Not happy Jan...
Quote
Aug 14 09:15 (PDT)
Hello Troutmonkey,
Once again, we thank you for your feedback. We understand that players are shocked by the C-Bill earnings changed. Please understand that as an online game, MechWarrior Online is subject to constant tweaks and adjustments, as agreed upon in the terms of use. There are no plans to revert this change, however future changes to the game may offset this change in some ways.
Please keep an eye out for a more in-depth update from the devs regarding this subject in the near-ish future.
Regards,
Reppu
Senior GameMaster
MechWarrior® Online™
Original E-mail sent to support:
Quote
Troutmonkey
Aug 07 07:07 (PDT)
Hello,
I am writing to you as I am very concerned about the recent reduction in CBILL earning.
The patch notes stated the change was to balance the extra potential earnings from an extra four enemies, however this has not worked as intended.
In 8v8 I average about 120-170k CBILLs (with 200k for really really good games) per win without premium time or a hero mech. Usaully the payout for a loss is around 70-100k
With the new changes I recently had my absolute best game ever, with a match score of 110 and MVP status, but only earned me 150k. Unfortunately most wins only net 80-110k – worse than a loss in the old system.
What’s worse is that match losses are only earning about 60k, regardless of my apparent efforts/kills.
Running my Hero Mech (yes, I am a paying customer) only slightly improves the situation, but the net result is still a reduction of around 30% CBILL gain.
This is ultimately compounded by the fact that matches take about twice as long as they used to, resulting in a massive reduction in CBILLs per/hour.
Please return CBILL earnings to previous values.
The grind was bearable before, but now it is simply too much to take, and I will not be purchasing premium time to compensate for this.
Regards,
Faithful MWO player
Troutmonkey
Other Threads to rage in:
http://mwomercs.com/...20#entry2653943
http://mwomercs.com/...f/page__st__300
Edited by Troutmonkey, 15 August 2013 - 05:23 PM.