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Why Is The Quickdraw So Big?


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#141 Fate 6

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Posted 21 June 2013 - 01:56 PM

View PostMeiSooHaityu, on 21 June 2013 - 05:53 AM, said:



Although I don't entirely disagree with the idea that the QUickdraw is a bit tall, this screen shot needs to have some context. The screen shots are of two mech (Catapault and Cataphract) that have low mounted cockpits (especially the Catapult). Both mechs have cockpits in the center of the CT. The Quickdraw has a head and therefore the cockpit is mounted at the absolute top of the mech.

Again, I have seen the scaling and I do think it is a bit big, but then again, when comparing the Quickdraw to other mechs, it should look over their cockpit due to the position of it's cockpit.

Problem with this logic is that the head still counts as CT in this game. The QKD is simply taller than those mechs. I mean seriously, it's practically looking over the top of the CTF. The Catapult has big raised-up launchers, so it is about the same height. BUT IT'S THE SAME HEIGHT with the launchers, not taller. We're saying the QKD can be taller because it has a head, but applying that logic to Cents and Trebs has led to huge mechs, compared to the Hunchback which has a "head" as well AND has a giant cannon shoulder. Sorry, the QKD is too big.

#142 armyof1

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Posted 21 June 2013 - 03:07 PM

View PostThontor, on 21 June 2013 - 02:15 PM, said:

He's not saying the QKD "can be taller bcause it has a head"

Just that your point of view when piloting it is higher up "because it has a head" so even looking at mechs that are around the same height or taller like in those screenshots, you will be looking down on the cockpits of those mechs.


Well the head except for the cockpit is also counted as CT, so still it's more to shoot at. They must have just re-used the Highlander frame and changed it a little to give us this pretty picture.Posted Image

Edited by armyof1, 21 June 2013 - 03:08 PM.


#143 Tennex

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Posted 21 June 2013 - 03:21 PM

View Postarmyof1, on 21 June 2013 - 03:07 PM, said:


Well the head except for the cockpit is also counted as CT, so still it's more to shoot at. They must have just re-used the Highlander frame and changed it a little to give us this pretty picture.Posted Image


lol theres no argument that is not a 60 ton mech.. even if the head is removed its till bulkier than the cataphract.

Edited by Tennex, 21 June 2013 - 03:34 PM.


#144 Tennex

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Posted 21 June 2013 - 03:27 PM

View PostDrDXZ, on 21 June 2013 - 03:25 PM, said:


i still rcan't understand how people can throw volume arguments around, when clealy its not right.

thankfully there are numbers to say that now, for the people who are more visual spacially challanged.


true that, though there were only a few people who didn't see it. http://mwomercs.com/...-and-quickdraw/

and its good now that there are numbers to make this point.

Edited by Tennex, 21 June 2013 - 03:41 PM.


#145 Ghogiel

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Posted 21 June 2013 - 04:07 PM

View PostThontor, on 21 June 2013 - 10:30 AM, said:

I don't think its random, I'm sure they have a system of some kind

I seem to recall Dennis or someone said pretty much that they 'eyeball it' as a reply to mech sizes shortly after the treb came out.

#146 armyof1

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Posted 21 June 2013 - 05:18 PM

View PostGhogiel, on 21 June 2013 - 04:07 PM, said:

I seem to recall Dennis or someone said pretty much that they 'eyeball it' as a reply to mech sizes shortly after the treb came out.


I guess it would be safe to say then that whoever does the eye-b@lling would benefit from a pair of new glasses.

Edited by armyof1, 21 June 2013 - 05:19 PM.


#147 Bishop Steiner

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Posted 21 June 2013 - 06:49 PM

View Postarmyof1, on 21 June 2013 - 05:18 PM, said:


I guess it would be safe to say then that whoever does the eye-b@lling would benefit from a pair of new glasses.

or someone who has actually worked with armor, heavy machinery or even architecture to have some clue what a sense of scale is.

#148 oldradagast

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Posted 22 June 2013 - 06:26 AM

Seeing fewer and fewer Quickdraws in Pugs in the past day or so. Wonder if the huge size is that much of a problem or if it's something else... or maybe just dumb luck. Still every time I see one, I marvel at that scary, huge, horned assault mech, and then remember that it's just a grossly oversized 60-ton Heavy. :D

From what I've see, the only badly oversized mech that sees any real play in PUGS is the Centurion, and that's arguably caused by other hitbox issues - the tiny center torso and the large arms shielding the sides even when destroyed. Trebuchets may as well not exist, Awesomes are rare (though their problem is more purely hitbox related, not size and hitbox based), and now Quickdraws are fading. So, yes, this issue does matter, especially if they intend to offer "pay with real money" versions of these mechs. There's no Trebuchet yet, and I can't remember the last time I saw a Pretty Baby in play. No shortage of Stalkers of course, stomping around like slender Catapults that somehow weigh 20 tons more.... right...

