Lights/mediums Useless, Assaults Rule, Pgi Agrees, Role Warfare Is A Myth Now Debunked
#1
Posted 25 June 2013 - 01:16 PM
Well, apparently, this is working as intended. And PGI wants to make a buck off it.
See Project Phoenix. Unlike Founders, when we were all bright eyed bushy tailed optimistic gamers filled with the hope that PGI would rejuvenate the IP, and where if you chose to be an elite founder you could choose one of the four mechs, PGI tosses that purchase model out the window. While there was debate among elite founders which one to get (i went with the atlas), plenty of people chose jenners or hunchbacks as well.
Unlike the founders program though, Phoenix starts you off with light mechs, and only as you pay more do you get the heavier ones. Not hard to read between the lines here. In a meta dominated by assaults, if you want the assault mech, you have to buy the most expensive option. Because who are we kidding? The Battlemaster will clearly be better than the Locust. It HAS to be better. It financially benefits PGI for it to be better. And Assaults will continue to be better than their lighter counterparts. Not different, not playing a different role. Better.
So, thanks but no thanks. If I'm still playing this game when that content is released--if this game is still up and running when that content is released, I'll buy the assault mech with what will probably be upwards of 400m cbills i'll have by then, and stomp the talon/storm/guardian tier phoenixers. I'll just have to live with the knowledge that the overlord phoenixers got a bunch of mechbays and premium time and 9 crap mechs with their 3 decent ones. AND MEDALLIONS!
******** pgi, get off your ***** and fix the single-variable changes that have been broken for months now
#2
Posted 25 June 2013 - 01:26 PM
"Once you start down the dark path, forever will it dominate your destiny"
#3
Posted 25 June 2013 - 01:34 PM
The game does feel like it's mostly Assaults. Then lights. And then a Wang hero mech. With maybe one or two mediums.
Edited by Tezcatli, 25 June 2013 - 01:37 PM.
#4
Posted 25 June 2013 - 01:43 PM
I've got plenty more of those if you're saying it was a "lucky game"
#5
Posted 25 June 2013 - 02:10 PM
There is like no advantage in going in a small mech, other than speed which only works vs less good players.
#6
Posted 25 June 2013 - 02:15 PM
Edited by Lord Ikka, 25 June 2013 - 02:15 PM.
#7
Posted 25 June 2013 - 02:17 PM
whine whine whine
assaults are worth more because they are assaults, pretty obvious stuff. 80 bucks to get it all and 120 days of premium time is an exceptional deal, nevermind the 12 extra mechbays you get and the medallions. 80 bucks is what? a day of mowing lawns? get to it.
#8
Posted 25 June 2013 - 02:21 PM
Colonel Pada Vinson, on 25 June 2013 - 02:17 PM, said:
I was thinking it was skipping one of those nights out with my friend and his wife and playing MWO with him instead. $40 on food, $40 on alcohol, yup... one night in.
#9
Posted 25 June 2013 - 02:23 PM
AimRobot, on 25 June 2013 - 02:10 PM, said:
There is like no advantage in going in a small mech, other than speed which only works vs less good players.
My top 10 winningest mechs (90% solo drop):
Quickdraw 4G: 2.23 (29:13)
Spider 5V: 2.08 (50:24)
Jenner 7K: 1.96 (49:25)
Cicada X-5: 1.85 (13:7)
Blackjack BJ-1X: 1.83 (42:23)
Blackjack BJ-3: 1.76 (44:25)
Jenner 7D: 1.75 (28:16)
Highlander 733P: 1.61 (37:23)
Jagermech 6S: 1.52 (38:25)
Highlander 732: 1.42 (34:24)
2 assault, 2 heavy, 2 medium, 4 light.
Yeah theres a problem with lights and mediums... apparently they win games too much
#10
Posted 25 June 2013 - 02:24 PM
#11
Posted 25 June 2013 - 02:28 PM
BladeSplint, on 25 June 2013 - 01:43 PM, said:
That is to say, bigger 'mechs perform better, regardless of how skilled the pilot is. There's also a tipping point (right around 70 tons) where tonnage not only augments skill, but compensates for it. If I make a mistake in my Spider, I'm toast. I can post 300 damage, 3 kill matches, but I have to play nearly flawlessly in order to do so. In a good Heavy or Assault, I can be sloppy, slow to react, oblivious to my surroundings and generally act like a sleep-deprived lunatic and still pull four or five kills out of a match.
This isn't really due to inherent imbalances between mech types, either. The imbalance lies in the game's reward structure: the roles that Lights and fast Mediums excel at--spotting, reconnaissance, harassment, base capping, and so on--yield FAR fewer rewards than simply slugging it out with the other team. Bigger mechs are better at that, as they should be, but the game's overemphasis on this makes them proportionately more valuable than they should be.
