Zyllos, on 16 September 2013 - 06:04 AM, said:
I think what people are missing is that for any mech to gain any benefit in armor (12% more), they have to lose the 12% weight reduction to pile on more armor points.
Think about this. A Jenner already has FF, ES, and all that great stuff and is built to 35t. This new change gets implemented. This person's built still weighs 35t, but the player will see he does not have the maximum armor points available. This means the person would have to drop something to gain the extra 12% in armor.
So how does this unfairly benefit Light mechs?
Indeed - to take it a step further, a lot of people tend to miss that it's supposed to present the option of 1.) carrying the same number of armor points for less weight (at the cost of critical spaces) or 2.) carrying a greater number of armor points for equal or lesser weight (at the cost of critical spaces).
In MWO, Standard Armor is available at a ratio of 32 armor points per ton (double the value used in BattleTech), while Inner Sphere Ferro-Fibrous Armor in MWO is available at a ratio of 36 armor points per ton (1.12x the number of armor points per ton as MWO Standard Armor).
However, the maximum armor load of any given BattleMech is not a function of armor tonnage, but number of armor points.
For example, the maximum number of armor points that can be equipped to a MWO
Centurion (or any other 50-ton 'Mech) is 338 - it cannot carry any more than that, regardless of the actual mass of the armor material.
- As such, a MWO Centurion carrying a full load of Standard Armor (that is, 338 armor points of Standard Armor) is carrying 10.56 tons of armor.
- By contrast, a MWO Centurion carrying a full load of Ferro-Fibrous Armor (that is, 338 armor points of Ferro-Fibrous Armor) is carrying only 9.39 tons of armor, rather than 10.56 tons of armor (a difference of ~12%), despite having the same level of protection/durability as its fully-armored Standard Armor equipped counterpart.
- However, a MWO Centurion carrying only 9.39 tons of Standard Armor (the same weight/mass as a full load of Ferro-Fibrous Armor) would have only ~301 armor points to spread across its body, rather than 338 (a difference of ~12%).
That is the point of Ferro-Fibrous Armor - it is an exchange of protection per unit of mass/weight for internal volume (and, when R&R was a factor, repair cost).
Clan-made Ferro-Fibrous Armor (assuming it maintains the 1.20x ratio from BattleTech) increases the level of protection per unit of armor mass/weight (to 38-39 armor points per ton) while reducing the cost to internal volume (to only 7 critical spaces, versus the 14 critical spaces required for IS-made Ferro-Fibrous Armor).
As such, the MWO versions of (for example) the
Hellhound or
Nobori-nin (both being 50-ton Clan 'Mechs that equip Clan Ferro-Fibrous Armor by default) would be able to carry a full load of Clan-made Ferro-Fibrous Armor (338 armor points - the same as the MWO
Centurion, or any other 50-ton MWO 'Mech) for only 8.80 tons and 7 criticals (versus the 9.39 tons and 14 criticals needed by the fully-armored MWO
Centurion equipped with IS-made Ferro-Fibrous Armor).
If we're taking the stance that some change is necessarily needed (which is niot necessarily the case), What I would like to see is normal IS Ferro-Fibrous Armor retaining its normal properties (consumes 14 criticals and grants 12% more armor points per ton) and gaining a small (no more than 10%) universal damage reduction element, while Clan FF likewise retains its normal properties and has
the same universal damage reduction element added to it.
What one ends up with would be:
- IS & Clan Standard Armor: 32 pts/ton, 0 criticals consumed, 0% damage reduction
- IS Ferro-Fibrous Armor: 36 pts/ton, 14 criticals consumed, 10% damage reduction against all weapons
- Clan Ferro-Fibrous Armor: 38-39 pts/ton, 7 criticals consumed, 10% damage reduction against all weapons
The point of making the degree of damage reduction small (no more than 10%) is to have Ferro-Fibrous Armor not intrude too far into the domains of those armors whose primary characteristic is damage reduction: Hardened Armor (50% universal damage reduction), Laser-Reflective Armor (50% damage reduction versus energy weapons only), Reactive Armor (50% damage reduction versus missile & artillery weapons only), and Ferro-Lamellor Armor (20% universal damage reduction).
Thoughts?