Battlemaster Early Picture
#21
Posted 08 October 2013 - 11:06 AM
#22
Posted 08 October 2013 - 11:10 AM
And truth be told, probably gonna be best off NOT mounting the missile rack. Too much HBK syndrome (afraid pretty much ALL of the PHX mechs will have this disease).
That said, love the model, especially the more pronounced canopy. THough if it's near as over done in hitbox as the CT on the Orion, ST/XL deaths will be the least of one's worries.
#23
Posted 08 October 2013 - 11:13 AM
B3RZ3RK3R, on 08 October 2013 - 11:06 AM, said:
It's hard to say without seeing it head on, but it looks like the torso is narrower than the hips (the reverse is true of the Awesome), and the arms are significantly larger. The overall silhouette is the same, but it should (SHOULD!) be more gameplay friendly.
#24
Posted 08 October 2013 - 11:14 AM
#25
Posted 08 October 2013 - 11:19 AM
Carrioncrows, on 08 October 2013 - 11:00 AM, said:
Sorry, I don't like it.
It's like they took Alex's photo and made it 8-bit.
It's chuncky, boxy and lacks refinement.
That SRM box is MASSIVE.
The arm pauldrons though go up nice and big are like 2v4's that don't' cover the entirety of the arm itself.
I'll have to wait till I see it in person but it just looks like they took the worst aspects and accented them.
Click for full size ------v

Yup. BUt then, that box also will probably have to house an lrm15/20 too. And since it's a new mech, probably, no missiles, no hunch. Not too big on the tank treads, but actually I feel they (aesthetically) did the rest of the torso better, and inparticular the angle of the canopy. Alex's art looked far too flat, and the cockpit, tiny. And looking at the concept art, did we really expect any of them to NOT have missile hit box issues?
#26
Posted 08 October 2013 - 11:29 AM
Edited by Carrioncrows, 08 October 2013 - 11:48 AM.
#27
Posted 08 October 2013 - 11:30 AM
Nice mech, too bad it costs 80$, so I'll wait January for it.
#28
Posted 08 October 2013 - 11:30 AM
Avalios, on 08 October 2013 - 10:34 AM, said:
it will have the same CT issue at the others, you can see it jutting out in front and that giant crotch attached will be an autocannon magnet.
#29
Posted 08 October 2013 - 11:31 AM
Bishop Steiner, on 08 October 2013 - 11:19 AM, said:
Edit.
I'll just wait for the mech before I start in with the negativity.
But honestly I hate crotch CT hitboxes.
I wish someone would make a thread to let PGI know that, crotch CT hitboxes are not acceptable.....
Edited by Carrioncrows, 08 October 2013 - 11:34 AM.
#30
Posted 08 October 2013 - 11:39 AM
Carrioncrows, on 08 October 2013 - 11:29 AM, said:

Yup.....
The left and right torsos might extend slightly farther downwards in-game than your mock-up image, but other than that it looks spot-on. Right now my own pondering is if the sides will either be too large for XL, or if the arms and CT would be big enough to permit XL.
#31
Posted 08 October 2013 - 11:48 AM
Carrioncrows, on 08 October 2013 - 11:29 AM, said:

Yup.....
How the hitboxes BETTER look if they don't want a snafu much larger than the Kintaro/Orion one.

They haven't felt a need to fix the Orion because it's still selling well. They totally bork the hitboxes on the PHX mechs, they are going to find themselves giving out a LOT of refunds even after their "refund window" is supposedly closed.
Bishop Steiner, on 08 October 2013 - 11:46 AM, said:

(I kinda wish I could paint the in game model like this, just to sear people's eyeballs)
They haven't felt a need to fix the Orion because it's still selling well. They totally bork the hitboxes on the PHX mechs, they are going to find themselves giving out a LOT of refunds even after their "refund window" is supposedly closed.
and yes, I hate crotch CT's too.
#32
Posted 08 October 2013 - 11:51 AM
Bishop Steiner, on 08 October 2013 - 11:48 AM, said:
Nope.AVi
lol, see page 1 for my rebuttal.
I'm not sure what their issue is with the way they do the CT but even after all the ruckus they seem committed to keep on trucking.
#33
Posted 08 October 2013 - 11:59 AM
there are many mechs inside MWO with oversized shoulders compared to their artworks,
Battlemaster is joining the club
.
Edited by Masterrix, 08 October 2013 - 12:00 PM.
#34
Posted 08 October 2013 - 12:01 PM
Carrioncrows, on 08 October 2013 - 11:51 AM, said:
Nope.AVi
lol, see page 1 for my rebuttal.
I'm not sure what their issue is with the way they do the CT but even after all the ruckus they seem committed to keep on trucking.
Mine was in recognition of the intransigence of the the game modelers.
I'd go so far as to modify your idea thusly

Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.
Wont happen though.
#35
Posted 08 October 2013 - 12:05 PM
Bishop Steiner, on 08 October 2013 - 12:01 PM, said:
I'd go so far as to modify your idea thusly

Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.
Wont happen though.
That would be a novel idea...solve the Matcat issue as well....
and the Tbolt..
And the hunchback.....
And the Shadowhawk....
And the Griffin.
#37
Posted 08 October 2013 - 12:27 PM
Bishop Steiner, on 08 October 2013 - 12:18 PM, said:
This I think is the optimum and sensible hit boxes, just legs below the waist, I'm not to sure of, legging would come back into fashion, though, it might change builds and weapon load outs, where people don't scimp on leg armour, so i'm wavering on that quit a bit.
Though I think the hit boxes Carrion and yourself fear, are sadly going to be the most likely, causing more forum chaos, I'm trying to be optimistic.
#38
Posted 08 October 2013 - 12:28 PM
#39
Posted 08 October 2013 - 12:29 PM
Bishop Steiner, on 08 October 2013 - 12:01 PM, said:
I'd go so far as to modify your idea thusly

Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.
Wont happen though.
Ya even if it transferred 50% dmg to the adjacent side torso that would be just fine.
As for the crotch CT, it might be mitigated slightly by the ability to torso twist the arm(s) to cover.
#40
Posted 08 October 2013 - 12:33 PM

Looks like yet another
Edited by FupDup, 08 October 2013 - 12:37 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
























