Why Is The Quickdraw So Big?


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#181 Keifomofutu

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Posted 24 June 2013 - 04:48 PM

View PostTennex, on 24 June 2013 - 10:51 AM, said:

I messaged Dennis De Koning recently and he told me this

"Most comparisons, it seems, are done strictly from front view whereas we line up heavier and lighter 'Mechs and compare both front and side silhouettes with and without the weapons load-outs; in other words, the naked chassis."

What i don't understand is why they are stripping the mech's weapons to scale them, when a mech's tonnage includes all of its weapons.

(the statement that we use front and side silhouettes is not true, we also use volumes)
Is he really so naïve that he doesn't realize that you have to face a mech to shoot at it? You don't have to leave your side exposed to a mech. If you are taking a lot of side shots you are probably in a bad position. In any case his argument is a red herring. It seems like most of the problem cases are too small or too large for their tonnage.

#182 Tennex

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Posted 24 June 2013 - 05:07 PM

View PostKeifomofutu, on 24 June 2013 - 04:48 PM, said:

Is he really so naïve that he doesn't realize that you have to face a mech to shoot at it? You don't have to leave your side exposed to a mech. If you are taking a lot of side shots you are probably in a bad position. In any case his argument is a red herring. It seems like most of the problem cases are too small or too large for their tonnage.


well he seems intent on not changing the scale of the mechs.

which i'm fine with, considering the amount of work that would require.

But they are still releasing incorrectly sized mechs. which just baffles me.

#183 Lord of All

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Posted 24 June 2013 - 06:01 PM

View PostTennex, on 24 June 2013 - 05:07 PM, said:

...But they are still releasing incorrectly sized mechs. which just baffles me.

Which seems to be the case. It seems like most people don't know mechs are driven by Muscle equivalents.

This:

Quote

The Internal Structure or the "skeleton" of the BattleMech of which all other 'Mech equipment is attached. The "skeleton" is made up of several dozen "bones." Each Bone is a honeycombed, foamed-aluminum core wrapped with stressed silicon-carbide monofilament and protected by a rigid, titanium-steel shell. Each of these artificial bones has attachment points for myomer "muscles" and servos that drive the BattleMech. The skeletal construction helps make BattleMechs less vulnerable and easier to repair than vehicles supported by stressed-skin shells.


#184 Bagheera

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Posted 25 June 2013 - 06:57 AM

View PostKeifomofutu, on 24 June 2013 - 04:48 PM, said:

It seems like most of the problem cases are too small or too large for their tonnage.


This is the heart of the matter right here. We can argue until the end of the internet about height/weight/density ratios, but what matters is how the size of the model affects the performance of the mech in game. Right now we have mechs, particularly the TBT, where the model size negatively impacts gameplay, and that should trump all in the discussion. I can't speak for the QD, but it's possible there is an issue there. Stalker, frankly, could stand to be 5-10% larger. I'm sure there are others if we got really nit-picky with it.

Edited by Bagheera, 25 June 2013 - 06:57 AM.






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