We are about to get an influx of players (hopefully). However, the speed in which your mech can get creamed in game could be a real turn off for many. Several of my real life friends have tried the game, and every single one of them was put off by the speed in which their mechs were bombed out. They couldn't stand it, and moved on...never to return despite my best recruiting efforts.
The solution to this isn't nerfing the gauss rifle or the PPCs or turning perfectly good weapon systems or loadouts into unusable combos. The solution is Quadruple Armor.
PGI has already doubled armor from Table Top, and everyone was extremely receptive.
I believe that Quadruple Armor would satisfy just about everyone.
Think of the many benefits:
-Your mech will live longer, making the game more enjoyable for many.
-15 minute matches might actually happen..meaning less c-bills will be earned overall. This is something PGI has been trying to address. Simple solution: Quadruple Armor!
-No more funky changes to the weapon systems: That Dual PPC/Gauss blast can be shrugged off a few times while your team closes in on the Pop Tart.
-Brawling will become more viable and more fun due to lengthier engagements. You might actually live long enough for your teammates to arrive on scene.
-Heat becomes an ongoing concern and must be managed properly. Heat in the current meta, despite PGI's best efforts, remains an afterthought.
-Ammo will run out. Some people may complain, but Quadruple Armor will force more energy weapons and varied loadouts. This could make the end-game more interesting...
-It will be easier for newer players to integrate: More money for PGI
-Light & Medium Mechs will live longer and play more role warfare instead of being 1 alpha trashcans.
I see the benefits of Quadruple Armor to be many...and this would address some of the gameplay balance concerns that PGI seems to have trouble addressing.
I also think it will make the game more fun.
Discuss....
Edited by Swervedriver, 05 September 2013 - 10:22 AM.