Jump to content

Gauss Is Perfect!


94 replies to this topic

#1 Jazzbandit1313

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,088 posts
  • Location--- Star's End ---- -- Novo Cressidas --

Posted 04 September 2013 - 09:07 AM

I believe that the recent changes have balanced the Gauss Rifle quite well. The delay on the trigger makes it a more risky and difficult weapon to snipe with, and the projectile speed and weapon health are a bit more realistic IMO. It's still has the benefit of low heat and high damage output with the penalty of high weight. the rifle feels much more natural to use on my mechs now.

#2 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 04 September 2013 - 09:15 AM

Posted Image

Here is a perfect sniper weapon. It is balanced by low capacity, low maximum ammo, rifle handling, the recoil, and various other things that you'd expect.

You don't need to megabuster your rifle to make it balanced. I guess you can, but that feels like a desperate measure to me. It doesn't matter much to me anymore, since I swapped from goose to UACs a long time ago.

#3 Rascula

    Member

  • PipPipPipPipPipPip
  • Talon
  • Talon
  • 387 posts
  • LocationWord of Blake Protectorate, Epsilon Eridani.

Posted 04 September 2013 - 09:17 AM

Agreed.

#4 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 04 September 2013 - 09:22 AM

Well ,the PPC projectile should be actually faster than a Gauss shot.
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.

#5 Jazzbandit1313

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,088 posts
  • Location--- Star's End ---- -- Novo Cressidas --

Posted 04 September 2013 - 09:29 AM

View PostCyclonerM, on 04 September 2013 - 09:22 AM, said:

Well ,the PPC projectile should be actually faster than a Gauss shot.
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.

Notice that this thread is not about PPC's young padawan. 'Tis about the newfound glory of gauss

#6 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 04 September 2013 - 09:34 AM

View PostCyclonerM, on 04 September 2013 - 09:22 AM, said:

Well ,the PPC projectile should be actually faster than a Gauss shot.
And the PPC heat is becoming ridiculous. I have a K2 with 2 PPCs and it is getting harder to shoot without overheat afterr every volley.

Which is pretty accurate for the PPC. The heat from firing PPCs was one of the worst spikes in the fiction.

#7 Saltychipmunk

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 140 posts

Posted 04 September 2013 - 09:36 AM

risky?  try  unfun , cluncky as hell piece of garbage.  How does it make sense, the gauss already had a cool down / charge time with the 4 seconds between shots,  why did it need this **** which makes it 10 times harder to use for no reason.  Its not a risk , it flat out just doesn't function if you don't get your tempo right.  Why the **** would i use a weapon that wont even fire unless hold down the trigger  for a second and then release before 3 seconds? what kind of arbitrary ********* is that?

who designs weapons like that ,  NO ONE. because it is ******* ********.  you would never mount something so clunky on a front line vehicle ever.

And no the ppc projectile should not be faster.   The damn thing is designed to melt the armor off of large targets not f%%$ing  snipe fast moving mechs like some sort of  aimbot lazer. (that is why they made lazers dot weapons for christ sake).  

the current ppcs make NO SENSE, none   they are so damn hot now that only an ***** would use them  on any map besides the really cold ones. Even then you generate so much eat that your over all dps will be significantly lower than other builds.   ironically they are now terrible vs  units with high armor values  because you will over heat before you  break their armor.  just wow. WOOOOOOW!  

all they had to do was half the projectile speed so that light mechs could approach the boats  with some measure of success.  Now firing 3 ppcs will  nearly kill your mech   unless you separate your ppcs  and  do a little dance  , i mean what the hell.


this game went from a fun mechwarrior homage to a cluttered cluster$%# in like no time flat and it is a complete tragedy.

there is not a single damn weapon besides the  unimaginative  ac weapons that ha not been  beaten to a bloody pulp by not one but several increasingly exotic and needlessly over complicated nerfs.

Edited by Saltychipmunk, 04 September 2013 - 09:40 AM.


