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Battlemaster Early Picture


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#21 Scrawny Cowboy

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Posted 08 October 2013 - 11:06 AM

Anyone else noticing how very similar the Battlemaster is compared to the Awesome, in terms of posture and proportion?

#22 Bishop Steiner

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Posted 08 October 2013 - 11:10 AM

No XL. EVER.

And truth be told, probably gonna be best off NOT mounting the missile rack. Too much HBK syndrome (afraid pretty much ALL of the PHX mechs will have this disease).

That said, love the model, especially the more pronounced canopy. THough if it's near as over done in hitbox as the CT on the Orion, ST/XL deaths will be the least of one's worries.

#23 Asyres

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Posted 08 October 2013 - 11:13 AM

View PostB3RZ3RK3R, on 08 October 2013 - 11:06 AM, said:

Anyone else noticing how very similar the Battlemaster is compared to the Awesome, in terms of posture and proportion?


It's hard to say without seeing it head on, but it looks like the torso is narrower than the hips (the reverse is true of the Awesome), and the arms are significantly larger. The overall silhouette is the same, but it should (SHOULD!) be more gameplay friendly.

#24 NRP

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Posted 08 October 2013 - 11:14 AM

I really hope this thing turns out to be as versatile a platform as the Stalker, Highlander, and Victor.

#25 Bishop Steiner

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Posted 08 October 2013 - 11:19 AM

View PostCarrioncrows, on 08 October 2013 - 11:00 AM, said:

CT Protrusion just like the awesome =(

Sorry, I don't like it.

It's like they took Alex's photo and made it 8-bit.

It's chuncky, boxy and lacks refinement.

That SRM box is MASSIVE.

The arm pauldrons though go up nice and big are like 2v4's that don't' cover the entirety of the arm itself.

I'll have to wait till I see it in person but it just looks like they took the worst aspects and accented them.

Click for full size ------v

Posted Image

Yup. BUt then, that box also will probably have to house an lrm15/20 too. And since it's a new mech, probably, no missiles, no hunch. Not too big on the tank treads, but actually I feel they (aesthetically) did the rest of the torso better, and inparticular the angle of the canopy. Alex's art looked far too flat, and the cockpit, tiny. And looking at the concept art, did we really expect any of them to NOT have missile hit box issues?

#26 Carrioncrows

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Posted 08 October 2013 - 11:29 AM

Edit: moved to first page.

Edited by Carrioncrows, 08 October 2013 - 11:48 AM.


#27 John MatriX82

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Posted 08 October 2013 - 11:30 AM

Pretty hefty arms; I won't slap an XL engine in that thing because side torsoes are quite big and extend over the arm that could cover them. Surprisingly the CT is rather thin, it will be easy to shoot off in the crotch area though.

Nice mech, too bad it costs 80$, so I'll wait January for it.

#28 Kenyon Burguess

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Posted 08 October 2013 - 11:30 AM

View PostAvalios, on 08 October 2013 - 10:34 AM, said:

Nice, with large arms and what looks to be large side torsos it will be a true brawler in a standard engine. Was so disappointed in the Orion for having such a large CT.


it will have the same CT issue at the others, you can see it jutting out in front and that giant crotch attached will be an autocannon magnet.

#29 Carrioncrows

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Posted 08 October 2013 - 11:31 AM

View PostBishop Steiner, on 08 October 2013 - 11:19 AM, said:

And looking at the concept art, did we really expect any of them to NOT have missile hit box issues?


Edit.

I'll just wait for the mech before I start in with the negativity.

But honestly I hate crotch CT hitboxes.

I wish someone would make a thread to let PGI know that, crotch CT hitboxes are not acceptable.....

Edited by Carrioncrows, 08 October 2013 - 11:34 AM.


#30 FupDup

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Posted 08 October 2013 - 11:39 AM

View PostCarrioncrows, on 08 October 2013 - 11:29 AM, said:

This is what your hitboxes will look like.

Posted Image

Yup.....

The left and right torsos might extend slightly farther downwards in-game than your mock-up image, but other than that it looks spot-on. Right now my own pondering is if the sides will either be too large for XL, or if the arms and CT would be big enough to permit XL.

#31 Bishop Steiner

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Posted 08 October 2013 - 11:48 AM

View PostCarrioncrows, on 08 October 2013 - 11:29 AM, said:

This is what your hitboxes will look like.

Posted Image

Yup.....

