Edited by Griffinhawk, 12 September 2013 - 12:01 PM.
Ferro-Fibrous Improvement
#1
Posted 11 September 2013 - 10:24 AM
#2
Posted 11 September 2013 - 01:41 PM
Yay for good ideas.
#3
Posted 11 September 2013 - 06:00 PM
Ferro Fibrous Armor (Inner Sphere)
- Critical Slots: 14
- Weight: +12% armor pts per ton of armor.
- Additional: Increases maximum armor limit for each individual location by 12% (except for the Head)
#4
Posted 11 September 2013 - 06:39 PM
#5
Posted 11 September 2013 - 08:07 PM
FF sucks, and as OP, did in the tabletop as well. The only reasons it was (or still is) ever used is on light mechs or Clan mechs with lots of spare critical space. The actual weight bonus it provides is trivial for 14 slots, adding up to only 2 or 3 tons even on heavier mechs.
12% (or 10 or 15, etc) is not overpowered when spread accross all sections the way Btech does. This change simultaneously makes FF useful in it's niche and addresses alpha gameplay. It should be done.
#6
Posted 12 September 2013 - 12:19 AM
#7
Posted 12 September 2013 - 12:25 AM
#8
Posted 12 September 2013 - 01:32 AM
If you want to buff FF, buff it in a way that assault mechs can use it too.
#9
Posted 12 September 2013 - 01:38 AM
#10
Posted 12 September 2013 - 09:33 AM
Regarding moving up a weight class. It actually puts the armor value at around the value of an Non-FF mech 10 tons heavier. At the cost of either Endo Steel weight which reduces available tonnage for weapons, ammo, engines, and equipment or if you keep endo, you lose another 14 slots. This isn't a free armor boost option. You would have to sacrifice something for it.
Regarding light mech buff. I don't think 2-5 pts more armor is a buff. Especially with hit detection improvements. Right now I consider lights to be easy kills and actively encourage them to attack me by pretending to be a missile boat, etc. Surviving one more medium laser isn't a bad thing.
Edit: something else to consider. Most lights are already using FF for weight savings. To get improved durability they will have to pay with a smaller engine or less weapons/ammo. I think its still a great option for all mechs.
Another option is to either drop the bonus 12% per ton of armor pts so that you would need to use up 12% more tons to max your armor. There are two variables that can be tweaked. The % armor per section over standard and the % of "extra" armor per ton that FF currently does.
Edited by Griffinhawk, 12 September 2013 - 09:48 AM.
#11
Posted 12 September 2013 - 09:47 AM
#12
Posted 12 September 2013 - 10:42 AM
Also, Assaults and heavies get more benefit then lights. 12% of 60 is a lot more then 12% of 20. That's the difference between one Streak missile and full PPC blast. Lights certainly don't need that kind of buff, but this won't make all that much difference compared to what it can do for heavier mechs.
Unrelated, light mechs are easy enough to counter if you know how, and have the right weapons for it. Lasers and streaks, and more importantly good awareness of your teammates (don't get singled out) will do more for countering light mechs then any game mechanic.
#13
Posted 12 September 2013 - 02:15 PM
For those concerned about Light/Mediums getting far too much of an advantage out of this, how about a compromise? What if the % increase scales with true Mech Weight Class? Lights get the weakest % and moving up to Assaults which get the full armour bonus? In this way, Light and Mediums would primarily just use FF to save a little bit of weight more-so than using it for the increased armour, while Heavies and Assaults would use it less for saving weight and more for added durability.
#14
Posted 12 September 2013 - 02:35 PM
FF then gives more potential max armor.
*poof* Done.
You can thank me later.
#15
Posted 12 September 2013 - 02:36 PM
Technically that is the same thing, but it would save the Devs a headache of showing armor values like 242/232 or making it so it switches the max armor value. A simple damage reduction bonus is easier to program.
Currently this exists in some cases on hitboxes, like missile doors that receive damage reduction bonus. So it is entirely possible for them to do.
Edited by General Taskeen, 12 September 2013 - 02:37 PM.
#16
Posted 12 September 2013 - 03:07 PM
#17
Posted 12 September 2013 - 03:33 PM
Personally I would prefer FF to lighten the armour by let's say 20% and decrease max armour by 10%.
I know that's not consistent with lore and previous games so good luck on that...
Your idea is very good though, maybe a bit ambitious armour bonus, capping it based on weight-class might solve that though.
#18
Posted 13 September 2013 - 03:30 PM
#19
Posted 14 September 2013 - 01:09 AM
The game is already dumbed down way too much, many people still don't understand why we have outdated technologies like SHS for instance.
I'd much rather that the devs limit customization to the facilities that the player has access to, that way the promised Community Warfare would be able to stress the importance of holding planets like Irian. That planet for instance has 4 manufacturing centres, people without access to such a planet would still be able to lower weight at a reduced rate with FF as a viable alternative.
#20
Posted 14 September 2013 - 02:54 AM
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