#8 Jazzbandit1313

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,088 posts
  • Location--- Star's End ---- -- Novo Cressidas --

Posted 04 September 2013 - 09:54 AM

salty, the only reason why the gauss seems so much harder and more frustrating to use now is that it was soooooo overly easy to use in the beginning. High reward, low risk. Now that it's a very well - balanced weapon, it just seems harder than ever, but with practice, it can become second nature.

#9 Titan Osis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 126 posts
  • LocationMadison, WI

Posted 04 September 2013 - 10:02 AM

"The delay on the trigger makes it a more risky and difficult weapon to snipe with"

I don't agree with this, I find it very easy to use, but other than that, yes LOVE the change.

#10 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 04 September 2013 - 10:26 AM

Gauss has been destroyed. Period.

I'm fine if the recycle time is upped by 1, even 2" or the charge up time gets longer (recycle 4", charge up time 1").

But once the charge is achieved, capacitors should stay charged until you discharge them as it should be in the reality. As it is now it's crippled in its DPSs to the bone, therefore it has become useless unless you boat two of them and snipe, in fact I'm seeing lots of dual Gauss 3Ds, Jagers (these have been very common), Gausspults and so on, this until we won't finally get another nerf for this kind of setup.

#11 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 04 September 2013 - 10:42 AM

View PostJazzbandit1313, on 04 September 2013 - 09:07 AM, said:

I believe that the recent changes have balanced the Gauss Rifle quite well. The delay on the trigger makes it a more risky and difficult weapon to snipe with, and the projectile speed and weapon health are a bit more realistic IMO. It's still has the benefit of low heat and high damage output with the penalty of high weight. the rifle feels much more natural to use on my mechs now.


How is it perfect that a weapon that is supposedly be king of long range, misses all the short-term opportunities because of charge delay? When you are at long range you usually only see enemy for a second or two(unless in open terrain then you can even snipe with ac20 if ur decent) before you lose line of sight. Charge mechanic just destroys those opportunities. I'd much prefer that gauss had a minimum range. I prefer minimum range over this kind of bad mechanic everyime. Beside in TT gauss had min range.

#12 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 06 September 2013 - 12:02 AM

View PostJazzbandit1313, on 04 September 2013 - 09:07 AM, said:

I believe that the recent changes have balanced the Gauss Rifle quite well. The delay on the trigger makes it a more risky and difficult weapon to snipe with, and the projectile speed and weapon health are a bit more realistic IMO. It's still has the benefit of low heat and high damage output with the penalty of high weight. the rifle feels much more natural to use on my mechs now.

2000 feet per second is no where near realistic. A ak-47 has greater muzzle velocity then that.

#13 AntiSqueaker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 713 posts

Posted 06 September 2013 - 01:26 AM

View Postlsp, on 06 September 2013 - 12:02 AM, said:

2000 feet per second is no where near realistic. A ak-47 has greater muzzle velocity then that.


Correct, the AK-47 has a muzzle velocity of around 2300 feet per second.

However, MWO uses meters as the unit of measurement. 2000 meters per second, aka how fast the Gauss and AC/2 go, is equal to over 6500 feet per second. And since the Gauss slug weighs (canon-wise) about 100 kilograms a pop, that's some serious hurt downwind.

#14 Zazdroz

    Rookie

  • Ace Of Spades
  • 1 posts

Posted 06 September 2013 - 01:37 AM

New gauss machanics is way overcomplicated.

With the charging time in effect it should simply shoot as soon as it's charged up.

Aside from the fact the whole charging idea is plain wrong... after all we already have reload time...

#15 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 06 September 2013 - 02:14 AM

Now we only have to nerf UAC5, ML, LL, ERLL, ML, MG, AC10 and flamers.