Edited by oldradagast, 22 June 2013 - 06:29 AM.


#149 Angel of Annihilation

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Posted 22 June 2013 - 09:08 AM

View Postoldradagast, on 22 June 2013 - 06:26 AM, said:

Seeing fewer and fewer Quickdraws in Pugs in the past day or so. Wonder if the huge size is that much of a problem or if it's something else... or maybe just dumb luck. Still every time I see one, I marvel at that scary, huge, horned assault mech, and then remember that it's just a grossly oversized 60-ton Heavy. :D

From what I've see, the only badly oversized mech that sees any real play in PUGS is the Centurion, and that's arguably caused by other hitbox issues - the tiny center torso and the large arms shielding the sides even when destroyed. Trebuchets may as well not exist, Awesomes are rare (though their problem is more purely hitbox related, not size and hitbox based), and now Quickdraws are fading. So, yes, this issue does matter, especially if they intend to offer "pay with real money" versions of these mechs. There's no Trebuchet yet, and I can't remember the last time I saw a Pretty Baby in play. No shortage of Stalkers of course, stomping around like slender Catapults that somehow weigh 20 tons more.... right...


Well there is a simple answer to the reason why QDs are appearing less often. It has been about a week now and the new has worn off. This cycyle happens with every new mech.

Also I kinda hope the QD keeps it poor reputation. That way when people see me in my QD, they will ignore or understimate the mech and die horribly hehe.

I like them so much and perform so well in them that I think this will be the first time I will be keeping all three variants in my stable (usually just pick my favorite and sell the rest).

Edited by Viktor Drake, 22 June 2013 - 09:09 AM.


#150 armyof1

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Posted 22 June 2013 - 09:09 AM

View PostViktor Drake, on 22 June 2013 - 09:08 AM, said:


Well there is a simple answer to the reason why QDs are appearing less often. It has been about a week now and the new has worn off. This cycyle happens with every new mech.

Also I kinda hope the QD keeps it poor reputation. That way when people see me in my QD, they will ignore or understimate the mech and die horribly hehe.


Everyone will shoot you as much as the Highlander because from a distance you look almost the same. And it's just been 4 days btw since they released the QD.

Edited by armyof1, 22 June 2013 - 09:11 AM.


#151 Fate 6

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Posted 22 June 2013 - 09:27 AM

View PostThontor, on 21 June 2013 - 02:15 PM, said:

He's not saying the QKD "can be taller bcause it has a head"

Just that your point of view when piloting it is higher up "because it has a head" so even looking at mechs that are around the same height or taller like in those screenshots, you will be looking down on the cockpits of those mechs.

And I'm saying the QKD looks over the top of the CTF, so your viewpoint is irrelevant. And it is staring at the middle of the missile launchers on the Cat, so they are about the same height. I don't see how the view point is even relevant. We aren't complaining that we have a higher viewpoint, but rather that from that higher viewpoint we are actually seeing over the other heavies. We don't care that we look down on the cockpits, so I guess I'm missing the point of the head comment then.

#152 Fate 6

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Posted 22 June 2013 - 09:50 PM

View PostThontor, on 22 June 2013 - 10:43 AM, said:

It definitely does not look over the top of the CTF. With the torso not tilted at all, The crosshairs are pointed at a point below the top of the Cataphract. That is the height of the cockpit of the QKD

Interesting how you say you aren't comparing about the higher viewpoint but rather that you can see over stuff from that higher viewpoint.... Which is the same thing as complaining about the higher viewpoint... Making it very relevant.

So the center of the cockpit on the QKD is just below the very top of the CTF. My point is, you can tell from the cockpit that the QKD is taller, because from that viewpoint you can see over the shoulders of a CTF and practically over the CT.

I'm really not sure what point you're trying to make. The QKD is bigger than the CTF in literally every aspect - arms, legs, torsos, head.

#153 aniviron

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Posted 23 June 2013 - 02:14 AM

View PostViktor Drake, on 22 June 2013 - 09:08 AM, said:


Well there is a simple answer to the reason why QDs are appearing less often. It has been about a week now and the new has worn off. This cycyle happens with every new mech.

Also I kinda hope the QD keeps it poor reputation. That way when people see me in my QD, they will ignore or understimate the mech and die horribly hehe.

I like them so much and perform so well in them that I think this will be the first time I will be keeping all three variants in my stable (usually just pick my favorite and sell the rest).


