QKD-5K i liked this one best
Quickdraw match
1. Your Armor... max it out if possible. the default armor load is extremely light for a heavy mech, you'll need every scrap of it. your blocky body and beefy legs have nice big targets painted all over it. spread your damage out as much as possible and in my opinion the glass jaw of an XL engine on your wide frame is a bad idea. you can still move at 81kph even with the STD300 engine they start yah with, which is still respectable for a Heavy.
2. Keep your Jump Jets (at least 2). close range urban fighting is your friend. unload on your target/victim until your getting roasted in your cockpit then turn and hop over a building and out of harms way. cool off, hop back and resume the prior mentioned murder. using this tactic against slow moving assault mechs is extremely effective. you have the potential to be a slippery and hard hitting annoyance to your enemies. use that.
3. Be a battle buddy. pair up with a medium early game or an assault if one is near by. i've noticed some people didn't pay much attention to me if either a softer target or a greater perceived threat is nearby, giving you ample opportunity to take some chunks off the poor guy . Never run in alone, this guy does not have the armor to withstand concentrated fire for long.
4. Fittings. they can be pretty situational to what you want to do. the QKD-5K can be to be a laser blazing machine to melt holes in even the toughest of armor and the QKD-4H can either tote some LRMs for some long range game, some SRMs for a shotgun blast to the face or an effective light mech killer with a triple dose of SSRMs while still having 4 energy hardpoints as non ammo dependent damage. i am of the opinion that the 4G is a waste of time. 2 more JJs for a loss of a missile hardpoint from the setup of the 4H. if you need 7 Jump Jets that bad you have a serious problem with gravity and you should seek professional help
5. Lastly and maybe most important. never present yourself as an easy target. unless you are in a good position to attack ie: you have teammates with you. as soon as you take fire. take cover. run behind something, jump over something, drop behind a cliff. you don't want them to start shooting you first... they don't like to stop once they start. let the big dumb Atlas absorb those lasers and PPCs with it's face like they do so well
not much else i can say about it really. as long as you're not a ballistic enthusiast, it's a fine mech if not having a bit of a learning curve to it how to effectively use it's maneuverability.
i happened to enjoy it more than my Dragon at least
Edited by Leded, 30 June 2013 - 03:32 AM.