#16 Mindwyrm

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 101 posts
  • LocationIndiana USA

Posted 09 September 2013 - 11:14 PM

View PostSaltychipmunk, on 04 September 2013 - 09:36 AM, said:

risky? try unfun , cluncky as hell piece of garbage. How does it make sense, the gauss already had a cool down / charge time with the 4 seconds between shots, why did it need this **** which makes it 10 times harder to use for no reason. Its not a risk , it flat out just doesn't function if you don't get your tempo right. Why the **** would i use a weapon that wont even fire unless hold down the trigger for a second and then release before 3 seconds? what kind of arbitrary ********* is that?

who designs weapons like that , NO ONE. because it is ******* ********. you would never mount something so clunky on a front line vehicle ever.



Aside from the gratuitous fill in the blanks... Thats pretty much how I feel.

View PostSaltychipmunk, on 04 September 2013 - 09:36 AM, said:


And no the ppc projectile should not be faster. The damn thing is designed to melt the armor off of large targets not f%%$ing snipe fast moving mechs like some sort of aimbot lazer. (that is why they made lazers dot weapons for christ sake).



Yes the PPC should be faster. It's a man made lightning bolt. While a gauss slug is a ~250 LB chunk of metal the size of a watermelon. It should NOT move at Mach 5.87. That's almost 6x the speed of sound.....

View PostSaltychipmunk, on 04 September 2013 - 09:36 AM, said:


the current ppcs make NO SENSE, none they are so damn hot now that only an ***** would use them on any map besides the really cold ones. Even then you generate so much eat that your over all dps will be significantly lower than other builds. ironically they are now terrible vs units with high armor values because you will over heat before you break their armor. just wow. WOOOOOOW!




Yup. Just like in TT.

View PostSaltychipmunk, on 04 September 2013 - 09:36 AM, said:


there is not a single damn weapon besides the unimaginative ac weapons that ha not been beaten to a bloody pulp by not one but several increasingly exotic and needlessly over complicated nerfs.



Don't worry. I'm sure they are next.

#17 Universe Man

    Member

  • PipPipPipPipPip
  • 112 posts

Posted 10 September 2013 - 08:12 AM

The new mechanics for Gauss definitely make it much more difficult to use. I don't really care for the change, but it is a neat mechanic. I just hate that it makes it very difficult to use when close up in the heat of battle. Reason one, you have to time it, whereas you don't have time any other weapon in the same manner. But, it's also very difficult to hear...so there are times when I can't even get a shot off unless I take my eyes off the enemy to stare at the stupid readout.

I'd be pretty upset about the Gauss changes if it weren't for the ******** changes they made to PPCs. I had to rework all my mechs and pretty much don't use PPCs anymore.

#18 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 10 September 2013 - 08:55 AM

Due to 1 sec charge time gauss damage was actually lowered by 20%. It was 15 over 4 sec before and 15 over 5 now. Projectile speed is nice though.

#19 infinite xaer0

    Member

  • PipPipPipPipPipPip
  • 417 posts

Posted 10 September 2013 - 10:10 AM

the GR felt pretty well balanced, especially against the AC20 (as the closest competing weapon) before the mechanics changes went in. It didn't feel like the GR needed much alteration, especially since, from an anecdotal perspective, it didn't seem overused, and it also didn't necessarily output more damage per match than what you could achieve with an AC20.. soo,, ??? But yeah.. desync.. PGI could have applied a ghost heat penalty to GR+2xPPC combos if that's what really needed "fixing". I mean, ghost heat's already in the game to fix just that: "OP alphas"... sooo,,,, ???

Also, just because the GR is a long range weapon, that doesn't make it a "sniper"; that term applied to weapons doesn't mean anything to giant stompy robots as much as it doesn't mean anything to tanks or aircraft. Hell, a light hiding behind enemy lines, TAGing enemies for friendly LRMs or taking long range pot shots while moving from cover to cover, is acting more like a sniper than any other GR toting mech in the game, because in reality, sniping is more of a role than it is a weapon system, and that's hardly ever reflected in video games.

#20 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 10 September 2013 - 11:24 AM

Gauss needs a more noticeable sound cue when it is charged up and ready, as well as a more noticeable sound cue when the charge is dissipated because you held fire. It is fine when off in the distance sniping but if you try to use it under fire the sounds are completely lost in the bedlam.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users