Jump to content

Why Is The Quickdraw So Big?


183 replies to this topic

#161 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 23 June 2013 - 05:44 AM

View PostViktor Drake, on 22 June 2013 - 09:08 AM, said:


Well there is a simple answer to the reason why QDs are appearing less often. It has been about a week now and the new has worn off. This cycyle happens with every new mech.

Also I kinda hope the QD keeps it poor reputation. That way when people see me in my QD, they will ignore or understimate the mech and die horribly hehe.

I like them so much and perform so well in them that I think this will be the first time I will be keeping all three variants in my stable (usually just pick my favorite and sell the rest).


While the newness may be wearing off, I still see no shortage of Jagermechs and Highlanders in the game, at least at the PUG level, this is months after the "new" would have worn off. Both bring something unique to the table and are properly scaled, IMHO. Meanwhile, I might see 1 Trenchbucket a week, even with LRM's viable again - and the Trenchbucket is another badly oversized mech.

Keep in mind, my only real complaint with the Quickdraw is the size, and I'm grumbling about it because this is not the first time it's happened and PGI really needs to get on the ball about this problem - for those who like the Quickdraw, more power to you and good luck!

Edited by oldradagast, 23 June 2013 - 05:46 AM.


#162 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 23 June 2013 - 07:23 AM

View PostGhogiel, on 20 June 2013 - 03:24 PM, said:

Here are 2 mechs, that aren't the same weight class, but are whacky in size, that were assembled from the in game geometry (not the fat torso catapult model that is never used in game you see often)....


OT, but next time you throw a mech together can you post a vid? I'd like to watch your work.

#163 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 23 June 2013 - 07:45 AM



#164 Bluecricket

    Member

  • PipPip
  • Shredder
  • Shredder
  • 37 posts

Posted 23 June 2013 - 08:39 AM

View Postoldradagast, on 23 June 2013 - 05:44 AM, said:

Meanwhile, I might see 1 Trenchbucket a week, even with LRM's viable again - and the Trenchbucket is another badly oversized mech.


There's reasons the Trebuchet is rarely seen, and it's not strictly because of its size. The Centurion is also commonly complained about as an 'oversized' mech, but its hardpoint layout and body shape make it an excellent brawler (which would be relevant if the game's balance weren't so skewed towards high alpha sniper builds)

As for the Quickdraw itself, it's indeed a bit large, but the actual shape of the body is actually not bad at all. Its main drawback is the huge legs, but the torso itself is compact and the huge arms help protect it from the sides. I'm not saying that the scale shouldn't be looked at (because the current scale of some mechs really needs a review), but its large size is not a reason to completely dismiss it.

Edited by Bluecricket, 23 June 2013 - 08:51 AM.


#165 marabou

    Member

  • PipPipPipPipPipPip
  • Warrior - Point 1
  • Warrior - Point 1
  • 370 posts

Posted 23 June 2013 - 08:47 AM

WHYYYYYY
Posted Image

#166 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 23 June 2013 - 08:56 AM

The Masakarai seems pretty short compared to.. say... the firefly.

#167 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 23 June 2013 - 09:14 AM

Trebuchet hates you all. :P

I don't have an analogy ridiculous enough to express what changing the size of QD without/before changing TBT would be like.

#168 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 23 June 2013 - 11:31 AM

View Postaniviron, on 23 June 2013 - 02:14 AM, said:


People said that it was natural that Highlanders would die out after the 'new' wore off. Well, that took a month and a half. Sure. there was some 'new' factor to it, but it was also just that highlanders are (or rather, were) awesome until the jj shake patch. Let's face it, QDs are becoming scarce five days after the patch, which seems to imply that the new is wearing off as people realize it's a mediocre chassis at best.



I see 2-3 in every drop and that is just my team. Usually I see a couple more from the enemy team as well. Let's see 3-4 QDs out of 16 mechs.....doesn't seem to rare to me.

#169 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 23 June 2013 - 12:57 PM

View PostBagheera, on 23 June 2013 - 09:14 AM, said:

Trebuchet hates you all. :lol:

I don't have an analogy ridiculous enough to express what changing the size of QD without/before changing TBT would be like.

but the trenchbukit looks like a POJ Paperdoll anyhow... so it no deserve fix cuz it's UGLY. (and so skinny from the side it dissapears, which iz y it so tall. Seriuz.

View PostSephlock, on 23 June 2013 - 05:08 AM, said:

The Cataphract is just a more modern, compact design :D.

Modern, yes... in terms of new..... but it's Made in Capella junk anyhow, lol.

View PostRalgas, on 23 June 2013 - 05:19 AM, said:


That pic still just emphasizes the hip joint being to high, as opposed to the torso + being too big

and big legs aren't still giving end result of taller, easier to hit silhouette, somehow?

#170 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 June 2013 - 12:58 PM

View PostBagheera, on 23 June 2013 - 09:14 AM, said:

Trebuchet hates you all. :D

I don't have an analogy ridiculous enough to express what changing the size of QD without/before changing TBT would be like.

Posted Image

Posted Image

They've got very similar hitboxes.

#171 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 23 June 2013 - 01:02 PM

View Postmarabou, on 23 June 2013 - 08:47 AM, said:

WHYYYYYY
Posted Image

nice but a few issues. The Firemoth and MistLynx are being measures to the top of their extended arms (As the Firemoth torso is NOT 1.2 meters taller) and the canon lore listed the Summoner, not the Hellbringer as the unusually tall Heavy Omni. Also the scale between MadDog and TimberWolf are pretty obviously off.

It appears they used the "common" parts as points of reference, but the legs of the Thor/Loki and Vulture/MadCat (por ejemplo) are NOT actually interchangeable and the same size, as their internal structure and armor weights are radically different.