People said that it was natural that Highlanders would die out after the 'new' wore off. Well, that took a month and a half. Sure. there was some 'new' factor to it, but it was also just that highlanders are (or rather, were) awesome until the jj shake patch. Let's face it, QDs are becoming scarce five days after the patch, which seems to imply that the new is wearing off as people realize it's a mediocre chassis at best.

#154 Johnny Reb

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Posted 23 June 2013 - 02:44 AM

View PostAntiCitizenJuan, on 18 June 2013 - 10:33 AM, said:

Because PGI has no idea how to scale mechs.

50 Ton Trebuchet as tall as a 90 ton Highlander? SOUNDS FINE MAN YERRRRR

This Stalker is 20 tons heavier than a Catapult. BETTER MAKE THEM THE SAME SIZE #YEEEEE

Yeah its not like this game is a shooter first!

#155 Koniving

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Posted 23 June 2013 - 02:50 AM

View PostTennex, on 18 June 2013 - 10:29 AM, said:

Its taller than most heavies.

Posted Image


Actually what you must realize is that the Quickdraw does not stand up straight. Actually no mech does.
Standing still.
Posted Image

Side by side the shoulder height of the Dragon and the Quickdraw is identical, leaving only the head to be taller. This is due to the way the legs are bent while standing. At no time are the quickdraw's legs ever fully extended. This is actually true of almost all mechs except the Awesome and the Atlas. Even then they are bent at 3 to 10 degree angles at the hips and knees.

Actually there's several mechs in that scale that are off by the fact that all their legs are fully extended. That is not how the mechs stand, and thus not a true representation of how "tall" they are in the game.

Edited by Koniving, 23 June 2013 - 02:52 AM.


#156 Ralgas

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Posted 23 June 2013 - 04:30 AM

View PostKoniving, on 23 June 2013 - 02:50 AM, said:


Actually what you must realize is that the Quickdraw does not stand up straight. Actually no mech does.
Standing still.
Posted Image

Side by side the shoulder height of the Dragon and the Quickdraw is identical, leaving only the head to be taller. This is due to the way the legs are bent while standing. At no time are the quickdraw's legs ever fully extended. This is actually true of almost all mechs except the Awesome and the Atlas. Even then they are bent at 3 to 10 degree angles at the hips and knees.

Actually there's several mechs in that scale that are off by the fact that all their legs are fully extended. That is not how the mechs stand, and thus not a true representation of how "tall" they are in the game.


That said though Kon the QD and the trebbie do still seem to suffer overly elongated legs yeah?

In game despite it's size i've found it's one of the better "balanced" (for want of a better term) chassis in terms of naturally spreading damage across it's top half when in use (ie not standing still waiting to get hit)

Edit: looking at it i'd even go as far to say it's a problem for most of the 50-65 ton bracket (exceptions being the jagger and hunchie)

Edited by Ralgas, 23 June 2013 - 04:37 AM.


#157 armyof1

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Posted 23 June 2013 - 04:47 AM

View PostKoniving, on 23 June 2013 - 02:50 AM, said:


Actually what you must realize is that the Quickdraw does not stand up straight. Actually no mech does.
Standing still.
Posted Image

Side by side the shoulder height of the Dragon and the Quickdraw is identical, leaving only the head to be taller. This is due to the way the legs are bent while standing. At no time are the quickdraw's legs ever fully extended. This is actually true of almost all mechs except the Awesome and the Atlas. Even then they are bent at 3 to 10 degree angles at the hips and knees.

Actually there's several mechs in that scale that are off by the fact that all their legs are fully extended. That is not how the mechs stand, and thus not a true representation of how "tall" they are in the game.


Dragons are about the same height as Cataphracts, but QD is clearly taller, even when measured shoulders. Those two shoulderpads make the CTF seem taller, but in reality they're not that close. The head just means you get even more to aim at.

Posted Image

Edited by armyof1, 23 June 2013 - 04:48 AM.


#158 Sephlock

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Posted 23 June 2013 - 05:08 AM

The Cataphract is just a more modern, compact design :P.

#159 Ralgas

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Posted 23 June 2013 - 05:19 AM

View Postarmyof1, on 23 June 2013 - 04:47 AM, said:


Dragons are about the same height as Cataphracts, but QD is clearly taller, even when measured shoulders. Those two shoulderpads make the CTF seem taller, but in reality they're not that close. The head just means you get even more to aim at.

Posted Image


That pic still just emphasizes the hip joint being to high, as opposed to the torso + being too big

#160 armyof1

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Posted 23 June 2013 - 05:26 AM

View PostRalgas, on 23 June 2013 - 05:19 AM, said:


That pic still just emphasizes the hip joint being to high, as opposed to the torso + being too big


Yeah because having big legs that are easy to hit doesn't hurt a quick Heavy.





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