Lights performing their intended role absolutely wins games. What it doesn't do, though, is pay well. What's worse, is almost all of the rewards that Lights are good at earning aren't individual rewards, but team rewards. A Raven that spends the entire game tagging targets, providing ECM coverage and sensor data, capturing resource nodes, and generally doing what a Raven is supposed to do makes 60-80K CB and a few hundred XP. The Cataphract that just rushes straight into the brawl makes everything the Raven does (because those rewards are all shared by the team) AND an additional 100K CB and 1000 XP for damage, components, kills and assists.
We'll see if CW and better gametypes changes this. As it stands, though, it IS a problem that needs to be addressed.
#12
Posted 25 June 2013 - 02:28 PM
To be fair I do win the most on my Jager, but I'm very proud of the fact I can pull these numbers without using any of the n00b weapons such as Gauss, AC/20, or PPCs. Just 1 ac/5. 1 ac/10 2 MLs, and 2 SSRMs absolutely destroy most boaters.
Edited by lockwoodx, 25 June 2013 - 02:40 PM.
#13
Posted 25 June 2013 - 02:31 PM
Now I know better. I am useless.
Edited by Cold Macaroni, 25 June 2013 - 02:33 PM.
#14
Posted 25 June 2013 - 02:32 PM
P00k is very much right in his assessment.
#15
Posted 25 June 2013 - 02:35 PM
Next match soon after I was running HGN again, and there were couple STK and mix of Hvy/Med. Opposition had two Atlas. We got destroyed.
I think in theory crafting an 8-man Assault PUG should be too overwhelming against any odds. Not sure it really works out that way. (Not counting an 8-man group. Not much hope - if they are any good at teamwork.)
PUG matches go either way and I cannot always figure out why. It's not always "well, they had more Assault than us." Sometimes there are 3 or more Assault on my team and we lose.
The weekend of 6/14 I felt pretty good, won often, killed a lot creeping my K/D up, and died.
Last weekend (6/21) felt like I could not hit a dropship if I was standing on it. Died, lost and died some more. Yet, I believe the average number of Assaults was lower due to Challenge.
If Med/Light are really worthless, and maybe they are. I am not directly disputing it, but I like my CDA.
What fixes them? Are they worthless in TT? Understood it probably cannot be applied straight across; how does balance, function, usefulness, work there? Is this a situation where the current game types do not support roles as expected? Something that might be resolved/improved with Community War and additional game modes?
BTW is Atlas plural really Atlai (BT lore)? Or did someone make that up?
#16
Posted 25 June 2013 - 02:37 PM
#17
Posted 25 June 2013 - 02:38 PM
DocBach, on 25 June 2013 - 02:32 PM, said:
P00k is very much right in his assessment.
None of my mechs move over 80kph except for the spider and NONE of them use that cheese ******** ECM crap players use as a crutch. My jager that absolutely wrecks face brawling lumbers at a comfortable 54kph. If you know proper tactics and rely on the kiddies being impatient, you'll win more often than not.
Tezcatli, on 25 June 2013 - 02:37 PM, said:
I had to sell my commando for a spider because every hit connected on him and I never stood a chance vs alphas legging me in one hit. Mediums can withstand enough to get close and kill boaters, but lights have to play dodg'ems.
Edited by lockwoodx, 25 June 2013 - 02:39 PM.
#18
Posted 25 June 2013 - 02:39 PM
BladeSplint, on 25 June 2013 - 01:43 PM, said:
I've got plenty more of those if you're saying it was a "lucky game"
in a cicada that's hardly anything to be proud of, it might as well be a light for as fast and agile as it is, most workhorse medium mechs are total **** right now though, and after the SRM changes there's no reason to play them because they lost any threat potential that they had. I used to pull 700 damage average on my centurion-A before the SRM changes and now I dont even touch the thing because its total ****
Edited by Rasako, 25 June 2013 - 02:46 PM.
#19
Posted 25 June 2013 - 02:41 PM
soapyfrog, on 25 June 2013 - 02:23 PM, said:
Quickdraw 4G: 2.23 (29:13)
Spider 5V: 2.08 (50:24)
Jenner 7K: 1.96 (49:25)
Cicada X-5: 1.85 (13:7)
Blackjack BJ-1X: 1.83 (42:23)
Blackjack BJ-3: 1.76 (44:25)
Jenner 7D: 1.75 (28:16)
Highlander 733P: 1.61 (37:23)
Jagermech 6S: 1.52 (38:25)
Highlander 732: 1.42 (34:24)
2 assault, 2 heavy, 2 medium, 4 light.
Yeah theres a problem with lights and mediums... apparently they win games too much
Only cause they can flee when close to dieing, cant use win ratio.
Btw I play assault most of my time and i complain about light/medium being underpowered.
I see small mechs fighting their heart out and gets ****** shot by noobs in big mechs.
Edited by AimRobot, 25 June 2013 - 02:46 PM.
#20
Posted 25 June 2013 - 02:41 PM
The Jager is not a light or medium 'Mech, and the slow speed indicates you probably use the ever-popular dual AC/20 build, which is one of the biggest reason mediums are bad in this game - you can easily aim and put gigantic damage to a single spot and wipe them out instantly. This is bad.
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