Otherwise, pretty nice.

Edited by Bishop Steiner, 23 June 2013 - 01:05 PM.


#172 Keifomofutu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,547 posts
  • LocationLloydminster

Posted 23 June 2013 - 01:06 PM

Man o War looks like the clan version of awesome(FAT) :D The gladiator is a huge target as well. I've always liked the vulture's profile though. So sleek from the front.

Edited by Keifomofutu, 23 June 2013 - 01:07 PM.


#173 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 23 June 2013 - 01:23 PM

View PostBishop Steiner, on 23 June 2013 - 12:57 PM, said:

but the trenchbukit looks like a POJ Paperdoll anyhow... so it no deserve fix cuz it's UGLY. (and so skinny from the side it dissapears, which iz y it so tall. Seriuz.


Aesthetics aside, it is, without doubt, the single most disappointing mech currently available. It's missile hardpoints and twist/arm articulation where gimped from its release because it was released when SRMs were broken and PGI didn't want the return of fast medium SRM boats like the ones we all drove in closed beta.

Now that weapon stats have changed so much since its release, it's basically worthless. Outliers aside, it's easily the least common mech seen in game, and the ones seen die fast and hard.

Edited by Bagheera, 23 June 2013 - 01:25 PM.


#174 BulletProofPanda

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 89 posts

Posted 24 June 2013 - 01:26 AM

Wait a sec, your all basing the mechs off their sizes, and not their weapons config. So what if the quickdraw is large, its overall tonnage will be a lot smaller due to it using more beams than ballistics. The only reason the catapult is roughly the same size as the stalker is because of its weapons pod/arms. Take them off, and you have a taller raven. Also probably something to do with the centuries between the mechs, they are going to find easier/more efficient ways to create them over the older designs.

#175 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 24 June 2013 - 05:27 AM

View PostDavid PeachHill, on 24 June 2013 - 01:26 AM, said:

Wait a sec, your all basing the mechs off their sizes, and not their weapons config. So what if the quickdraw is large, its overall tonnage will be a lot smaller due to it using more beams than ballistics. The only reason the catapult is roughly the same size as the stalker is because of its weapons pod/arms. Take them off, and you have a taller raven. Also probably something to do with the centuries between the mechs, they are going to find easier/more efficient ways to create them over the older designs.

And so would it's profile. Beam Weapons are more compact., do not require reloading/feed systems or ammo. There is no logic to your post to explain why the QD would be so ridiculously tall

#176 BulletProofPanda

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 89 posts

Posted 24 June 2013 - 05:33 AM

Maybe... just maybe... ITS ALL A GAME, and they can change the shapes and sizes to however they want. Don't like ? Tough, go play MechCommander 2.

#177 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 24 June 2013 - 06:43 AM

View PostDavid PeachHill, on 24 June 2013 - 05:33 AM, said:

Maybe... just maybe... ITS ALL A GAME, and they can change the shapes and sizes to however they want. Don't like ? Tough, go play MechCommander 2.


So your point is enjoy it or G-T-F-O? Nice reasoning

Edited by armyof1, 24 June 2013 - 06:43 AM.


#178 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 24 June 2013 - 10:51 AM

I messaged Dennis De Koning recently and he told me this

"Most comparisons, it seems, are done strictly from front view whereas we line up heavier and lighter 'Mechs and compare both front and side silhouettes with and without the weapons load-outs; in other words, the naked chassis."

What i don't understand is why they are stripping the mech's weapons to scale them, when a mech's tonnage includes all of its weapons.

(the statement that we use front and side silhouettes is not true, we also use volumes)

Edited by Tennex, 24 June 2013 - 10:51 AM.


#179 s5134195

    Member

  • PipPipPip
  • 54 posts
  • LocationDartmouth, Nova Scotia

Posted 24 June 2013 - 12:00 PM

I think the biggest argument FOR the current scale of the 'Mechs is the variable density within each chassis. Dennis mentioned that the Catapult's "ears" would weigh next to nothing compared to the rest of the 'Mech.

That said, I would prefer each 'Mech to be scaled assuming a uniform density. It is a matter of perspective, but I think many of us can agree that what we SEE within a video game is more important than the hypothetical sciences behind it. I don't know how heavy a Catapult's turrets are, or what their interior composition is, but they sure LOOK like they are mean and weighty boxes. To me, that should factor in. We can analyze and infer the approximate weight of a large, airy cockpit to a small, cramped one and factor that into a 'Mech's overall tonnage.. But at the end of the day, I want to look at a Battlemech and be able to closely guess what its classification might be. I swallowed the beefy Centurion, I accepted that the Treb was a lean, lanky lad. I couldn't bring myself to purchase the Stalker with its less-than-imposing proportions, but I rationalized its unusual shape. But the Quickdraw.. I can't wrap my head around it. It just doesn't add up, frontways, sideways, with or without weapons. It is too big. The snowshoes it is wearing must weigh at least the same amount as the two cardboard boxes on top of the Catapult. The 'Mech is made to look chunky, and I accept that. I quite like how it looks. But it is far too big.

I support the rescaling of the worst offenders,if only so that future 'Mechs do not end up in worse condition.

#180 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 24 June 2013 - 12:02 PM

View Posts5134195, on 24 June 2013 - 12:00 PM, said:

Dennis mentioned that the Catapult's "ears" would weigh next to nothing compared to the rest of the 'Mech.


which doesn't make sense because the 65 ton catapult sitting in my mechbay mounts 20 tons of armaments in its ears. which accounts for 30% of its mass.

The catapult's designated 65 tonnage, which should be used to scale the mech. includes the armaments in its ears.

Edited by Tennex, 24 June 2013 - 12:09 PM.






23 user(s) are reading this topic

0 members, 23 guests, 0 anonymous users