Thanks, No, Really
#41
Posted 17 September 2013 - 10:48 AM
We might not like or agree with the lack of progress or the direction the game has gone in at times but I would hope that we can all agree that the devs have earned our praise and thanks.
Management is a different story. That particular horse has been beaten into paste and there is nothing more to say on that subject.
But thank you to all the techs working long hours behind the scenes, away from the spotlight and glory who have kept my mechs rolling into battle for over a year now.
It has been grand.
#42
Posted 17 September 2013 - 11:20 AM
but i think everyone can admit the LIVE game is very very underwhelming
#43
Posted 17 September 2013 - 11:55 AM
It's unfortunate that some individuals feel the need to trash the game on Metacritic. If a 0 is their honest opinion, then so be it.
Never liked MetaCritic much.
Cheers.
#44
Posted 17 September 2013 - 12:03 PM
Helmer, on 17 September 2013 - 11:55 AM, said:
It's unfortunate that some individuals feel the need to trash the game on Metacritic. If a 0 is their honest opinion, then so be it.
Never liked MetaCritic much.
Cheers.
What about the people rating it 10 to "counteract" the 0s. I imagine if the user score was higher your opinion of the whole process would be better right. I mean metacritics folks must be on an island. I don't think they are putting negative reviews up because they don't care about the game, I think they care too much.
No one (as far as we know) forced PGI to launch with out key promised features. You reap what you sow.
#45
Posted 17 September 2013 - 12:24 PM
RG Notch, on 17 September 2013 - 12:03 PM, said:
No one (as far as we know) forced PGI to launch with out key promised features. You reap what you sow.
You'd be incorrect, I've disliked Metacritic for a long time for various reasons.
People trash the game because they care too much. Makes sense.
Cheers.
Edited by Helmer, 17 September 2013 - 12:24 PM.
#46
Posted 17 September 2013 - 01:36 PM
Helmer, on 17 September 2013 - 12:24 PM, said:
People trash the game because they care too much. Makes sense.
Cheers.
Oh care too much works for the dev team .... sarcasm lost on some folks. Are you just mad because you can't moderate the negative comments or shunt them to a rarely seen subforum?
Actually most people are trashing the developers for "launching" an unfinished game after they already rushed an unfinished alpha into open beta. Even the white knights are trashing PGI's communication and pace of releasing content and fixes. A lot of people hope the game will die quick and some one else will pick up the IP. I don't think that's a good idea, but it's as I said PGI reaps what they have sown. Tell the forums you don't matter, censor then like the old Eastern Bloc and then act surprised when people express their dissent in more public places. Bed made, now sleep tight in it.
#47
Posted 17 September 2013 - 01:38 PM
Helmer, on 17 September 2013 - 11:55 AM, said:
Metacritic is a great idea, but sucks in practice. "Professional" reviewers hype games they get paid to hype, and "user" reviews are subject to sockpuppets, voting storms, and other nice Internet phenomena.
In short; MetaCritic is fail. Always has been, always will be.
MWO is a great little game for what it is; it has the potential to be a great big game, but there's lots of issues to iron out before that will come to pass - as everyone knows. Here's hoping that with launch over and done with you can focus on getting some of those issues resolved.
#48
Posted 17 September 2013 - 02:58 PM
Good post!
So excited for ui 2.0 and the future right now
RG Notch, on 17 September 2013 - 01:36 PM, said:
I am STILL hoping, after a year of the trolls and freaks, that they all just leave and go make the mech-game they want.
Sadly, they don't seem actually capable of anything but trolling, so that will most likely never happen.
#49
Posted 17 September 2013 - 03:07 PM
Colonel Pada Vinson, on 17 September 2013 - 02:58 PM, said:
Good post!
So excited for ui 2.0 and the future right now
I am STILL hoping, after a year of the trolls and freaks, that they all just leave and go make the mech-game they want.
Sadly, they don't seem actually capable of anything but trolling, so that will most likely never happen.
Its way easier to just be
#50
Posted 17 September 2013 - 03:08 PM
Colonel Pada Vinson, on 17 September 2013 - 02:58 PM, said:
Good post!
So excited for ui 2.0 and the future right now
I am STILL hoping, after a year of the trolls and freaks, that they all just leave and go make the mech-game they want.
Sadly, they don't seem actually capable of anything but trolling, so that will most likely never happen.
Well they can't go make their game if PGI has the license, hence why one might hang around and continually blast PGI and give terrible reviews and such. I'm still hoping the white knights would stop defending PGI so that maybe the message that everything isn't fine and dandy might get through so they can try to fix the issues instead of clamming up and hoping people go away. If MWO gets bad reviews and has a toxic community this won't end well.