How the hitboxes BETTER look if they don't want a snafu much larger than the Kintaro/Orion one.
Posted Image

They haven't felt a need to fix the Orion because it's still selling well. They totally bork the hitboxes on the PHX mechs, they are going to find themselves giving out a LOT of refunds even after their "refund window" is supposedly closed.

View PostBishop Steiner, on 08 October 2013 - 11:46 AM, said:

How the hitboxes BETTER look if they don't want a snafu much larger than the Kintaro/Orion one.
Posted Image
(I kinda wish I could paint the in game model like this, just to sear people's eyeballs)

They haven't felt a need to fix the Orion because it's still selling well. They totally bork the hitboxes on the PHX mechs, they are going to find themselves giving out a LOT of refunds even after their "refund window" is supposedly closed.

and yes, I hate crotch CT's too.

#32 Carrioncrows

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Posted 08 October 2013 - 11:51 AM

View PostBishop Steiner, on 08 October 2013 - 11:48 AM, said:

How the hitboxes BETTER look if they don't want a snafu much larger than the Kintaro/Orion one.


Nope.AVi

lol, see page 1 for my rebuttal.

I'm not sure what their issue is with the way they do the CT but even after all the ruckus they seem committed to keep on trucking.

#33 Masterrix

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Posted 08 October 2013 - 11:59 AM

PGI's 3D modelers really have a "shoulder fetish"

there are many mechs inside MWO with oversized shoulders compared to their artworks,
Battlemaster is joining the club


.

Edited by Masterrix, 08 October 2013 - 12:00 PM.


#34 Bishop Steiner

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Posted 08 October 2013 - 12:01 PM

View PostCarrioncrows, on 08 October 2013 - 11:51 AM, said:


Nope.AVi

lol, see page 1 for my rebuttal.

I'm not sure what their issue is with the way they do the CT but even after all the ruckus they seem committed to keep on trucking.

Mine was in recognition of the intransigence of the the game modelers.

I'd go so far as to modify your idea thusly
Posted Image
Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.

Wont happen though.

#35 Carrioncrows

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Posted 08 October 2013 - 12:05 PM

View PostBishop Steiner, on 08 October 2013 - 12:01 PM, said:

Mine was in recognition of the intransigence of the the game modelers.

I'd go so far as to modify your idea thusly
Posted Image
Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.

Wont happen though.


That would be a novel idea...solve the Matcat issue as well....
and the Tbolt..
And the hunchback.....
And the Shadowhawk....
And the Griffin.

#36 Bishop Steiner

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Posted 08 October 2013 - 12:18 PM

rocking a paintjob only the Eridani Light Pony could love......
Posted Image

#37 C E Dwyer

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Posted 08 October 2013 - 12:27 PM

View PostBishop Steiner, on 08 October 2013 - 12:18 PM, said:

rocking a paintjob only the Eridani Light Pony could love......
Posted Image



This I think is the optimum and sensible hit boxes, just legs below the waist, I'm not to sure of, legging would come back into fashion, though, it might change builds and weapon load outs, where people don't scimp on leg armour, so i'm wavering on that quit a bit.

Though I think the hit boxes Carrion and yourself fear, are sadly going to be the most likely, causing more forum chaos, I'm trying to be optimistic.

#38 Cuddlytron

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Posted 08 October 2013 - 12:28 PM

Russ Bullock also just posted a pic of Shadowhawk on his Twitter: https://twitter.com/...3078784/photo/1

#39 Grimlox

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Posted 08 October 2013 - 12:29 PM

View PostBishop Steiner, on 08 October 2013 - 12:01 PM, said:

Mine was in recognition of the intransigence of the the game modelers.

I'd go so far as to modify your idea thusly
Posted Image
Yup, giving the Launcher it's own hitbox, as a few glitches in our scarecrow on the HUD have revealed on occasion, which IMO is the ONLY way to make mechs like the Madcat viable (or consider the hitboxes for the launchers part of the arms, even though it makes no sense) is to redistribute the hitboxes and armor thusly.

Wont happen though.


Ya even if it transferred 50% dmg to the adjacent side torso that would be just fine.

As for the crotch CT, it might be mitigated slightly by the ability to torso twist the arm(s) to cover.

#40 FupDup

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Posted 08 October 2013 - 12:33 PM

Posted Image

Looks like yet another :D medium that's way too tall, basically the same size as the Battlemaster. Good model though, minus the incredibly awkward and oversized double-thumbs.

Edited by FupDup, 08 October 2013 - 12:37 PM.






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