

Gauss Is Perfect!
#1
Posted 04 September 2013 - 09:07 AM
#2
Posted 04 September 2013 - 09:15 AM

Here is a perfect sniper weapon. It is balanced by low capacity, low maximum ammo, rifle handling, the recoil, and various other things that you'd expect.
You don't need to megabuster your rifle to make it balanced. I guess you can, but that feels like a desperate measure to me. It doesn't matter much to me anymore, since I swapped from goose to UACs a long time ago.
#3
Posted 04 September 2013 - 09:17 AM
#4
Posted 04 September 2013 - 09:22 AM
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.
#5
Posted 04 September 2013 - 09:29 AM
CyclonerM, on 04 September 2013 - 09:22 AM, said:
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.
Notice that this thread is not about PPC's young padawan. 'Tis about the newfound glory of gauss
#6
Posted 04 September 2013 - 09:34 AM
CyclonerM, on 04 September 2013 - 09:22 AM, said:
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.
Which is pretty accurate for the PPC. The heat from firing PPCs was one of the worst spikes in the fiction.
#7
Posted 04 September 2013 - 09:36 AM
who designs weapons like that , NO ONE. because it is ******* ********. you would never mount something so clunky on a front line vehicle ever.
And no the ppc projectile should not be faster. The damn thing is designed to melt the armor off of large targets not f%%$ing snipe fast moving mechs like some sort of aimbot lazer. (that is why they made lazers dot weapons for christ sake).
the current ppcs make NO SENSE, none they are so damn hot now that only an ***** would use them on any map besides the really cold ones. Even then you generate so much eat that your over all dps will be significantly lower than other builds. ironically they are now terrible vs units with high armor values because you will over heat before you break their armor. just wow. WOOOOOOW!
all they had to do was half the projectile speed so that light mechs could approach the boats with some measure of success. Now firing 3 ppcs will nearly kill your mech unless you separate your ppcs and do a little dance , i mean what the hell.
this game went from a fun mechwarrior homage to a cluttered cluster$%# in like no time flat and it is a complete tragedy.
there is not a single damn weapon besides the unimaginative ac weapons that ha not been beaten to a bloody pulp by not one but several increasingly exotic and needlessly over complicated nerfs.
Edited by Saltychipmunk, 04 September 2013 - 09:40 AM.
#8
Posted 04 September 2013 - 09:54 AM
#9
Posted 04 September 2013 - 10:02 AM
I don't agree with this, I find it very easy to use, but other than that, yes LOVE the change.
#10
Posted 04 September 2013 - 10:26 AM
I'm fine if the recycle time is upped by 1, even 2" or the charge up time gets longer (recycle 4", charge up time 1").
But once the charge is achieved, capacitors should stay charged until you discharge them as it should be in the reality. As it is now it's crippled in its DPSs to the bone, therefore it has become useless unless you boat two of them and snipe, in fact I'm seeing lots of dual Gauss 3Ds, Jagers (these have been very common), Gausspults and so on, this until we won't finally get another nerf for this kind of setup.
#11
Posted 04 September 2013 - 10:42 AM
Jazzbandit1313, on 04 September 2013 - 09:07 AM, said:
How is it perfect that a weapon that is supposedly be king of long range, misses all the short-term opportunities because of charge delay? When you are at long range you usually only see enemy for a second or two(unless in open terrain then you can even snipe with ac20 if ur decent) before you lose line of sight. Charge mechanic just destroys those opportunities. I'd much prefer that gauss had a minimum range. I prefer minimum range over this kind of bad mechanic everyime. Beside in TT gauss had min range.
#12
Posted 06 September 2013 - 12:02 AM
Jazzbandit1313, on 04 September 2013 - 09:07 AM, said:
2000 feet per second is no where near realistic. A ak-47 has greater muzzle velocity then that.
#13
Posted 06 September 2013 - 01:26 AM
lsp, on 06 September 2013 - 12:02 AM, said:
Correct, the AK-47 has a muzzle velocity of around 2300 feet per second.
However, MWO uses meters as the unit of measurement. 2000 meters per second, aka how fast the Gauss and AC/2 go, is equal to over 6500 feet per second. And since the Gauss slug weighs (canon-wise) about 100 kilograms a pop, that's some serious hurt downwind.
#14
Posted 06 September 2013 - 01:37 AM
With the charging time in effect it should simply shoot as soon as it's charged up.
Aside from the fact the whole charging idea is plain wrong... after all we already have reload time...
#15
Posted 06 September 2013 - 02:14 AM
#16
Posted 09 September 2013 - 11:14 PM
Saltychipmunk, on 04 September 2013 - 09:36 AM, said:
who designs weapons like that , NO ONE. because it is ******* ********. you would never mount something so clunky on a front line vehicle ever.
Aside from the gratuitous fill in the blanks... Thats pretty much how I feel.
Saltychipmunk, on 04 September 2013 - 09:36 AM, said:
And no the ppc projectile should not be faster. The damn thing is designed to melt the armor off of large targets not f%%$ing snipe fast moving mechs like some sort of aimbot lazer. (that is why they made lazers dot weapons for christ sake).
Yes the PPC should be faster. It's a man made lightning bolt. While a gauss slug is a ~250 LB chunk of metal the size of a watermelon. It should NOT move at Mach 5.87. That's almost 6x the speed of sound.....
Saltychipmunk, on 04 September 2013 - 09:36 AM, said:
the current ppcs make NO SENSE, none they are so damn hot now that only an ***** would use them on any map besides the really cold ones. Even then you generate so much eat that your over all dps will be significantly lower than other builds. ironically they are now terrible vs units with high armor values because you will over heat before you break their armor. just wow. WOOOOOOW!
Yup. Just like in TT.
Saltychipmunk, on 04 September 2013 - 09:36 AM, said:
there is not a single damn weapon besides the unimaginative ac weapons that ha not been beaten to a bloody pulp by not one but several increasingly exotic and needlessly over complicated nerfs.
Don't worry. I'm sure they are next.
#17
Posted 10 September 2013 - 08:12 AM
I'd be pretty upset about the Gauss changes if it weren't for the ******** changes they made to PPCs. I had to rework all my mechs and pretty much don't use PPCs anymore.
#18
Posted 10 September 2013 - 08:55 AM
#19
Posted 10 September 2013 - 10:10 AM
Also, just because the GR is a long range weapon, that doesn't make it a "sniper"; that term applied to weapons doesn't mean anything to giant stompy robots as much as it doesn't mean anything to tanks or aircraft. Hell, a light hiding behind enemy lines, TAGing enemies for friendly LRMs or taking long range pot shots while moving from cover to cover, is acting more like a sniper than any other GR toting mech in the game, because in reality, sniping is more of a role than it is a weapon system, and that's hardly ever reflected in video games.
#20
Posted 10 September 2013 - 11:24 AM
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