Me I like BT/MW but it's no big deal if this tanks and I have to wait for another game. I certainly couldn't give two ***** what happens to PGI/IGP or any of the principles. They made their bed so let them sleep in it.
If MWO dies I just hope this all serves as a lesson. If the lesson is not to make anymore MW games, oh well. Some one will make some other giant stompy robot game.
#51
Posted 17 September 2013 - 03:13 PM
Helmer, on 17 September 2013 - 11:55 AM, said:
They're no worse than the White Knights counter-trolling by giving the game undeserved 10's and openly admitting as much.
#52
Posted 17 September 2013 - 03:19 PM
stjobe, on 17 September 2013 - 01:38 PM, said:
In short; MetaCritic is fail. Always has been, always will be.
MWO is a great little game for what it is; it has the potential to be a great big game, but there's lots of issues to iron out before that will come to pass - as everyone knows. Here's hoping that with launch over and done with you can focus on getting some of those issues resolved.
Yep, its was great in theory. It unfortunately become something more.
Take the GTA V for example. Tons of 10 outta 10 , etc , then some guy gives it a 70 to get traffic to his site.
Then there's the pressure on journalists who feel pressure when Devs don't get bonus money for making a certain Metacritic score.
Agreed. Good in theory, unfortunately it doesn't work in practice.
Cheers.
Alois Hammer, on 17 September 2013 - 03:13 PM, said:
They're no worse than the White Knights counter-trolling by giving the game undeserved 10's and openly admitting as much.
Except for , you know, disrespecting a whole community by trashing a game to see it fail because they have issues and are looking for payback. Being negative and destructive is always easier, being a positive influence and helpful is work.
Cheers.
Edited by Helmer, 17 September 2013 - 03:22 PM.
#53
Posted 17 September 2013 - 03:25 PM
Personally I'd have held launch back till phoenix package delivery and UI 2.0 going live to get the most out of it. But just because it's September 17 does not mean these features are on the chopping block.
#54
Posted 17 September 2013 - 04:48 PM
Helmer, on 17 September 2013 - 03:19 PM, said:
So level with us...by "is work" do you mean the obvious Mods spamming Metacritic with "Counter-Trolling 10's" were assigned that by their overlords at PGI?
I mean seriously, I've never seen an obvious bootlicker who thought of their bootlicking as "work" since they're usually delighted to indulge their sycophancy.
Cheers.
#55
Posted 17 September 2013 - 06:06 PM
Alois Hammer, on 17 September 2013 - 04:48 PM, said:
So level with us...by "is work" do you mean the obvious Mods spamming Metacritic with "Counter-Trolling 10's" were assigned that by their overlords at PGI?
I mean seriously, I've never seen an obvious bootlicker who thought of their bootlicking as "work" since they're usually delighted to indulge their sycophancy.
Cheers.
I took a look...and there are many 0-2's with absolutely nothing about gameplay....they just bash 3pv and how nothing new was added. Ignoring the balance, the new mechs, the new maps and 12 VS 12.
Personally, I'd give it a 7 to 7.5. A pretty good game, very fun, but not without fault. No in game voice comm's make those who don't know about the TS3 servers have a disadvantage, and the tutorial could still use some work.
The new weapon balance made nothing clearly superior (compared to the previous metas) while some weapons are still useless.
Mechs respond well and are fairly varied. Some broken due to huge hitboxes, other due to tiny.
All in all, one of my go to games, but it is best played with other people or in 12 mans.
I agree with the OP, and wish the devs good luck for the future.
#56
Posted 17 September 2013 - 06:45 PM
#57
Posted 17 September 2013 - 10:04 PM
Sandpit, on 17 September 2013 - 06:45 PM, said:
And this is where you go wrong. Unlike most "regular" games, this kind of game doesn't have a final product. F2P games don't stop development just because the game has launched.
I wish you'd taken the time to understand this instead of wrongly assuming things and then bashing the game based on those erroneous assumptions.
I also find it mind-boggling that someone can be a Veteran Founder and not comprehend the above.
#58
Posted 17 September 2013 - 10:24 PM
And I actually gave you rep. You deserve it.
See ya in game!
Edited by CYBRN4CR, 17 September 2013 - 10:31 PM.
#59
Posted 17 September 2013 - 10:47 PM
1) MWO will become that game they promised us
2) MWO will die and others make a better one
#60
Posted 17 September 2013 - 10:54 PM
Eric Portenelli, on 17 September 2013 - 05:16 AM, said:
Well, except it is, for as long as consumables are available for MC. The rest is grindable, but no one should be able to dump real money into battlefield perks/bonuses. The worst part is that the only consumables which are purchasable are far and away better than the ones purchasable with CBills. Coolshot 18 anyone?
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