

Cap Rushing In Assault Mode
#1
Posted 29 September 2013 - 07:34 AM
WTF?!!
Seriously, this kind of cap abusing is way worse a problem than those who complain about capping at all. Yes capping has a place in Assault games, but it should NOT be rushed. That just wastes the time of a dozen people because nobody benefits from it. The only thing it accomplishes is to end the match early.
#2
Posted 29 September 2013 - 07:49 AM
If nobody bothers to run back till base is mostly captured, you lose
If it's possible for me to make it back, I defend. If not I'll try to cap/fight to the end.
But on some maps... ya just going to have a base run if you pick the wrong routes
#3
Posted 29 September 2013 - 08:19 AM
I have no issue with base capping as a part of the game, and the idea of the lights rushing back to take care of it (like I did here in the above video) can be quite thrilling. This is not the type of game I'm talking about. I'm talking about a game where the entire enemy team concentrates itself to getting an early cap rush, for no reason at all. They didn't even bother to engage us in battle. Its fine if base capping is a part of the strategy to distract the enemy and draw off part of their forces so you can take out their heavies without light support. But that is not what is going on here in my original post. There was no reaction plan which would have stopped a base cap rush like this. When enough mechs are standing in the base, the cap goes REALLY fast. Much faster than you can react, even with lights.
Edited by Recon777, 29 September 2013 - 08:21 AM.
#4
Posted 29 September 2013 - 08:22 AM
But if everyone forms a skirmish line and none scout, yeah it's gonna happen. The lights should have said they are rushing base and your team could move to intercept/counter
#5
Posted 29 September 2013 - 08:31 AM
#6
Posted 29 September 2013 - 08:34 AM
Also, if you noticed, it was only a minute between the initial warning of base cap and when it was finished. People didn't just sit there. We all tried to return to base, but there simply wasn't time. The entire enemy team must have been sitting on the base to make it go that fast.
And... what is the purpose, really? If there was some incentive to capture a base in Assault mode, then I could totally see what you are saying as valid, and there SHOULD be someone keeping a watch out for cap rushes. But this is not how the scoring system works. There is NO advantage of the cap rush. Even the team doing the rush gets no credit for doing so. They would get paid much more by actually fighting. When I started playing I did some early cap rushes myself, because I assumed I got credit for doing so. When I learned that this is not the case, I stopped doing that.
Edited by Recon777, 29 September 2013 - 08:40 AM.
#7
Posted 29 September 2013 - 08:41 AM
Will speed up a base capture to the point a couple lights can cap you out before a slowboat can get back. which is why it's a good idea to have scouts out and one or two defenders
#8
Posted 29 September 2013 - 08:55 AM
It is unfortunate that the rewards for Assault are so screwed up. It sucks that actions that helps your team win aren't rewarded and only the actions related to combat given rewards. In fact, I proposed a number of changes to Assault not long ago to encourage players to play it more like Capture the Flag and less like a Team Death Match. However, it doesn't seem to have gotten much attention.
But with all that said, players are going to play Assault as Capture the Flag and all the chest thumping, fist waving, and gnashing of teeth by those who play it as Team Death Match are not going to change that.
#9
Posted 29 September 2013 - 09:04 AM
#10
Posted 29 September 2013 - 09:14 AM
#11
Posted 29 September 2013 - 11:05 AM
Communication = Victory
#12
Posted 29 September 2013 - 11:23 AM
Assault mode should have capping disabled for the first 7.5 minutes just so phallic craniums don't rush and are forced to fight.
#13
Posted 29 September 2013 - 11:42 AM
#14
Posted 29 September 2013 - 12:00 PM
#15
Posted 29 September 2013 - 01:14 PM
I try to convince my pug teams to RTB all or none. It becomes a well fought game if everyone RTB's or it can become a cap race which is boring but at least it is over quickly. It is still a legitimate victory condition, until and/or if PGI changes it. But you can look on the bright side... Deathmatch mode is coming, I just hope PGI limits deathmatch to the smaller maps.
#16
Posted 29 September 2013 - 01:15 PM
The goals are: Attack and defend or destroy all enemy mechs.
To accomplish "destroy all enemy mechs" you will also have to "defend" or risk "loss".
Controlling the line of battle is something done with force and subterfuge.
Some people make ten trips to the river for water.. others plug the hole in the bucket and make two.
#17
Posted 29 September 2013 - 03:35 PM
Farix, on 29 September 2013 - 09:14 AM, said:
I've found Assault pays more cbills quicker than Conquest, because in Assault mode, I get more than twice as many cbills per assist. And a kill assist is very easy to get since you just have to hit somebody once and if they end up dying that's 6500 cbills for you. Also I get a fair number of savior kills. Conquest pays very limited amounts not dependent on your fighting ability and requires much more sitting and waiting. I'm trying to make mechs that are good at fighting, and hoping to get paid well for that at some point.
Also, what is this "Elo Rank" you speak of?
R Razor, on 29 September 2013 - 11:23 AM, said:
Assault mode should have capping disabled for the first 7.5 minutes just so phallic craniums don't rush and are forced to fight.
Exactly. This would help a LOT.
MadPanda, on 29 September 2013 - 11:42 AM, said:
Did you watch the video? It wasn't RCN. But honestly if it were, I would not be complaining about it either.

Edited by Recon777, 29 September 2013 - 03:37 PM.
#18
Posted 29 September 2013 - 03:44 PM
#19
Posted 29 September 2013 - 04:52 PM
Also, seriously did you happen to notice it was just ONE minute between first warning and end of cap? From what I could see, it appeared the team WAS trying to RTB but there simply was not time. I know I personally turned around when I figured out what was going on but I had to negotiate the caldera rim and was in a slow Catapult.
Edited by Recon777, 29 September 2013 - 04:57 PM.
#20
Posted 29 September 2013 - 05:29 PM
Defending is good. I say lets defend but often dont even get an answer. I think they are roleplaying or something....
Edit: just in case, i didnt watch the video

Edited by Burke IV, 29 September 2013 - 05:30 PM.
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